Genetics changes

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srifenbyxp
Joined: Tue May 20, 2014 4:49 am
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Genetics changes

Post by srifenbyxp » #61569

Hav't played in a while because I was playing other games, what happened to genetics change log doesn't say and wiki hasnt been updated.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Comrade Leo
Joined: Fri Apr 18, 2014 12:56 pm
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Re: Genetics changes

Post by Comrade Leo » #61573

Saw a little bit of it last night. There's some added powers (one incredibly robust - some sort of chameleon effect that makes you disappear), not sure what they all do though. If they ain't saying because they don't want us to know that's ok too, it should be something we whould be finding out for ourselves because >science.
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srifenbyxp
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Re: Genetics changes

Post by srifenbyxp » #61575

besides voice changes and feelings did regular powers like hulk and stuff get RNG so that they can also be replaced with another power with one round and the next? I fiddled through all 26 blocks and only got TK and invisibility, I didn't trouble shoot the rest of the known good blocks but god dam. Thats alot of blocks,id figured they might had added parkinson's disease or something to the disibility list.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
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Re: Genetics changes

Post by Drynwyn » #61932

They added some disabilities, and Chameleon and Laser Eyes.
The BIG change, though, is that while powers are somewhat harder to get (Lower RNG chance of appearance), they're much harder to lose. Powers no longer check for disappearance whenever your genome updates, and instead disappear ONLY if the block they are linked to goes below the minimum value.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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