Abductee objectives
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Abductee objectives
It should be actionable for people who don't even try to do their abductee objectives, because no one is. The entire point of abductors is to have crew members acting strange, not to be quasi-wizard with everyone knowing exactly what the ayys are and trying to valid them.
Discuss.
Discuss.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Abductee objectives
I don't know about making it actionable if someone doesn't do their objectives, because we don't do that for other antags (for the most part)
However yeah it's kinda frustrating to see people ignore it entirely in favor of trying to get the ayys
However yeah it's kinda frustrating to see people ignore it entirely in favor of trying to get the ayys
Limey wrote:its too late.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Abductee objectives
Ayys are an antag with additional restrictions imposed upon them.
It makes sense for the antags they create - which may turn on them - to also have restrictions.
It makes sense for the antags they create - which may turn on them - to also have restrictions.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Abductee objectives
Create a clause saying abductee "doesn't remember" abduction. There's already precedence for this.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Abductee objectives
the objectives seems like forced roleplay to me, people should act like they've been probed on their on volition
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Abductee objectives
I support a "don't remember abduction" clause, it would really improve things. I'm not sure we can do much to force players to play out the objectives, but if they cannot try to valid the ayys back they may put more focus on those, since they give them a little bit of grief leeway.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Abductee objectives
This, too.XDTM wrote:I support a "don't remember abduction" clause, it would really improve things. I'm not sure we can do much to force players to play out the objectives, but if they cannot try to valid the ayys back they may put more focus on those, since they give them a little bit of grief leeway.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Abductee objectives
I mean the objectives are written with that in mind, one of them is "find out who did this to you" which is kind of pointless when immediately after someone is dropped on station they yell I'VE BEEN ABDUCTED WE HAVE ABDUCTORS over comms
- Pascal125
- Joined: Wed Oct 26, 2016 7:48 am
- Byond Username: Pascal123
- Location: Your closet
Re: Abductee objectives
Abductor's are a side-antag with restrictions imposed upon them. If i recall correctly, and last i'd heard, they are not allowed to; strip command of their IDs, strip people completely and send them back naked, purposefully spam recall the shuttle, raid the armory, murder the crew outside of self-defense, and the like.
Abductee's are fairly similar. After an abduction they get a line akin to "Your mind snaps" followed by a random, often RP objective from a list.
In my opinion, players shouldn't be punished for not doing their objectives as, some can be finicky and intimidating to people who don't know how to "Roleplay" it or simply don't feel like breaking all the windows, preventing people from being cloned, etc.
I don't think they should be permitted to instantly call out that they'd been abducted or seek to have the organ removed. It defeats the purpose of stealthy abductions and observation of the effects. At the very least.
As it makes it extremely difficult for Abductors to catch people off-guard without raising alarm when everyone knows the moment one guy comes back and starts screaming about it.
Abductee's are fairly similar. After an abduction they get a line akin to "Your mind snaps" followed by a random, often RP objective from a list.
In my opinion, players shouldn't be punished for not doing their objectives as, some can be finicky and intimidating to people who don't know how to "Roleplay" it or simply don't feel like breaking all the windows, preventing people from being cloned, etc.
I don't think they should be permitted to instantly call out that they'd been abducted or seek to have the organ removed. It defeats the purpose of stealthy abductions and observation of the effects. At the very least.
As it makes it extremely difficult for Abductors to catch people off-guard without raising alarm when everyone knows the moment one guy comes back and starts screaming about it.
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Abductee objectives
If one of the objectives is "find out who did this to you" it should be open shut you don't remember it because that's the attitude the coders had in mind when they coded it.bandit wrote:I mean the objectives are written with that in mind, one of them is "find out who did this to you" which is kind of pointless when immediately after someone is dropped on station they yell I'VE BEEN ABDUCTED WE HAVE ABDUCTORS over comms
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Abductee objectives
Make sure to put it in big red text so they can't claim that they didn't see the 'no memory' clause
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Abductee objectives
I thought there already WAS a non memory clause lol
Limey wrote:its too late.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Abductee objectives
If there is no one follows it
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: Abductee objectives
People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Abductee objectives
Apparently we do
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Abductee objectives
Bawhoppennn wrote:People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.
How are people supposed to know they're supposed to do what you describe if the game doesn't tell themLazengann wrote:Apparently we do
Most people don't read things they don't have to, and many will try to rules lawyer around shit
This is why I (or technically cobby) added the GIANT RED LETTERS saying "fuck you don't be a shit" to drones
Limey wrote:its too late.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Abductee objectives
disgraceBawhoppennn wrote:People are supposed to use their creativity and like maybe hazily remember bits of the experience, or none at all. We don't need a dumb OOC piece of text yelling at them on how they're supposed to act.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Abductee objectives
"I got antag objectives, I kill people now"Bawhoppennn wrote:People are supposed to use their creativity
"IT'S ABDUCTORS"Bawhoppennn wrote:and like maybe hazily remember bits of the experience
Yeah no, we need the text.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Abductee objectives
I think sometimes we forget that SS13 is a space-themed autism simulator(simulating both having and dealing with autism). I think we need the text.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Abductee objectives
The PR already got merged, we have the text
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Who is online
Users browsing this forum: No registered users