Coded things aren't showing up locally

How, what and why to code in BYOND.
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Pybro
Joined: Fri Apr 25, 2014 8:27 pm
Byond Username: Pybro

Coded things aren't showing up locally

Post by Pybro » #52780

I can't make anything new. I can code it in dream maker, and compile it, and do all that jazz. But whenever I start up a local tgstation to test it out, I cannot get anything to spawn.

A few months ago I made something, and it would work perfectly fine (Well no it was clunky and garbage but still). I could spawn it to my hearts content. Then I forgot all about it because lolschool. Now I'm back and trying to code more stuff. But whatever I code, I cannot get it to spawn. This did not happen before. Regardless of the path or where I put the actual file/code, it doesn't work. Nothing I add can be spawned, be it by the spawn "..." chat command or the admin panel "game panel" thing. I thought maybe I just needed to update my tgstation code, but that doesn't work either (and now I can't spawn anything I coded in the past). I also uninstalled then reinstalled byond and that still doesn't work.

Last night Mrperson looked through the thing I was trying to code and saw no reason for it to not spawn, so I really have no idea what to try now. Does anyone have any suggestions?
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MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: Coded things aren't showing up locally

Post by MisterPerson » #52789

Make sure you don't have extra copies of dreamseeker.exe, dreammaker.exe, dreamdaemon.exe running. If the dme is already in use, you can't overwrite it. Also make sure that you don't have multiple copies of BYOND installed, too.

I know this sounds corny, but turn your computer on and off again. Could just be Windows fucking around thinking the file is in use when it isn't.

When ingame, do check-server-revision or whatever (just type revision and hit space, should appear) and see what it tells you

Place your edited item directly on the map.

Try something other than your own edits. For example, pull from master if your local is out of date or pull someone else's pull request and see if the problem persists with that.
I code for the code project and moderate the code sections of the forums.

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