I'll throw $20 at whoever can code the backend for the R&D console, techfabs, etc. The UI itself isn't too difficult and I have people willing to do it, but I'm not about to try and tackle this shit.
Anyone else who wants to throw in on the bounty let me know
CODE BOUNTY - tgui backend for research consoles
- Vekter
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Re: CODE BOUNTY - tgui backend for research consoles
how many consoles is that in total? I might be willing to do it
- trollbreeder
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Re: CODE BOUNTY - tgui backend for research consoles
One console per departmentQustinnus wrote:how many consoles is that in total? I might be willing to do it
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
Spoiler:
- Vekter
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Re: CODE BOUNTY - tgui backend for research consoles
If you're doing the whole thing, I believe it's 4 UIs, though the techfab and protolathe are pretty much identical.Qustinnus wrote:how many consoles is that in total? I might be willing to do it
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Re: CODE BOUNTY - tgui backend for research consoles
You really only need 1 that is modular enough to handle what all your research consoles/techfabs are expecting to handle.
In fact, it would be quite nice if it was singular so that people, regardless of department or machine specifics (IE this one can only print vs. this one can print and research tech), will at least be familiar with the ui.
In fact, it would be quite nice if it was singular so that people, regardless of department or machine specifics (IE this one can only print vs. this one can print and research tech), will at least be familiar with the ui.
Voted best trap in /tg/ 2014-current
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