Bottom post of the previous page:
You can smelt all ores except plasma and gibtonite with welder. It takes 16 fuel though, plus 1 to turn welder on, so you cannot really smelt much without a tank of welding fuel. With ore smelter in cargo it's not much of an issue, but it still can be useful for sneaky HONK mech.Little things you learned that are game changing
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- In Game PermaBanned
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Re: Little things you learned that are game changing
I remember that round....Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.
Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
Spoiler:
- Cavoglave
- Joined: Sun Apr 20, 2014 12:39 pm
- Byond Username: Cavoglave
Re: Little things you learned that are game changing
The chameleon jumpsuit doesn't need to be EMP'd to get that groovy rave effect, just set the dial to "psychedelic" and you're good forever.
Game changing because I traded a psychedelic suit in for all access once, and I plan on staging a huge rave party the next time I get tater or DA.
Game changing because I traded a psychedelic suit in for all access once, and I plan on staging a huge rave party the next time I get tater or DA.
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- Github User
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- Byond Username: TheWiznard
- Github Username: TheWiznard
Re: Little things you learned that are game changing
this is super game breaking at it's finest be careful of this super useful and abusive power
protip: it never fucking works and still gets used 99% of the time
Spoiler:
- Cavoglave
- Joined: Sun Apr 20, 2014 12:39 pm
- Byond Username: Cavoglave
Re: Little things you learned that are game changing
And even when you're done getting your gloves from the YouTool and you somehow still have your coin, you don't have anything to do with it except buy a cigar and/or gamble it away at the Bar.TheWiznard wrote:this is super game breaking at it's finest be careful of this super useful and abusive powerprotip: it never fucking works and still gets used 99% of the timeSpoiler:
op as fuck coderbus pls fix
- MisterPerson
- Board Moderator
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Re: Little things you learned that are game changing
You can hit glass on grilles to automatically make a window.
Construction will be a breeze!
Construction will be a breeze!
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Rumia29
- Joined: Fri Apr 18, 2014 4:20 pm
Re: Little things you learned that are game changing
It's funny because that's supposed to be window construction 101MisterPerson wrote:You can hit glass on grilles to automatically make a window.
Construction will be a breeze!
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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Re: Little things you learned that are game changing
Centcom sends a secret report to the station moments after the blob spawns during blob.
A paper spawns on comms consoles, but no other indication is made.
EDIT: Not any more, I changed it to announce it now
A paper spawns on comms consoles, but no other indication is made.
EDIT: Not any more, I changed it to announce it now
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Mon Jul 21, 2014 6:07 pm
Re: Little things you learned that are game changing
Did you know that all departments have maintenance access to their department maintenance? Mind you the interior maintenance doors are still 'Maintenance' access, but any old Roboticist can run through the 'Mech Bay Maintenance' in the case of say, a radiation storm.
Did you know you could label Body Bags with a pen? Just borged someone. Put their name, cause of 'death', and the model name of the borg and if for SOME REASON someone REALLY NEEDS x/y's true memories, there you go. Orrrr, perhaps someone was emagging borgs at random and you had to blow them all to be sure, but needed to know which brain lined up with which model. Yes I know this is super situational but dammit it's notlike Robotics has much else to do once they run out of MMI's, RnD is refusing to sync, HoP is refusing you Research access. Organize your damn bodies.
Oh, and you can label morgues with a pen too, help keep people from just opening it to see who's in it! (Or, who was in it, if the chef decides the station needs some Soylant Greens.)
Did you know you could label Body Bags with a pen? Just borged someone. Put their name, cause of 'death', and the model name of the borg and if for SOME REASON someone REALLY NEEDS x/y's true memories, there you go. Orrrr, perhaps someone was emagging borgs at random and you had to blow them all to be sure, but needed to know which brain lined up with which model. Yes I know this is super situational but dammit it's notlike Robotics has much else to do once they run out of MMI's, RnD is refusing to sync, HoP is refusing you Research access. Organize your damn bodies.
Oh, and you can label morgues with a pen too, help keep people from just opening it to see who's in it! (Or, who was in it, if the chef decides the station needs some Soylant Greens.)
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Little things you learned that are game changing
#1 plasma fire offender is still the fucking detective and his smokesCipher3 wrote:I remember that round....Skorvold wrote:Absolutely useless, but the cake hat can ignite a plasma fire.
Game changing for me because I have to remember to turn it off when I walk through plasma clouds.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
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Re: Little things you learned that are game changing
But I kinda like the sad poetry of that...cedarbridge wrote: #1 plasma fire offender is still the fucking detective and his smokes
Whatever
Spoiler:
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- Joined: Mon Aug 18, 2014 2:15 pm
- Byond Username: Silavite
Re: Little things you learned that are game changing
If you get the mining drone with a voucher, it comes with a welder.
