- Make Planetary Station the only mode on both Bagil and Sybil. Remove the base game entirely.
- Have one server run Planetary Station, and one run Space Station 13.
- Put Planetary Station into map rotation as a map.
Containment Thread
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Containment Thread
One of the most hotly debated aspects of Planet Station has been how it's going to be implemented if/when it is completed. Alienating large chunks of the playerbase is a serious concern regardless of how well received the finished product is. If we are serious about implementing what is arguably a whole new game, we need to figure out how we're going to do it. I can think of three ways:
Last edited by Luke Cox on Sun Mar 19, 2017 4:41 am, edited 1 time in total.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Implementation
make this a poll and i will vote for map
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Implementation (Now with 100% more democracy)
Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
Of course, which is why we need to keep in mind that players are not going to want to give up old content.Kor wrote:Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Implementation (Now with 100% more democracy)
ok but nothing is being removed with thisLuke Cox wrote:Of course, which is why we need to keep in mind that players are not going to want to give up old content.Kor wrote:Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
Option 1 effectively removes the entire base gamecaptain sawrge wrote:ok but nothing is being removed with thisLuke Cox wrote:Of course, which is why we need to keep in mind that players are not going to want to give up old content.Kor wrote:Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Implementation (Now with 100% more democracy)
this is still almost the exact same gameLuke Cox wrote:Option 1 effectively removes the entire base gamecaptain sawrge wrote:ok but nothing is being removed with thisLuke Cox wrote:Of course, which is why we need to keep in mind that players are not going to want to give up old content.Kor wrote:Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
>Different scenariocaptain sawrge wrote:this is still almost the exact same gameLuke Cox wrote:Option 1 effectively removes the entire base gamecaptain sawrge wrote:ok but nothing is being removed with thisLuke Cox wrote:Of course, which is why we need to keep in mind that players are not going to want to give up old content.Kor wrote:Players will almost always vote for as much content as possible whether that is a good thing or not, or even feasible in terms of code workload/quality/etc
>Different map(s)
>Different jobs
>Different objectives
>Wave of death slowly encroaching on the station
>Different endgame
>Increased PvE elements
>"Same game"
Planetary Station is going to play quite differently than regular SS13, and that's a fact we need to account for if we want the playerbase to accept it.
- Armhulen
- Global Moderator
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Re: Implementation (Now with 100% more democracy)
It has to be option one though, we can't support two versions of the game at once
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
If i recall, Kor said that he wanted to start this off as a map in rotation. But yes, that will be a major problem and one of the primary reasons I am against this whole project. I've said this until I was blue in the face in the original thread and I'd rather not start another argument about it here. If half the community is hell-bent on trying it I might as well try to be constructive.Armhulen wrote:It has to be option one though, we can't support two versions of the game at once
- captain sawrge
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- PKPenguin321
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Re: Implementation (Now with 100% more democracy)
WhyArmhulen wrote:It has to be option one though, we can't support two versions of the game at once
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Implementation (Now with 100% more democracy)
Not feasible to split up the codebase if you ever want to see any meaningful progress on thisPKPenguin321 wrote:WhyArmhulen wrote:It has to be option one though, we can't support two versions of the game at once
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Implementation (Now with 100% more democracy)
the entire purpose of this experiment is to put the project in the hands of a single person with a single vision
there is no democracy
there is no democracy
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
That might work for something like Colonial Marines, but /tg/ would never accept it. The project is not dictated by a single person, nor should it be.danno wrote:the entire purpose of this experiment is to put the project in the hands of a single person with a single vision
there is no democracy
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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- Location: U S A, U S A, U S A
Re: Implementation (Now with 100% more democracy)
Why notcaptain sawrge wrote:Not feasible to split up the codebase if you ever want to see any meaningful progress on thisPKPenguin321 wrote:WhyArmhulen wrote:It has to be option one though, we can't support two versions of the game at once
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
If Kor is serious about the scale and ambition that he's proposing, Swarge is right. That's another huge issue I take with this. It will completely suffocate the base game. If both gamemodes are to coexist, which is what half of us want based on the poll so far, things are going to have to be scaled back
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Implementation (Now with 100% more democracy)
can i please post separation memes in here and yell about how you're implying soft power ?
