day/night cycle?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
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day/night cycle?
To go with the weather system. I'm not sure if we've confirmed it'll have this yet, but it totally should.
>separated by a monster in the woods
>friend runs back to base and gets a search party
>the night comes and they head out the next day
>they find a dead campfire and no trace of the lost friend
/spooky/
>separated by a monster in the woods
>friend runs back to base and gets a search party
>the night comes and they head out the next day
>they find a dead campfire and no trace of the lost friend
/spooky/
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i have three other top secret characters as well.
tell the best admin how good he is
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: day/night cycle?
How long would these be? Round time is around an hour if you're optimistic on avg. I'm guessing maybe 5-10 minutes?
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Commissions way too much art...
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NSFW:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: day/night cycle?
20 is better, with 5 on the front and back of it for a dawn/dusk, so 30 minutes for a full cycle.
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- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: day/night cycle?
I feel anything less than that would really cheapen it
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: day/night cycle?
Yeah I really don't want to have the days constantly changing, it'd get old really fast.
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- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: day/night cycle?
We could have the round start at dusk and then the place gets darker as the round progresses.
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Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
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- Location: The Armoury
Re: day/night cycle?
This could be a interesting mechanic, depending on how we want to use it. The mechanic could fit one of two unique styles.
- We go with the suggestion of a 30 minute day/night cycle. So you have around 20 minutes of day, 5 minutes of dusk and 5 minutes of night. During dusk and night time hostile animals become more active and the infection will spread more aggressively, generally night time will be the most dangerous period.
- A night cycle is designed to make the rounds not drag on for too long. The station will remain in day time for 45+ minutes, after that mark dusk and then night time will come, with it hitting night time around the 60 minute mark. At this point the infection will kick into overdrive and hostile animals will start moving away from it and towards the station.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
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- Location: We're all going on an, admin holiday
Re: day/night cycle?
That could be cool. So rather than "uuugh this round is so slow its been 2 hours" its "Holy shit we've survived four days"
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