Heya, first of all I don't know if I should have posted this in coding/ideas/or here. I chose here because it applies to the map as I believe the ambience is triggered by the location of the player on the map.
If you don't know, a while back (when I frequented Yogs around 2017) I worked on a lot of the ambient sounds that exist today. Mainly departmental such as brig, chapel, medbay, space etc... At the time only a handful of departments had their own themes/lite-motifs - I was initially inspired by the funky bass sounds in the Detective office and the weird howling sounds in the morgue and subsequently wrote a lot of original stuff that has now been implemented into the game. I tried to give each area their own sounds.
A guy called Floyd helped me to merge these into the code on Yogs and the sounds were subsequently forked/spread into /tg and other servers that use this code.
Sadly, I lost the original music tracks when my old computer went kaput and I think Floyd left the scene for his own personal reasons and thus, I don't have access to the original tracks without delving into the code. I did upload them to cancer killing /tg/, but I think time had its wicked way with them and they're none-accessible.
I've been considering doing a rewrite of such ambience and was hoping to get some feedback.
I've had numerous compliments and the odd complaint about my sounds/music over the years, with a few people reaching out to me on discord to say how much they enjoy or dislike the sounds.
For a long while I was a sole contributer to that side of the audio (departmental ambience) aside from the very original ambience and iconic theme music that was implemented by I-don't-know-who. But since then a fair amount of other stuff has been added.
So, getting to the point - Are you folks happy with the current sounds? Would you like extra stuff?
Are there any particular ambient sounds/lite-motifs that stand out? Any you want to get rid of?
Personally, I think the medbay ambience is a little too trippy for my liking, despite (as I've been told) it being kind of iconic. And I think the chapel sounds too erm... birdlike?
If anyone is interested in a re-work and someone would help me develop a PR - then here's your time to shine. I'm open to feedback.
NOTE: This isn't found sound effects like lazers, gun shots etc, this is more for the departmental themes that you hear when you wander into medbay/brig/lavaland etc.
https://www.youtube.com/watch?v=EatJdpsfRiw&t=1084s
(Some of my stuff can be found here - ambience cave / atmos/ major antag victory / silicon / nice ambience + medbay) - Not a complete list, Floyd did have a youtube video with the full list of my sounds, but it went private when he left. But it gives you an idea.
Considering working on some new audio/ambience
- kayozz
- Joined: Sun Dec 11, 2022 8:56 pm
- Byond Username: Kayozz11
Considering working on some new audio/ambience
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- Code Maintainer
- Joined: Thu Jun 30, 2016 6:09 pm
- Byond Username: Time-Green
Re: Considering working on some new audio/ambience
Good to see you again! It's been a while. I PR'ed a few of your tracks for you back in 2017 (specifically syndicate.ogg, space.ogg and ambimine2.ogg). If there's any track in specific you're looking for, I still have back-ups of all the old yogs codebases (but I'll need to know what to look for). I could also look through our old correspondence, but I have literally no idea how we even communicated back then
If you need help PRing stuff, you can use https://hackmd.io/@tgstation/HJ8OdjNBc or just ask someone in the tg discord to PR it for you
If you need help PRing stuff, you can use https://hackmd.io/@tgstation/HJ8OdjNBc or just ask someone in the tg discord to PR it for you
- kayozz
- Joined: Sun Dec 11, 2022 8:56 pm
- Byond Username: Kayozz11
Re: Considering working on some new audio/ambience
Hi Time-Green, a familiar face from yesteryear. I hope you're good!
I didn't realise it was you who also PR'd them, so thanks and apologies for forgetting. As you can probably tell I don't do much with the Github/PR stuff myself, hence my ignorance.
I'll have a think over the next few days and get back to you! I think it was on the Yogs forum we communicated, but I left there on bad terms and don't have access anymore.
Cheers for the helpful link. Bookmarked it for later use.
I didn't realise it was you who also PR'd them, so thanks and apologies for forgetting. As you can probably tell I don't do much with the Github/PR stuff myself, hence my ignorance.
I'll have a think over the next few days and get back to you! I think it was on the Yogs forum we communicated, but I left there on bad terms and don't have access anymore.
Cheers for the helpful link. Bookmarked it for later use.
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- warbluke
- Joined: Mon May 29, 2017 2:36 pm
- Byond Username: Warbluke
- Location: Veruzia
Re: Considering working on some new audio/ambience
I would really appreciate it as a personal favor if Powerhouse would constantly play quietly in robotics lab.
- kinnebian
- In-Game Admin
- Joined: Tue Jan 19, 2021 2:15 pm
- Byond Username: Kinnebian
- Location: answering irelands call
Re: Considering working on some new audio/ambience
I love the medbay sounds as it is, I'd agree with you that it is iconic.
Maybe some new space-tracks? I find the ones we have now to be a bit repetitive and samey.
Or even something spooky for maintenance, low and droning.
Thanks for all your work on the music!
Maybe some new space-tracks? I find the ones we have now to be a bit repetitive and samey.
Or even something spooky for maintenance, low and droning.
Thanks for all your work on the music!
respect (let her do her thing)
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- kayozz
- Joined: Sun Dec 11, 2022 8:56 pm
- Byond Username: Kayozz11
Re: Considering working on some new audio/ambience
I should add I don't know much about Github, so I'd need help merging these if at all possible.
Stranger things have happened.I would really appreciate it as a personal favor if Powerhouse would constantly play quietly in robotics lab.
Thank you! I'll consider some maint spookiness and space tracks when I get started.I love the medbay sounds as it is, I'd agree with you that it is iconic.
Maybe some new space-tracks? I find the ones we have now to be a bit repetitive and samey.
Or even something spooky for maintenance, low and droning.
Thanks for all your work on the music!
NOBODY CARES ABOUT YOUR GREENTEXT
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