Gibtonite has 10 flashes before it explodes.
Gibtonite has 10 flashes before it explodes.
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Re: Little things you learned that are game changing
Are you sure or did you just count it once? I was under the impression it randomizes.Silavite wrote:Gibtonite has 10 flashes before it explodes.
Spoiler:
- peoplearestrange
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- Location: old
Re: Little things you learned that are game changing
I'm fairly certain is random. I've defiantly had a gibonite pop almost as soon as I've hit it. But then that was when gibonite used to look like diamonds before it was hit, so It may have changed.Cipher3 wrote:Are you sure or did you just count it once? I was under the impression it randomizes.Silavite wrote:Gibtonite has 10 flashes before it explodes.
Whatever
Spoiler:
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- Location: France
Re: Little things you learned that are game changing
C4 planted on a live syndicate bomb will destroy it at the cost of a moderate explosion.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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- Byond Username: Silavite
Re: Little things you learned that are game changing
I've counted multiple times, It's 10... at least now it is.peoplearestrange wrote:I'm fairly certain is random. I've defiantly had a gibonite pop almost as soon as I've hit it. But then that was when gibonite used to look like diamonds before it was hit, so It may have changed.Cipher3 wrote:Are you sure or did you just count it once? I was under the impression it randomizes.Silavite wrote:Gibtonite has 10 flashes before it explodes.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Little things you learned that are game changing
Code: Select all
/turf/simulated/mineral/gibtonite/New()
det_time = rand(8,10) //So you don't know exactly when the hot potato will explode
..()
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- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: Little things you learned that are game changing
That random timer killed me other day because I was counting to 10, and it blew on 9.
As for contributing: As detective, you can have chem inject drugs into your smokes for a constant dose. My perferred ones are hyperzine, tricordazine, and synaptizne. Run down them traitors, recover from stuns quickly, and heal damage.
As a scientist, upgrade the cloner to autocloner, and get yourself scanned. Never be in deadchat again! This will also save you a stupid amount of time and not result in genetic defects.
As an assistant, if you need to break into a department, ask hop to be assigned to that department. That gives you justification and access to be in there, and you can steal whatever you need and then be gone in short order.
As a roboticist, if you suspect that the AI has been subverted, when making new borgs, you can close their lawsynch and AI ports. Give the new borg orders to go disable the rogue AI.
As for contributing: As detective, you can have chem inject drugs into your smokes for a constant dose. My perferred ones are hyperzine, tricordazine, and synaptizne. Run down them traitors, recover from stuns quickly, and heal damage.
As a scientist, upgrade the cloner to autocloner, and get yourself scanned. Never be in deadchat again! This will also save you a stupid amount of time and not result in genetic defects.
As an assistant, if you need to break into a department, ask hop to be assigned to that department. That gives you justification and access to be in there, and you can steal whatever you need and then be gone in short order.
As a roboticist, if you suspect that the AI has been subverted, when making new borgs, you can close their lawsynch and AI ports. Give the new borg orders to go disable the rogue AI.
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Re: Little things you learned that are game changing
You don't have to inject drugs, you can just dip the cigs in a beaker.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
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Re: Little things you learned that are game changing
even better, you can inject the chemicals straight into the cig packet for all the cigs to have that chem distributed equallyMiauw wrote:You don't have to inject drugs, you can just dip the cigs in a beaker.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
You can get the freeform module with one block of c4 and a spessuit/firesuit/coffee/ointment.
Just break into space from the hallway, plant c4, return to the hallway to get some air or erp or whatever, get back and grab the module you want.
Alternatively, plant c4 from the conference room. Hide in disposals until c4 blows up the wall. Even the upload board is harder to get.
If you are a nukelar mens, USE THE FUCKING RED BUTTON THAT IS ON THE TABLE IN YOUR HIDEOUT IT INSTABLOWS ALL DEPLOYED SYNDICATE BOMBS HOLY SHIT
Also never ever get nukelar ops mechs they are a shit
Also never depend on the syndiborg to open all the doors forever get some emags at least
Just break into space from the hallway, plant c4, return to the hallway to get some air or erp or whatever, get back and grab the module you want.
Alternatively, plant c4 from the conference room. Hide in disposals until c4 blows up the wall. Even the upload board is harder to get.
If you are a nukelar mens, USE THE FUCKING RED BUTTON THAT IS ON THE TABLE IN YOUR HIDEOUT IT INSTABLOWS ALL DEPLOYED SYNDICATE BOMBS HOLY SHIT
Also never ever get nukelar ops mechs they are a shit
Also never depend on the syndiborg to open all the doors forever get some emags at least
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!
Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!
Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Remie Richards
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Re: Little things you learned that are game changing
"break window with penis" *slowclap*Whoisthere wrote:Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!
Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
How would someone of the female variety break said window? More C4?
