[Manuel] Manuel does not have roleplay
- remanseptim
- Joined: Wed Jun 17, 2020 7:38 pm
- Byond Username: Remanseptim
[Manuel] Manuel does not have roleplay
title is hyperbole, but you get it.
manuel is not a roleplay server. people do not take roleplay seriously enough for there to be actual, organic RP. there is not enough of a sincere investment in the narrative of the round. the only reason plenty of manuel regulars play is because it offers an alternative to getting killed. they're not there to roleplay, they are there to avoid going horizontal.
some people, myself included, would actually enjoy being able to roleplay. character-based interactions and drama can be fun, but they don't happen on manuel. the second you do anything that disrupts the peace of the round it results in a bwoink because somebody is upset their spaceman is no longer vertical.
I have seen more organic character-based and narrative-driven RP on bagil than I have on manuel. characters chatting about their backstories, forming allegiances, becoming enemies, etc.
Manuel just isn't dynamic enough. It's just people who wanna play pseudo-greenshifts, and you know it.
manuel is not a roleplay server. people do not take roleplay seriously enough for there to be actual, organic RP. there is not enough of a sincere investment in the narrative of the round. the only reason plenty of manuel regulars play is because it offers an alternative to getting killed. they're not there to roleplay, they are there to avoid going horizontal.
some people, myself included, would actually enjoy being able to roleplay. character-based interactions and drama can be fun, but they don't happen on manuel. the second you do anything that disrupts the peace of the round it results in a bwoink because somebody is upset their spaceman is no longer vertical.
I have seen more organic character-based and narrative-driven RP on bagil than I have on manuel. characters chatting about their backstories, forming allegiances, becoming enemies, etc.
Manuel just isn't dynamic enough. It's just people who wanna play pseudo-greenshifts, and you know it.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: [Manuel] Manuel does not have roleplay
I must agree with that. I do see some people who actually engage in lots of roleplay, but those are a minority. People get upset really quick when they die or get hurt, even if there was a nice and cohesive RP reason for that. And these same people most of the time are playing the game the same way they'd be playing on bagil.remanseptim wrote: Manuel just isn't dynamic enough. It's just people who wanna play pseudo-greenshifts, and you know it.
Manuel feels like LRP for babies.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: [Manuel] Manuel does not have roleplay
This take is not entirely incorrect but it is also very tiresome.
The fact of the matter is, there's no real right way to enforce roleplay in a server and every method is going to have problems. Manuel is in a weird spot where it both is trying to not be too strict with forcing flowery overly long dialogue like most HRP servers, where even the character's interior logic can get your bwoinked at (why did your old man character attack someone holding them at gunpoint with a toolbox, as someone else pointed out) but at the same time banning people for just wordlessly not even attempting to interact with the shift in any capacity and killing their way through people.
This has resulted, at times, in bans that are much too overzealous about any sort of conflict, and has led to people thinking Manuel is conflict-averse. Some people might be, specially Bagil refugees who are sick and tired of thirty minute shifts, but it isn't the overall goal, and even people who have at times been overzealous have gotten a lot better at not banning any instance of conflict. And as someone who sorta watches a lot of Manuel players talk and interact, most of them don't want greenshifts galore. Most do want some form of conflict, otherwise it's pretty boring, yeah. The issue is that keeping that balance without devolving into LRP or the straitjacket that is HRP is difficult, will always be difficult, and will be sort of an unclear and evolving process.
This is a very obvious thing, and my issue with players who whine about either side of the coin is that they pretend it isn't such a vague and hard thing to establish and they have the magic fucking solution to fix it. But y'know, reread your post. It's a lot of complaining without any solid suggestions of how to solve it. Because you don't know, I don't know, and everyone's trying to figure it out.
The fact of the matter is, there's no real right way to enforce roleplay in a server and every method is going to have problems. Manuel is in a weird spot where it both is trying to not be too strict with forcing flowery overly long dialogue like most HRP servers, where even the character's interior logic can get your bwoinked at (why did your old man character attack someone holding them at gunpoint with a toolbox, as someone else pointed out) but at the same time banning people for just wordlessly not even attempting to interact with the shift in any capacity and killing their way through people.
This has resulted, at times, in bans that are much too overzealous about any sort of conflict, and has led to people thinking Manuel is conflict-averse. Some people might be, specially Bagil refugees who are sick and tired of thirty minute shifts, but it isn't the overall goal, and even people who have at times been overzealous have gotten a lot better at not banning any instance of conflict. And as someone who sorta watches a lot of Manuel players talk and interact, most of them don't want greenshifts galore. Most do want some form of conflict, otherwise it's pretty boring, yeah. The issue is that keeping that balance without devolving into LRP or the straitjacket that is HRP is difficult, will always be difficult, and will be sort of an unclear and evolving process.
