Rework To Stuns
Posted: Tue Mar 13, 2018 3:08 am
So there's a lot of problems with stuns in the game. You get stunned once? You can effectively be stunned for as long as that person wants, provided they have the essentials to do so.
So, this proposed plan aims to fix that.
Firstly, we'll start off with the basics
Instead of just having "stunned" or "not stunned" there'll now be stunned stacks. What do stunned stacks do? Well, it's a gauge.
For everybody, by default it takes 1 point to get stunned
Hulks take half of all stun points
Upon reaching 3 stacks no more stacks can be applied
Now, the stacks ware off after 5 seconds after the most recent stun
So if I get stunned three times, any more attempted stuns will be rendered useless, and they'll have to wait 5 seconds before trying to stun me again.
By default, telescopic batons, batons and stun batons apply 1 stack, enough to perfectly stun someone.
Ranged weapons, such as a taser applies 1.5 stun, so whilst you can baton someone three times, you can only taser twice.
Flashing also applies 1 stun.
Chemicals, soap and lube do not count as stunning.
With this system, we can also introduce armours that actually make a difference other than "amount of damage you take", so you can add armours that lower the stun cap to 2 or just reduce the stun points like hulk does.
in a nutshell: no more spam stunning
So, this proposed plan aims to fix that.
Firstly, we'll start off with the basics
Instead of just having "stunned" or "not stunned" there'll now be stunned stacks. What do stunned stacks do? Well, it's a gauge.
For everybody, by default it takes 1 point to get stunned
Hulks take half of all stun points
Upon reaching 3 stacks no more stacks can be applied
Now, the stacks ware off after 5 seconds after the most recent stun
So if I get stunned three times, any more attempted stuns will be rendered useless, and they'll have to wait 5 seconds before trying to stun me again.
By default, telescopic batons, batons and stun batons apply 1 stack, enough to perfectly stun someone.
Ranged weapons, such as a taser applies 1.5 stun, so whilst you can baton someone three times, you can only taser twice.
Flashing also applies 1 stun.
Chemicals, soap and lube do not count as stunning.
With this system, we can also introduce armours that actually make a difference other than "amount of damage you take", so you can add armours that lower the stun cap to 2 or just reduce the stun points like hulk does.
in a nutshell: no more spam stunning