私は完璧
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Re: Little things you learned that are game changing
You can never have too many high explosives.Remie Richards wrote:"break window with penis" *slowclap*Whoisthere wrote:Want to force a shuttle call or just flood medbay with atmos poo?
Get a welder, some metal, a spess suit and a crowbar - or a space suit and a bunch of c4, and do what the picture says!
Won't flood the entire station with plasma, but can fuck over medbay, atmos and that part of maint.
How would someone of the female variety break said window? More C4?
Spoiler:
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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Re: Little things you learned that are game changing
At one point, coders felt the need to put in these restrictions on character names.
if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
This means someone has actually tried to sign up as "floor" some time ago to get an edge.
if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
This means someone has actually tried to sign up as "floor" some time ago to get an edge.
Spoiler:
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Mastigos
- Joined: Sat Apr 19, 2014 11:53 am
Re: Little things you learned that are game changing
inb4 someone signs up as girder.
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
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- Location: France
Re: Little things you learned that are game changing
"Hi, my name is cigarette butt, don't blame me, blame my parents."
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Little things you learned that are game changing
"This is 'DROP TABLE tg_bans'!"
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Little things you learned that are game changing
Hahaha, nice try though.Miauw wrote:"This is 'DROP TABLE tg_bans'!"
Whatever
Spoiler:
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Little things you learned that are game changing
You can break electrified grilles with a glass shard.
The glass shard won't cut into your hand if you have ANY gloves(black, botanist...)
Projectiles don't disappear when they leave the screen, so you can stun people without seeing them if you know their position/get lucky.
If you use a revolver, you can easily kill people from outside their field of vision. Captain standing in front of the AI upload? Emag into the bridge, triple tap, cap is gasping.
Nukeop machine gun is great for this, as is fireball.
My nukeop dream is to use the machine gun from outside the screen with a nukeop spotter in maint with thermals correcting fire.
PA can be hacked to particle strength 3 (screwdriver the PA computer, click on it with an empty hand, get a multitool in your hand, pulse wires until you hear a whirring noise, cut that wire, screwdriver the computer back on). When it does, the particles will travel for a longer distance. You can now irradiate half of the crew or start a singularity in bridge with the PA in cargo warehouse.
You can milk goats.
If you have captain's spare, get to an ID console, set your job to "Captain" (this will give you all access), then hit "Custom job name" or whatever and rename yourself back to Librarian/Assistant/etc.
You'll keep your all access AND you will keep your job title AND your sechud icon will stay the same (Librarian).
For faster reload of stetch/machine gun/c20 get a spare mag into your free hand first, THEN click on the gun to get the empty mag out, that way you don't have to waste a second dropping it.
The glass shard won't cut into your hand if you have ANY gloves(black, botanist...)
Projectiles don't disappear when they leave the screen, so you can stun people without seeing them if you know their position/get lucky.
If you use a revolver, you can easily kill people from outside their field of vision. Captain standing in front of the AI upload? Emag into the bridge, triple tap, cap is gasping.
Nukeop machine gun is great for this, as is fireball.
My nukeop dream is to use the machine gun from outside the screen with a nukeop spotter in maint with thermals correcting fire.
PA can be hacked to particle strength 3 (screwdriver the PA computer, click on it with an empty hand, get a multitool in your hand, pulse wires until you hear a whirring noise, cut that wire, screwdriver the computer back on). When it does, the particles will travel for a longer distance. You can now irradiate half of the crew or start a singularity in bridge with the PA in cargo warehouse.
You can milk goats.
If you have captain's spare, get to an ID console, set your job to "Captain" (this will give you all access), then hit "Custom job name" or whatever and rename yourself back to Librarian/Assistant/etc.
You'll keep your all access AND you will keep your job title AND your sechud icon will stay the same (Librarian).
For faster reload of stetch/machine gun/c20 get a spare mag into your free hand first, THEN click on the gun to get the empty mag out, that way you don't have to waste a second dropping it.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Mastigos
- Joined: Sat Apr 19, 2014 11:53 am
Re: Little things you learned that are game changing
If you ever get hold of the spare ID, give yourself all access, then place the spare into a box and hide it in emergency storage underneath the replacement light boxes and the water tank. If and when Sec robusts you and takes the ID, you have a backup for when/if you get out.
This trick works for p much anything you can hide in a box, actually. If you ever need to stash some tator gear, same thing.
This trick works for p much anything you can hide in a box, actually. If you ever need to stash some tator gear, same thing.
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
- ABearInTheWoods
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
- Contact:
Re: Little things you learned that are game changing
Items that can fit in a box can fit in a book if you use wirecutters to remove the pages. only one item will fit.
Same thing for toilets, but you use a crowbar to open and close it.
Same thing for toilets, but you use a crowbar to open and close it.