This is a very obvious thing, and my issue with players who whine about either side of the coin is that they pretend it isn't such a vague and hard thing to establish and they have the magic fucking solution to fix it. But y'know, reread your post. It's a lot of complaining without any solid suggestions of how to solve it. Because you don't know, I don't know, and everyone's trying to figure it out.
I play Holden Westmacott. Sec/PM main most of the time.
- NecromancerAnne
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Re: [Manuel] Manuel does not have roleplay
I'm amazed I'm not banned for my frequent excessive violence. Maybe it's not as slow as people suspect and they're okay? Or maybe nobody has thought to tell me no yet?
Either way, it feels like telling people to take a chill people every now and again is a fine move for the server. It isn't telling you to be conflict adverse it's asking you to just, you know, actually engage with the game and let people play it.
Either way, it feels like telling people to take a chill people every now and again is a fine move for the server. It isn't telling you to be conflict adverse it's asking you to just, you know, actually engage with the game and let people play it.
- NecromancerAnne
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Re: [Manuel] Manuel does not have roleplay
To expand upon that, most of what happens in LRP is that people who get the bad man role will set about ending the round for them and everyone else as quickly as humanly possible. The playerbase has essentially decided that the only good way to play the game is not at all, and to make sure nobody else can either. It was actually something goof was talking about with families and how he felt there was no way anyone was going to do anything in families that doesn't boil down to 'kill everyone', because most players won't deviate from that pattern now that they know they can do that and see other people doing that.
All that flavour shit is for nothing. Many people don't even interface with the game elements at all. It's just the green light to do whatever.
As a result, Manuel is an attempt say, fairly plainly, 'yeah don't do that'.
It's that fucking simple.
All that flavour shit is for nothing. Many people don't even interface with the game elements at all. It's just the green light to do whatever.
As a result, Manuel is an attempt say, fairly plainly, 'yeah don't do that'.
It's that fucking simple.
- remanseptim
- Joined: Wed Jun 17, 2020 7:38 pm
- Byond Username: Remanseptim
Re: [Manuel] Manuel does not have roleplay
then why is it called a roleplay server if it's just LRP with less murder?NecromancerAnne wrote:It's that fucking simple.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: [Manuel] Manuel does not have roleplay
I got a bwoink and a note yesterday for releasing a non-deadly and not hard to cure virus on the station. I had to explain all the story and context behind the action to the admin to avoid getting a full profession ban.NecromancerAnne wrote:I'm amazed I'm not banned for my frequent excessive violence. Maybe it's not as slow as people suspect and they're okay? Or maybe nobody has thought to tell me no yet?
Either way, it feels like telling people to take a chill people every now and again is a fine move for the server. It isn't telling you to be conflict adverse it's asking you to just, you know, actually engage with the game and let people play it.
quick explanation of what happened
Spoiler:
I don't got an issue with the admin, by the way, since they were really professional about it and seemed to be just enforcing the rules.
I believe the main problem with Manuel's MRP is how its specific rules work. They are focused on trying to avoid conflict whenever possible, instead of making sure every conflict has a proper reason behind it.
Organic conflict and its consequences are important aspects of roleplay. We should not have to avoid it if it makes sense, as it makes roleplaying a richer experience and creates interesting stories.
- saprasam
- Joined: Fri Nov 16, 2018 11:42 pm
- Byond Username: Saprasam
Re: [Manuel] Manuel does not have roleplay
bagil is fun because of the extreme amounts of conflicts between shitters but i dont like shitty forced rp that doesnt allow conflict so i dont play manuel so thats about all i go
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: [Manuel] Manuel does not have roleplay
manuel doesn't force rp any more than bagil does. The real difference is in how each server treats pvp conflict.saprasam wrote:bagil is fun because of the extreme amounts of conflicts between shitters but i dont like shitty forced rp that doesnt allow conflict so i dont play manuel so thats about all i go
- Jin
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- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Manuel] Manuel does not have roleplay
I actually disagree.
Having toured all the servers for the last couple of weeks, playing on them all, the difference is fucking stark.
Here's my experiment: I played paperwork HoP on all the servers (Yeah boo paperwork but it's a good example). To be clear, I played a few rounds on each during mid/high-pop and this was the average result:
I find the same thing running events. If I run a trader event on terry, that shit is getting bombed, the trader will be murdered and all valuable loot will be stolen for powergaming. On manuel they'll interact, trade, find creative things to do with their loot and actually try to build on the round. Manuel is a "Yes And" server. The others are "No fuck you".
