Rework To Stuns
- Jzoid
- Joined: Thu Oct 20, 2016 3:36 pm
- Byond Username: Jzoid
Rework To Stuns
So there's a lot of problems with stuns in the game. You get stunned once? You can effectively be stunned for as long as that person wants, provided they have the essentials to do so.
So, this proposed plan aims to fix that.
Firstly, we'll start off with the basics
Instead of just having "stunned" or "not stunned" there'll now be stunned stacks. What do stunned stacks do? Well, it's a gauge.
For everybody, by default it takes 1 point to get stunned
Hulks take half of all stun points
Upon reaching 3 stacks no more stacks can be applied
Now, the stacks ware off after 5 seconds after the most recent stun
So if I get stunned three times, any more attempted stuns will be rendered useless, and they'll have to wait 5 seconds before trying to stun me again.
By default, telescopic batons, batons and stun batons apply 1 stack, enough to perfectly stun someone.
Ranged weapons, such as a taser applies 1.5 stun, so whilst you can baton someone three times, you can only taser twice.
Flashing also applies 1 stun.
Chemicals, soap and lube do not count as stunning.
With this system, we can also introduce armours that actually make a difference other than "amount of damage you take", so you can add armours that lower the stun cap to 2 or just reduce the stun points like hulk does.
in a nutshell: no more spam stunning
So, this proposed plan aims to fix that.
Firstly, we'll start off with the basics
Instead of just having "stunned" or "not stunned" there'll now be stunned stacks. What do stunned stacks do? Well, it's a gauge.
For everybody, by default it takes 1 point to get stunned
Hulks take half of all stun points
Upon reaching 3 stacks no more stacks can be applied
Now, the stacks ware off after 5 seconds after the most recent stun
So if I get stunned three times, any more attempted stuns will be rendered useless, and they'll have to wait 5 seconds before trying to stun me again.
By default, telescopic batons, batons and stun batons apply 1 stack, enough to perfectly stun someone.
Ranged weapons, such as a taser applies 1.5 stun, so whilst you can baton someone three times, you can only taser twice.
Flashing also applies 1 stun.
Chemicals, soap and lube do not count as stunning.
With this system, we can also introduce armours that actually make a difference other than "amount of damage you take", so you can add armours that lower the stun cap to 2 or just reduce the stun points like hulk does.
in a nutshell: no more spam stunning
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Rework To Stuns
if you get repeatedly stunned for 5 seconds straight and you get right back up that makes absolutely zero sense
i am working on starting the move away from pure stun based combat but this is not the right way to go.
i am working on starting the move away from pure stun based combat but this is not the right way to go.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Rework To Stuns
Don't you fucking dare Kevinkevinz000 wrote:if you get repeatedly stunned for 5 seconds straight and you get right back up that makes absolutely zero sense
i am working on starting the move away from pure stun based combat but this is not the right way to go.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Rework To Stuns
<3Stickymayhem wrote:Don't you fucking dare Kevinkevinz000 wrote:if you get repeatedly stunned for 5 seconds straight and you get right back up that makes absolutely zero sense
i am working on starting the move away from pure stun based combat but this is not the right way to go.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Rework To Stuns
Bring back parapen, parasting and double current values, we need them to chase this nonsense off.
Becoming helpless or otherwise losing control is an integral component in ss13 and painting stuns as the big bad when you can be rendered into a meat slurry by an explosive on the other side of a solid wall is absurd.
Becoming helpless or otherwise losing control is an integral component in ss13 and painting stuns as the big bad when you can be rendered into a meat slurry by an explosive on the other side of a solid wall is absurd.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Rework To Stuns
The solution to the perceived problem is not to double down on the perceived problem. Are you ok?Incomptinence wrote:Bring back parapen, parasting and double current values, we need them to chase this nonsense off.
Becoming helpless or otherwise losing control is an integral component in ss13 and painting stuns as the big bad when you can be rendered into a meat slurry by an explosive on the other side of a solid wall is absurd.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Rework To Stuns
It's the solution to the perceivers of the problem who are solving nothing.
- iksyp
- Joined: Mon Apr 02, 2018 9:47 pm
- Byond Username: Iksyp
- Location: usa usa usa usa usa(?)
Re: Rework To Stuns
idea for a stamina system to change stuns
- you have a maximum of around 200 or so stamina, and items now deal stamina damage (sharp items would do less stamina damage, blunt items would do more)
- you restore 10 stamina per second/tick by default, which can increased or decreased this with drugs
- each target-able limb has a multiplier for stamina damage (hitting someone in the leg would do very little but attacking their groin would do a lot more)
- each of the main 6 limbs adds to your pool of stamina, and taking damage to that limb will lower your max stamina (200 max stamina with a healthy body but your arm is now red so now you only have 165 max stamina)
- repeated hits to a limb would do less and less stamina damage per hit, and armor protects from stamina damage
- you no longer get slowed because your stamina is low, stamina slowdown would just be moved to a slowdown effect
- getting hit while you have 25 or less stamina will immediately K/O you until you reach 75 stamina again
- you can go into the negatives, hitting -75 will knock you out until your stamina reaches 100, but ranged weapons will bring you past 0
- if you've been KO'd, you will not take stamina damage as long as you are in the negatives
- hard cap of -100 so that you don't get thrown into -3200 or something ridiculous
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Rework To Stuns
ideathreads.txtiksyp wrote:i came up with this in five minutes but it'd probably be extremely difficult and unrewarding to code
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