night lighting: el atrocidad
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night lighting: el atrocidad
thoughts on this? i personally dont like it, i get that it's supposed to make the station comfy or some shit but it just ends up being annoying and the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"
thoughts????????????????????????????????????????
thoughts????????????????????????????????????????
- Atlanta-Ned
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Re: night lighting: el atrocidad
I love it.
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- subject217
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Re: night lighting: el atrocidad
bman wrote:the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"
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https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
viewtopic.php?p=447507
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: night lighting: el atrocidad
I wish it would remember if you've turned the night lighting on or off. Maybe an auto setting that follows the rhythm and a manual override for on/off?
- DemonFiren
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Re: night lighting: el atrocidad
I thought it was to make the station darker, not prettier.
Shadows being good for sneaky shit and such.
Shadows being good for sneaky shit and such.
- Cobby
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Re: night lighting: el atrocidad
One of the few features that has an effect on me more than it does my character
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- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
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Re: night lighting: el atrocidad
subject217 wrote:bman wrote:the second normal lights comes on it's like "thank fuck the station doesnt look like a fucking painting now"
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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Re: night lighting: el atrocidad
I really like the way it looks. When it gets in the way, I usually just hack the APC or ask sillycones to turn it off.
- PKPenguin321
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Re: night lighting: el atrocidad
Looks ugly imo but there isn't much more too it than that
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Saegrimr
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Re: night lighting: el atrocidad
Kind of weird its locked behind APCs, maybe having it be something heads of staff can toggle for their department, or on the bridge/HOP for the rest of the general hallways and individual departments.Denton wrote:I usually just hack the APC or ask sillycones to turn it off.
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- BeeSting12
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Re: night lighting: el atrocidad
im not a fan of it
- Mark9013100
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Re: night lighting: el atrocidad
It'd be ten times better if it wasn't locked behind the access panel.
- Not-Dorsidarf
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Re: night lighting: el atrocidad
I like it


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- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: night lighting: el atrocidad
I'd prefer it if it had three settings. "On", "Off" and "Auto". With Auto following the station routine and On and Off forcing it.
I also wish it didn't take up so much space on the APC. It and Emergency Lighting, I'd prefer them as toggle-able system overrides.
I also wish it didn't take up so much space on the APC. It and Emergency Lighting, I'd prefer them as toggle-able system overrides.
- Arianya
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Re: night lighting: el atrocidad
Emergency Lighting being on the APC makes sense, but Night Lighting should just be on the light switch or controlled by department head/bridge (latter case for public stuff like hallways)
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- kevinz000
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Re: night lighting: el atrocidad
Thinking about modifying it like this:
APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting
Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on all APCs that have it set to auto, or force it on for all APCs, rather than the usual 2.
thoughts?
APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting
Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on all APCs that have it set to auto, or force it on for all APCs, rather than the usual 2.
thoughts?
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


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Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- oranges
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Re: night lighting: el atrocidad
not interested in any changes to night lighting
- DemonFiren
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Re: night lighting: el atrocidad
you're doing it for the (You)s, aren't you, oranges
- Mark9013100
- Joined: Sat Dec 27, 2014 6:06 pm
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Re: night lighting: el atrocidad
Best solutionkevinz000 wrote:Thinking about modifying it like this:
APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting
Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on all APCs that have it set to auto, or force it on for all APCs, rather than the usual 2.
thoughts?
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- Joined: Mon Mar 06, 2017 10:57 pm
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Re: night lighting: el atrocidad
I like having an excuse to cover the station with strong bioluminescence glowshrooms. Permanently solves the question of brightness.
Bagil- Eats-Shoots-and-Leaves: Probably the botanist
- Anonmare
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Re: night lighting: el atrocidad
Mushroom-killer shroom that eats other shrooms and kills itself after a while when
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Re: night lighting: el atrocidad
That's just a normal walking mushroom. They eat each other to grow stronger until only one is left.Anonmare wrote:Mushroom-killer shroom that eats other shrooms and kills itself after a while when
Bagil- Eats-Shoots-and-Leaves: Probably the botanist
- Mickyan
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Re: night lighting: el atrocidad
Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
- bandit
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Re: night lighting: el atrocidad
what about this game gives you the impression that NT cares about workplace safetyMickyan wrote:Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
- Mickyan
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Re: night lighting: el atrocidad
It's more about productivity than safety
Really though I think it would just feel better to draw a line between work and living areas
Really though I think it would just feel better to draw a line between work and living areas
- Farquaar
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Re: night lighting: el atrocidad
Maybe instead of just the lights dimming and going red, we could add things to up the comfy factor. How about gently glowing patterns on the walls/floors? Making night lighting more aesthetically pleasing is the right way to go I think.
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- Denton
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Re: night lighting: el atrocidad
- Qbmax32
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- Kel
- Joined: Sun Aug 10, 2014 1:04 am
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Re: night lighting: el atrocidad
the only good part about the change is how happy i feel when it automatically gets shut off by red alerts and daytime hours
- PKPenguin321
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Re: night lighting: el atrocidad
wish you could disable it in APCs without needing access
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Floiven
- Joined: Fri Dec 01, 2017 11:20 pm
- Byond Username: Brak7000
Re: night lighting: el atrocidad
I think this is all the change (if any) is needed, gives a little more control to personnel in their respective departments as well. Plus, it'd have extra comfy to have rooms like the main area of the dining room with lowered lighting, but the kitchen still lit so they can see what they're doing, for example.PKPenguin321 wrote:wish you could disable it in APCs without needing access
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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- Github Username: 81Denton
Re: night lighting: el atrocidad
I'll open a PR later today where anyone can toggle it by alt+clicking the APC (as long as alt+click isn't already used by something else). That way players don't have to wait for the interface to render and I don't have to touch TGUI, win-win if you ask mePKPenguin321 wrote:wish you could disable it in APCs without needing access
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
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- Github Username: 81Denton
Re: night lighting: el atrocidad
Looks like altclick toggles the cover lock, I'll look into ctrl or middle/ctrl+shift click
- Yakumo_Chen
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Re: night lighting: el atrocidad
It would be nice if the captain had a switch to turn it off that wasn't limited to code red
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