Here's a manuel rp event story that wouldn't be possible on any other server:
"Manuel does not have roleplay"
I've never seen a less true statement. Manuel is the only server with roleplay. No other server would have people interested enough in creating a story to participate in this. This is only my favorite example, but every single time I run an RP event on manuel, the mutual goal is to make a cool story, not to get antag status, powergamer loot, or greentext.
I agree that manuel is conflict-averse, I'd like to see us lighten up on antags just a little bit, so they're encouraged to actually do cool stuff. But personally I think manuel is the only place you could get away with doing a gimmick that doesn't include intense powergaming to support that gimmick.
Having toured all the servers for the last couple of weeks, playing on them all, the difference is fucking stark.
Here's my experiment: I played paperwork HoP on all the servers (Yeah boo paperwork but it's a good example). To be clear, I played a few rounds on each during mid/high-pop and this was the average result:
Spoiler:
Here's a manuel rp event story that wouldn't be possible on any other server:
Spoiler:
I've never seen a less true statement. Manuel is the only server with roleplay. No other server would have people interested enough in creating a story to participate in this. This is only my favorite example, but every single time I run an RP event on manuel, the mutual goal is to make a cool story, not to get antag status, powergamer loot, or greentext.
I agree that manuel is conflict-averse, I'd like to see us lighten up on antags just a little bit, so they're encouraged to actually do cool stuff. But personally I think manuel is the only place you could get away with doing a gimmick that doesn't include intense powergaming to support that gimmick.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Manuel] Manuel does not have roleplay
I think this is a very good take and I'm going to quote it at people whining about either side of manuel from now onSheodir wrote:This take is not entirely incorrect but it is also very tiresome.
The fact of the matter is, there's no real right way to enforce roleplay in a server and every method is going to have problems. Manuel is in a weird spot where it both is trying to not be too strict with forcing flowery overly long dialogue like most HRP servers, where even the character's interior logic can get your bwoinked at (why did your old man character attack someone holding them at gunpoint with a toolbox, as someone else pointed out) but at the same time banning people for just wordlessly not even attempting to interact with the shift in any capacity and killing their way through people.
This has resulted, at times, in bans that are much too overzealous about any sort of conflict, and has led to people thinking Manuel is conflict-averse. Some people might be, specially Bagil refugees who are sick and tired of thirty minute shifts, but it isn't the overall goal, and even people who have at times been overzealous have gotten a lot better at not banning any instance of conflict. And as someone who sorta watches a lot of Manuel players talk and interact, most of them don't want greenshifts galore. Most do want some form of conflict, otherwise it's pretty boring, yeah. The issue is that keeping that balance without devolving into LRP or the straitjacket that is HRP is difficult, will always be difficult, and will be sort of an unclear and evolving process.
This is a very obvious thing, and my issue with players who whine about either side of the coin is that they pretend it isn't such a vague and hard thing to establish and they have the magic fucking solution to fix it. But y'know, reread your post. It's a lot of complaining without any solid suggestions of how to solve it. Because you don't know, I don't know, and everyone's trying to figure it out.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- oranges
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Re: [Manuel] Manuel does not have roleplay
okay so go play on basil then you fucking spoon, the fuck are you soapboxing on the forums forremanseptim wrote:I have seen more organic character-based and narrative-driven RP on bagil than I have on manuel. characters chatting about their backstories, forming allegiances, becoming enemies, etc.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: [Manuel] Manuel does not have roleplay
The regular servers are not the "Non RP servers" while Manuel is the "RP server", they're all RP servers. Manuel is just an attempt at trying out a different, less bloody and chaotic form of rp.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Manuel] Manuel does not have roleplay
In theory yes.Not-Dorsidarf wrote:The regular servers are not the "Non RP servers" while Manuel is the "RP server", they're all RP servers. Manuel is just an attempt at trying out a different, less bloody and chaotic form of rp.
In practice Terry isn't being administrated very strictly. I've noticed a much bigger emphasis on not punishing people to avoid tedious appeals and complaints on those servers from multiple admins.
I've also repeatedly heard stuff along the lines of "If the playerbase want it to be chaotic and low rules then they're happy and we don't need to intervene". I'm not saying this is a bad thing, but the natural result is going to be towards lower restrictions and more chaos. AGAIN, NOT AN INHERENTLY BAD THING but it does make those servers lower RP. WHICH FOR THE THIRD TIME, NOT AN INHERENTLY BAD THING (I'm pretty sure someone is still going to strawman this).