Local catgirl scratching post - Shezza
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
I'm not interested in discussing the (alleged) separation between admins/coders and such, I'm trying to brainstorm how we can implement this without gutting the playerbase
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Implementation (Now with 100% more democracy)
I don't care which you pick just keep it contained to this thread please
Limey wrote:its too late.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Implementation (Now with 100% more democracy)
There is an additional option which is putting this on the rarely used third server. I've only seen it used for gooncode and test, and there's usually not anybody online testing anything when I'm looking. You could add that to the poll but I'm choosing other for now
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Implementation (Now with 100% more democracy)
We're going to lose players either way.
Stick it on sybil, call it a day.
Stick it on sybil, call it a day.
- PKPenguin321
- Site Admin
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Re: Implementation (Now with 100% more democracy)
I don't think it will be that bad maintaining both. The only real major difference is cargo in terms of game balance as far as I can tell, and since most systems are unchanged they'll be able to coexist. Not to mention that while we'll have plenty of planet devs, we'll also always have space devs (we already have hundreds!), not to mention there's no reason devs can't work on both at their own discretion. I think you guys are over hyping this whole separation thing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Implementation (Now with 100% more democracy)
Hey remember how hornygranny's iron fist used to rule the entire project and how people joked about it for years even after the drama was over?Luke Cox wrote:That might work for something like Colonial Marines, but /tg/ would never accept it. The project is not dictated by a single person, nor should it be.danno wrote:the entire purpose of this experiment is to put the project in the hands of a single person with a single vision
there is no democracy
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Implementation (Now with 100% more democracy)
The idea that we'd lose The Playerbase is laughable when
1) We didn't die when goof chem happened, and people fucking hated that
2) We didn't die when runspeed happened, and people fucking hated that
3) Every previous time we've added PVE elements to /tg/ it's been immensely popular
4) Players love new things above all else. The SS13 variants set on planets are very popular
5) I have a pretty long history of understanding what The Playerbase wants
I'm sure some people would quit, but it'd probably raise our population overall if anything.
1) We didn't die when goof chem happened, and people fucking hated that
2) We didn't die when runspeed happened, and people fucking hated that
3) Every previous time we've added PVE elements to /tg/ it's been immensely popular
4) Players love new things above all else. The SS13 variants set on planets are very popular
5) I have a pretty long history of understanding what The Playerbase wants
I'm sure some people would quit, but it'd probably raise our population overall if anything.
We can barley support multiple "box but the rooms are scrambled" maps. It will be able to coexist initially, but it will be incredibly limiting long term to have to balance around.PKPenguin321 wrote:I don't think it will be that bad maintaining both. The only real major difference is cargo in terms of game balance as far as I can tell, and since most systems are unchanged they'll be able to coexist. Not to mention that while we'll have plenty of planet devs, we'll also always have space devs (we already have hundreds!), not to mention there's no reason devs can't work on both at their own discretion. I think you guys are over hyping this whole separation thing
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Implementation (Now with 100% more democracy)
Anyway a poll that you have no power to enforce, of a very small sample of people who might not even play, to gauge their reaction to something that doesn't even exist, with an option promising that you'll get unpaid strangers to double their workload, is kind of silly.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
Kor, for the reasons that I've highlighted a billion times, Planetary Station is fundamentally different. If you think that it's superior to the base game, that's fine. The examples you gave were balance tweaks and new features to the base game. What you're proposing is an overhaul of the core structure of the game.You are delusional if you think that is the same thing. Players aren't going to see it as the same thing. You can scoff at the poll all you want, but the more people vote, the wider the gap grows in favor of not forcing it on both servers.
