Friendly zombies
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- Joined: Sun Dec 02, 2018 7:29 pm
- Byond Username: Tiguar
Re: Friendly zombies
seems like zombies are antags and antags can do whatever, including nothing.
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Friendly zombies
What about heading straight to medbay and begging to be de-zombified? I see that was no different from asking to be purified from cult or asking to be de-revved via head batonSkillywatt wrote:seems like zombies are antags and antags can do whatever, including nothing.
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Friendly zombies
They’re not considered team antags though, I think their only objective is to kill humans, and we don’t force antags to work towards their objectives.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Friendly zombies
Only lame people who can't accept that they got beaten by zombies play "friendly" zombies.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Jimmius
- Joined: Wed Dec 19, 2018 11:00 pm
- Byond Username: Jimmius
Re: Friendly zombies
it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Friendly zombies
That's exactly why I posted this. Last night a guy was crying that he didn't want to be converted and was telling other zombies to stop fighting and come to medbay with him just to spite the traitor that caught him, being really salty. I would consider zombies to be team antags (help convert and group up against non-zombies) but I haven't seen any policy or even discussion about it. Rule 1 aside a policy call would be goodJimmius wrote:it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: Friendly zombies
Enough players would jump on the chance to be a killer zombie i have never seen this become a issue. Solution is just make more zombies. 

- Jimmius
- Joined: Wed Dec 19, 2018 11:00 pm
- Byond Username: Jimmius
Re: Friendly zombies
until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.
- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: Friendly zombies
So do it in a way that they don't know who you are.
Dorms has masks and spare jumpsuits for a reason.
Dorms has masks and spare jumpsuits for a reason.
- oranges
- Code Maintainer
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Re: Friendly zombies
welcome to ss13, sometimes you dieJimmius wrote:until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.
- Jimmius
- Joined: Wed Dec 19, 2018 11:00 pm
- Byond Username: Jimmius
Re: Friendly zombies
ive never died in the game ever, and i've never bought romerol either. i just like having opinions about things that don't affect me
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- Joined: Sat Nov 10, 2018 2:35 pm
- Byond Username: Daxxed
Re: Friendly zombies
Have been bwoinked and told to attack humans when I was hesitant to attack a group of robust players LOL
Obviously I died which I guess is the same thing as being friendly so what did it matter
Obviously I died which I guess is the same thing as being friendly so what did it matter
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Friendly zombies
Which is exactly what people who become zombies should accept.oranges wrote:welcome to ss13, sometimes you dieJimmius wrote:until the first person that turns into a zombie instantly rats you out over the radio, you get executed, and they go to medbay to get the tumour removed.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Friendly zombies
>not pretending to want to be cured only to bite people who try to help you, spreading your curse to the masses.
Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not a bad thing.
Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not a bad thing.
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- Code Maintainer
- Joined: Thu Nov 29, 2018 11:04 pm
- Byond Username: Kryson
Re: Friendly zombies
I did romerol last night, but had a few friendly zombies unfortunately. The zombie apocalypse can really lose momentum if one of the first critical zombies turns out friendly.
It didn't really have much impact that game though although i could probably have zombified the whole shuttle if not for the vegan zombie.
My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
It didn't really have much impact that game though although i could probably have zombified the whole shuttle if not for the vegan zombie.
My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Friendly zombies
afaik admins will bwoink if you try to unzombify willingly, you're supposed to attack people, that's kind of the point.
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Friendly zombies
If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie cullerKryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Friendly zombies
The downside is that you have a horde of zombies trying to eat your brains while you're trying to escape.Dr_bee wrote:Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not a bad thing.
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- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Friendly zombies
I mean thats kinda on brand for the thing a plasma cutter is a reference toAnuv wrote:If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie cullerKryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Friendly zombies
I'm also shocked that a cutter cuts.Arianya wrote:I mean thats kinda on brand for the thing a plasma cutter is a reference toAnuv wrote:If not spellblade the plasma cutters have such a ridiculous delimb potential, instant zombie cullerKryson wrote: My problem is that every time i buy romerol a miner starts cutting them down with a spellblade(nuke lavaland).
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- Joined: Wed May 15, 2019 11:53 pm
- Byond Username: Kenteko
Re: Friendly zombies
I want to point out because this does happen in meme rounds, but monkey fever victims need a judgment call too. Monkey fever flat out tells you in flavor text to go bite someone, ANYONE, and many people will just whine about being turned into a monkey and continue on as normal. I think any call made to zombies should likely also apply to monkey fever (and vice versa).
- Whoneedspacee
- Joined: Mon May 21, 2018 2:07 am
- Byond Username: Whoneedspacee
Re: Friendly zombies
people who become a zombie and play friendly is whatever, it's a fun meme game, if you put all your eggs in one basket on some dude carrying your game then you'll just end up like any person who relies on anyone in a team antag or even just normal antag scenario, getting fucked by a bad player sometimes.
tl;dr sometimes you get the mega bloodthristy zombies who beasts everyone, and sometimes you get the shitter that sucks or plays friendly, it's how it goes.
going to medbay straight to get deconverted is just kind of shitty and i dislike that immensely. that being said there's probably a reason why people dislike being turned into a zombie and giving them a chance to even get deconverted is kind of stupid, it should just permanently rot your brain and rob you of any human function imo, gives some incentive to enjoy eating people because otherwise you'll just be a ghost.
tl;dr sometimes you get the mega bloodthristy zombies who beasts everyone, and sometimes you get the shitter that sucks or plays friendly, it's how it goes.
going to medbay straight to get deconverted is just kind of shitty and i dislike that immensely. that being said there's probably a reason why people dislike being turned into a zombie and giving them a chance to even get deconverted is kind of stupid, it should just permanently rot your brain and rob you of any human function imo, gives some incentive to enjoy eating people because otherwise you'll just be a ghost.
retired ss13 coderman
- Cobby
- Code Maintainer
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- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Friendly zombies
I consider it an antag in the same way abductor is one. You have to play the role or there's no point in offering it to begin with.
The person who should be rule 10'd in this situation is the jerkface who got zombied but is butthurt about it, not the antags who put in their monopoly money to shift the round a certain way (aka do their job).+
The person who should be rule 10'd in this situation is the jerkface who got zombied but is butthurt about it, not the antags who put in their monopoly money to shift the round a certain way (aka do their job).+
Voted best trap in /tg/ 2014-current
- Whoneedspacee
- Joined: Mon May 21, 2018 2:07 am
- Byond Username: Whoneedspacee
Re: Friendly zombies
that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.
retired ss13 coderman
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- Joined: Mon Apr 10, 2017 4:54 am
- Byond Username: Ambassador Magikarp
Re: Friendly zombies
they're team antags this was ruled on a while ago https://tgstation13.org/phpBB/viewtopic ... ed#p285046
the only time I'd really permit or kinda expect friendly zombies is nonantags self-romerol'ing and then killing themselves because its self antagging otherwise
the only time I'd really permit or kinda expect friendly zombies is nonantags self-romerol'ing and then killing themselves because its self antagging otherwise
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Friendly zombies
All team antags have this rule. A bare minimum of not working against the team or voluntarily deconverting should be expected.Whoneedspacee wrote:that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Friendly zombies
the incentive is you get banned if you don't play nice, is that sufficient?Whoneedspacee wrote:that's a pretty bad way to go about it because then someones just going to secretly spite the person they dislike by "accidentally" dying, you need to give some incentive to the person who actually got zombified, you can't force anyone to play anything ever, it just doesn't work.
Voted best trap in /tg/ 2014-current
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