As a result I think those servers have become more laissez faire than they used to be before manuel came about. It may also be the natural impact of pushing the people who want a calmer game to a specific server, leaving a higher percentage of the people who want violence and chaos.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: [Manuel] Manuel does not have roleplay
I disagree completely with the title of this thread and am displeased by the current usage of this subforum in this way.
Now addressing the OP directly:
Aside from the fact that there's no actual advise or ideas to "solve" this alleged problem you bring up, the problem itself doesn't exist in the light youre trying to put it. What are you even pushing for a change here? Because the OP is just yourself yammerin about why you think Manuel isn't a RP server, which is wrong.
What does Manuel being a RP server mean?
It doesn't mean 100% of the population all the time will RP or that they will do it in the way you define it in your head, because players are real people and not bots, and they will play however the fuck they want to play, and not however YOU want them to.
Manuel being RP means it is a place where you can feel comfortable to roleplay, and are strongly encouraged to. A place in which you ideally won't have to deal with extremely disruptive tiders toeing the line, silent murderboning antags, players that give priority 500% of the time to mechanics and powergame over lore, or that will prefer to just run past an opportunity for a potential creative situation with no second thought. It's a different space that needs to exist, because not everyone enjoys a gamestyle like that.
Manuel being RP means people knows it isn't encouraged to try to win at all costs and efficiently, nor it is doing their usual shitty gimmick at the cost of others' time or enjoyment. Instead, people is looking forward to a tidier and stricter environment in which organic and realistic interactions between everybody are promoted to exist, so collective enjoyment of the game can be achieved.
Is Manuel perfect? No it isn't and will never be, deal with it. There are too many factors to be expecting each round to be perfect or to have epic unseen RP every single time. There will always be players doing their own thing anyway, and that might differ with your view of RP, but this is applicable to countless other online games and not just this server and game specifically.
And I can assure you that me, with a lot less playtime than you, have had unique and interesting stories I wish I had written down in around 85% of my rounds in Manuel.
Now addressing the OP directly:
Aside from the fact that there's no actual advise or ideas to "solve" this alleged problem you bring up, the problem itself doesn't exist in the light youre trying to put it. What are you even pushing for a change here? Because the OP is just yourself yammerin about why you think Manuel isn't a RP server, which is wrong.
What does Manuel being a RP server mean?
It doesn't mean 100% of the population all the time will RP or that they will do it in the way you define it in your head, because players are real people and not bots, and they will play however the fuck they want to play, and not however YOU want them to.
Manuel being RP means it is a place where you can feel comfortable to roleplay, and are strongly encouraged to. A place in which you ideally won't have to deal with extremely disruptive tiders toeing the line, silent murderboning antags, players that give priority 500% of the time to mechanics and powergame over lore, or that will prefer to just run past an opportunity for a potential creative situation with no second thought. It's a different space that needs to exist, because not everyone enjoys a gamestyle like that.
Manuel being RP means people knows it isn't encouraged to try to win at all costs and efficiently, nor it is doing their usual shitty gimmick at the cost of others' time or enjoyment. Instead, people is looking forward to a tidier and stricter environment in which organic and realistic interactions between everybody are promoted to exist, so collective enjoyment of the game can be achieved.
Is Manuel perfect? No it isn't and will never be, deal with it. There are too many factors to be expecting each round to be perfect or to have epic unseen RP every single time. There will always be players doing their own thing anyway, and that might differ with your view of RP, but this is applicable to countless other online games and not just this server and game specifically.
And I can assure you that me, with a lot less playtime than you, have had unique and interesting stories I wish I had written down in around 85% of my rounds in Manuel.
- remanseptim
- Joined: Wed Jun 17, 2020 7:38 pm
- Byond Username: Remanseptim
Re: [Manuel] Manuel does not have roleplay
i straight-up don't believe you.Stickymayhem wrote:find creative things to do with their loot and actually try to build on the round.
'creativity' on manuel, every time I've seen people claim it, is just a codeword for "at least I didn't kill people look at how chill I am"
see: friendly wizards, lings, and traitors
that's the type of thing manuel players deem creative, and I'm a first-hand witness to multiple occurrences of this.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: [Manuel] Manuel does not have roleplay
You have plenty of stories here. The most I can say is that if you play during lowpop hours in Manuel it can get pretty miserable.remanseptim wrote:i straight-up don't believe you.Stickymayhem wrote:find creative things to do with their loot and actually try to build on the round.