Kor has made it clear that he wants to axe the base game in favor of this, regardless of how feasible maintaining both is. This is a replacement, not an addition. Are you starting to see why I'm against it?PKPenguin321 wrote:I don't think it will be that bad maintaining both. The only real major difference is cargo in terms of game balance as far as I can tell, and since most systems are unchanged they'll be able to coexist. Not to mention that while we'll have plenty of planet devs, we'll also always have space devs (we already have hundreds!), not to mention there's no reason devs can't work on both at their own discretion. I think you guys are over hyping this whole separation thing
There's a reason that everyone hated him. He really doesn't help your case.Not-Dorsidarf wrote:Hey remember how hornygranny's iron fist used to rule the entire project and how people joked about it for years even after the drama was over?Luke Cox wrote:That might work for something like Colonial Marines, but /tg/ would never accept it. The project is not dictated by a single person, nor should it be.danno wrote:the entire purpose of this experiment is to put the project in the hands of a single person with a single vision
there is no democracy
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Implementation (Now with 100% more democracy)
I just don't think that the game as it is now is worth preserving. Kor's vision will move the server forward.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
The game as it is has its faults, but we really shouldn't throw the baby out with the bathwater. In the last year alone, we've made substantial progress on the base game.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Implementation (Now with 100% more democracy)
where is the idea that /tg/ as is will die coming fromInsaneHyena wrote:I just don't think that the game as it is now is worth preserving. Kor's vision will move the server forward.
like, backups are a thing, you could just download the /tg/ code pre planetstation and run your own server if you want it that badly
maybe I'm misunderstanding the situation but moving the game in a new direction doesn't mean any and all past versions will be erased from history
Limey wrote:its too late.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Implementation (Now with 100% more democracy)
It's not your project
You didn't make it
You don't contribute to it
It doesn't matter how fair you think it is. You don't speak on behalf of the playerbase. You are a forum minority.
A singular vision is what we need.
You didn't make it
You don't contribute to it
It doesn't matter how fair you think it is. You don't speak on behalf of the playerbase. You are a forum minority.
A singular vision is what we need.
- PKPenguin321
- Site Admin
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Re: Implementation (Now with 100% more democracy)
...no? The map system works fineKor wrote:We can barley support multiple "box but the rooms are scrambled" maps. It will be able to coexist initially, but it will be incredibly limiting long term to have to balance around.PKPenguin321 wrote:I don't think it will be that bad maintaining both. The only real major difference is cargo in terms of game balance as far as I can tell, and since most systems are unchanged they'll be able to coexist. Not to mention that while we'll have plenty of planet devs, we'll also always have space devs (we already have hundreds!), not to mention there's no reason devs can't work on both at their own discretion. I think you guys are over hyping this whole separation thing
If a map goes unmaintained we remove it
???
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Implementation (Now with 100% more democracy)
Yeah exactly. People already can't be bothered to maintain a series of maps that are almost identical gameplay wise and we end up removing tons of them.If a map goes unmaintained we remove it
- Jazaen
- Joined: Mon May 04, 2015 9:16 pm
- Byond Username: Jazaen
Re: Implementation (Now with 100% more democracy)
Then we keep Box and Meta, since those seem pretty well maintained.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
- NikNakFlak
- In-Game Admin
- Joined: Thu Apr 17, 2014 5:08 pm
- Byond Username: NikNakflak
Re: Implementation (Now with 100% more democracy)
Define tonsKor wrote:Yeah exactly. People already can't be bothered to maintain a series of maps that are almost identical gameplay wise and we end up removing tons of them.If a map goes unmaintained we remove it
We removed like what, asteroid and mini and dream?
which were replaced by omega and delta?
Which ever maps were removed ended up with replacements one way or another, is that not working as intended?
The reason they are similar in some aspects is because of "gameplay balance" like how one armoury can't have more stuff than another stations. (yet minor discrepancies get through anyway)
How are you going to buy a house one day kor? All of them are almost identical with the rooms just shifted around, what the fuck kor
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Implementation (Now with 100% more democracy)
Asteroid, Asteroid a second time, Disc, Bird, Mini, Dream, probably more I'm forgetting
And my point wasn't that they're bad for being similar, my point was that they are significantly easier to maintain because they're so similar,and yet we still don't do it.