'creativity' on manuel, every time I've seen people claim it, is just a codeword for "at least I didn't kill people look at how chill I am"
see: friendly wizards, lings, and traitors
that's the type of thing manuel players deem creative, and I'm a first-hand witness to multiple occurrences of this.
I play Holden Westmacott. Sec/PM main most of the time.
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Re: [Manuel] Manuel does not have roleplay
fifyAgux909 wrote: Manuel being hugbox means it is a place where you can feel comfortable to roleplay, and are strongly encouraged to. A place in which you ideally won't have to deal with extremely disruptive tiders toeing the line, silent murderboning antags, players that give priority 500% of the time to mechanics and powergame over lore, or that will prefer to just run past an opportunity for a potential creative situation with no second thought. It's a different space that needs to exist, because not everyone enjoys a gamestyle like that.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Manuel] Manuel does not have roleplay
lol i accidentally edited your post instead of quotingremanseptim wrote:i straight-up don't believe you.Stickymayhem wrote:find creative things to do with their loot and actually try to build on the round.
'creativity' on manuel, every time I've seen people claim it, is just a codeword for "at least I didn't kill people look at how chill I am"
see: friendly wizards, lings, and traitors
that's the type of thing manuel players deem creative, and I'm a first-hand witness to multiple occurrences of this.
it's a bad post though so you can leave
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: [Manuel] Manuel does not have roleplay
Tlaltecuhtli wrote:fifyAgux909 wrote: Manuel being hugbox means it is a place where you can feel comfortable to roleplay, and are strongly encouraged to. A place in which you ideally won't have to deal with extremely disruptive tiders toeing the line, silent murderboning antags, players that give priority 500% of the time to mechanics and powergame over lore, or that will prefer to just run past an opportunity for a potential creative situation with no second thought. It's a different space that needs to exist, because not everyone enjoys a gamestyle like that.


I play Holden Westmacott. Sec/PM main most of the time.
- vkalls
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- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: [Manuel] Manuel does not have roleplay
Except it's not, but nice try derailing the subject by only quoting part of my post and excluding the parts that weren't convenient for your little honky remark, little clown.




- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: [Manuel] Manuel does not have roleplay
Hugbox safe servers are fucking stupid because they go against the idea of ss13, which is advertised as a floating death trap.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: [Manuel] Manuel does not have roleplay
don't respond to people without pfpSheodir wrote:snip
actually, don't even bother reading their posts
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Re: [Manuel] Manuel does not have roleplay
Anyone who says "manuel is devoid of conflict" obviously hasn't ever played manuel.
For one, conflict between players goes beyond just "click spacemen until horizontal", there's a lot more aspects to it that can even make a "friendly" ninja or something tense and cause plenty of conflict, it just has to be done well and, from what I see, it usually is.
And second, manuel does have roleplay, but I don't exactly like the quality of it. I personally find it very annoying when someone speaks with no punctuation, says bruh and cringe ic, maaaybe saying bababooey occasionally.
For one, conflict between players goes beyond just "click spacemen until horizontal", there's a lot more aspects to it that can even make a "friendly" ninja or something tense and cause plenty of conflict, it just has to be done well and, from what I see, it usually is.
And second, manuel does have roleplay, but I don't exactly like the quality of it. I personally find it very annoying when someone speaks with no punctuation, says bruh and cringe ic, maaaybe saying bababooey occasionally.
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- Forum Soft Banned
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Re: [Manuel] Manuel does not have roleplay
it's the age-old roleplay and jobs vs. valids and fun dilemma. jobs take too long to complete and death is too permanent. nobody wants to die because nobody wants to lose their progress. the solution is to let people have the option to rejoin as a random character after maybe 10 minutes of being dead so they can continue where they left off. job slots should also open when the person holding them has been dead for awhile.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- Coconutwarrior97
- Joined: Fri Oct 06, 2017 3:14 am
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Re: [Manuel] Manuel does not have roleplay
There doesn't seem to be any goal or desired outcome in this thread other than to discuss Manuel in general so we're just gonna leave it as is.
Headmin votes:
Coconutwarrior97: Leave it, I don't know what the original point of this discussion really was except to complain about Manuel. Which is fine, its just better to have some kind of concrete suggestions in mind to go along with that.
Domitius: Leave it.
Naloac: Leave it.
Headmin votes:
Coconutwarrior97: Leave it, I don't know what the original point of this discussion really was except to complain about Manuel. Which is fine, its just better to have some kind of concrete suggestions in mind to go along with that.
Domitius: Leave it.
Naloac: Leave it.
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