Yes exactly. So how are we going to handle SS13 vs SS13+jungle long term balance wise?The reason they are similar in some aspects is because of "gameplay balance"
And my point wasn't that they're bad for being similar, my point was that they are significantly easier to maintain because they're so similar,and yet we still don't do it.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
Nobody bothered to maintain dream/asteroid/etc because nobody fucking likes them. People actually like Box, Meta, and Delta. People actually like the core game too, even with its flaws.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Implementation (Now with 100% more democracy)
Why are we all falling for the bait?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Implementation (Now with 100% more democracy)
so why cant we support both maps at once ?!?!?!?captain sawrge wrote:This is the same core gameplay.
i really doubt that just because one person is changing the planet map, another can't just change boxstation
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Implementation (Now with 100% more democracy)
If you want to supplant the base game completely fork the code and do it somewhere else. This is space station 13.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Implementation (Now with 100% more democracy)
just run it as a third server, then ramp up incentive for people to donate.
it'll inspire mso to host even more /tg/ branches. like aqua and fallout.
it'll inspire mso to host even more /tg/ branches. like aqua and fallout.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Implementation (Now with 100% more democracy)
My original suggestion was for Kor to make his own fork of the code, make antags and jobs tailored to the new map, market it as a spin-off game, and host it on the third server.
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Implementation (Now with 100% more democracy)
Kor wrote:Anyway a poll that you have no power to enforce, of a very small sample of people who might not even play, to gauge their reaction to something that doesn't even exist, with an option promising that you'll get unpaid strangers to double their workload, is kind of silly.
This poll is a terrible idea of which literally noone is obligated to listen to.danno wrote:It's not your project
You didn't make it
You don't contribute to it
It doesn't matter how fair you think it is. You don't speak on behalf of the playerbase. You are a forum minority.
A singular vision is what we need.
Your posts are oft terrible ideas which again, noone is obligated to listen to.
Luke, this is happening, and making passive aggressive threads isn't helping, like you said you were going to try and do.
If you have any skills aside from a remarkable ability to attempt to control what you have no power over, put them to actual use.Luke Cox wrote:I might as well try to be constructive.
But then again, this is just one most post, which you have no obligation to listen to.
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
- Byond Username: Mr.EousTranger
- Location: Stuck in 2005.
Re: Implementation (Now with 100% more democracy)
I'm more on board with adding this to rotation but I could see tg being "guys look its ss13 except its not space so its cool" kinda thing setting us apart from the others.
Wait why should I care I don't play?
Wait why should I care I don't play?
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Implementation (Now with 100% more democracy)
Because splitting development will just create two inconsistent, poorly organized projects instead of one. One project allows for greater focus, consistency, balance, organization and a smaller, more feasible and manageable workload for maintainers.PKPenguin321 wrote:so why cant we support both maps at once ?!?!?!?captain sawrge wrote:This is the same core gameplay.
i really doubt that just because one person is changing the planet map, another can't just change boxstation
This project already has clear design goals and objectives in place and several people that expressed an interest in contributing. It proposes a solution to several current problems with the game itself while keeping largely the same gameplay with some additions to keep things more interesting throughout a round.
Personally I'm willing to sacrifice the empty void outside the station if it means round progression gets meaning, the station starts to actually have value to it, early shuttle calls are no longer the solution to every problem, maintenance jobs have actual work to do and the million or so stupid weapons people have added finally gain a use beyond "hold this in your bag until you see antag then let it blast everything in sight"
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Implementation (Now with 100% more democracy)
this hasn't happened with other maps and if this is the same core gameplay i dont see why it would happen with this onecaptain sawrge wrote:Because splitting development will just create two inconsistent, poorly organized projects instead of one. One project allows for greater focus, consistency, balance, organization and a smaller, more feasible and manageable workload for maintainers.PKPenguin321 wrote:so why cant we support both maps at once ?!?!?!?captain sawrge wrote:This is the same core gameplay.
i really doubt that just because one person is changing the planet map, another can't just change boxstation
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Implementation (Now with 100% more democracy)
Are you being intentionally obtuse right now
it is possible for a project to have additional mechanics and elements to it while keeping core gameplay. There are several things that need to be implemented for this to work properly. At its core, it is still SS13: employees on a station going about their business until antags come fuck stuff up, but it's incredibly disengenous to just call it a new map
it is possible for a project to have additional mechanics and elements to it while keeping core gameplay. There are several things that need to be implemented for this to work properly. At its core, it is still SS13: employees on a station going about their business until antags come fuck stuff up, but it's incredibly disengenous to just call it a new map
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