Forum/Wiki Administrator, Server host, Database King, Master Coder
MrStonedOne(!vAKvpFcksg) on Reddit(banned), Steam, IRC, Skype Discord. Don't click this

NSFW:
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Little things you learned that are game changing
If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.
No one ever expects the brig IDs.
No one ever expects the brig IDs.
- BlessedHeretic
- Joined: Sat Jul 19, 2014 6:38 am
- Byond Username: BlessedHeretic
Re: Little things you learned that are game changing
I never see people get perma'd with brig ids. They should, but they don't. Really makes this idea useless for any of those "STRIP AND PERMA" wardens (i.e. All of them.)Raven776 wrote:If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.
No one ever expects the brig IDs.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Little things you learned that are game changing
Isn't this because the box was moved out of perma?BlessedHeretic wrote:I never see people get perma'd with brig ids. They should, but they don't. Really makes this idea useless for any of those "STRIP AND PERMA" wardens (i.e. All of them.)Raven776 wrote:If you are an extremely enterprising and robust individual, you can steal the brig IDs, put all access on them, and put them back. When security places one on your collar thinking it will tell the suit sensors where you are at all times like a lost puppy who needs to be caught, just wait a few moments and waltz out after dressing yourself and nabbing a sec hardsuit and fucking to space or playing dumb and saying your timer is up. "I don't know, the HoS must be a fucking idiot." Proceed to yackity sax across the space station for ten minutes until tazecuffed and brought to perma again, and repeat the process after security scours the brig for your previous means of escape.
No one ever expects the brig IDs.
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Little things you learned that are game changing
It was on Box, but if I go through that trouble to do it, I usually move the box back in there and ask for an ID. Twice so far officers have pinned one on my chest without giving it a second thought.
Not everyone knows the map changes and when they happen. Most people assume it was something new or something they never knew. If you KNEW there shouldn't be a box of IDs there, then this trick wouldn't work on you, and then you'd win.
Not everyone knows the map changes and when they happen. Most people assume it was something new or something they never knew. If you KNEW there shouldn't be a box of IDs there, then this trick wouldn't work on you, and then you'd win.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Little things you learned that are game changing
This applies to any ID console operations, obviously, but mostly all access. This also has an unfortunate flaw when if you rename certain jobs with "of" in it, as in Head of Security, it will instead make it Head Of Security, which is a) stupid and b) not recognizable by HUDs.Whoisthere wrote:If you have captain's spare, get to an ID console, set your job to "Captain" (this will give you all access), then hit "Custom job name" or whatever and rename yourself back to Librarian/Assistant/etc.
You'll keep your all access AND you will keep your job title AND your sechud icon will stay the same (Librarian).
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Little things you learned that are game changing
That's a bug. It wasn't always like that.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Little things you learned that are game changing
Same thing is a problem for medical records consoles. There seem to be four different genders. female, male, Female, and Male are all different. female and male exist from roundstart genders, and Female and Male exist for modified genders.
It REALLY ruins my round when I'm turning all of security into seventeen year old autistic girls and checking the records to see who the youngest person on the command crew is. (It's always the captain)
It REALLY ruins my round when I'm turning all of security into seventeen year old autistic girls and checking the records to see who the youngest person on the command crew is. (It's always the captain)
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Little things you learned that are game changing
This:
MrStonedOne wrote:tg has this now.peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
You can turn it on in the pref tab.
(also, control+1-4 and or hotkey mode for 1-4)
Whatever
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Little things you learned that are game changing
I once had an update cancel on me half way through then I joined up and my character icon was from my perspective, a wall*. Never reported the glitch because it was mad unrepeatable and only stuffed up my own client but I guess I have had the soul of a wall.Ikarrus wrote:At one point, coders felt the need to put in these restrictions on character names.
if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
This means someone has actually tried to sign up as "floor" some time ago to get an edge.Spoiler:
*Among other glitched up garbage
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Little things you learned that are game changing
EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.
Security HUD can be emagged to remove access restrictions.
Security HUD can be emagged to remove access restrictions.
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Little things you learned that are game changing
On that note, you can EMP secHUDs to permanently screw with them.Lo6a4evskiy wrote:EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.
Security HUD can be emagged to remove access restrictions.
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Little things you learned that are game changing
The singularity will defeat Nar'Sie if their paths ever cross.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Little things you learned that are game changing
Lo6a4evskiy wrote:EMP has a very small chance to mess with security records. It rolls (10/severity)% chance for each record to randomize one of the fields, including name, gender, age, arrest status, etc. If that fails, it also has 1% chance to delete the record.
EMPs also have a chance to blow up any machines within a certain radius. EMP pulses can also go through walls.
I found that out after spamming an EMP implant while being executed and watching a large explosion from perma erupt due to the cluster of vending machines.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Little things you learned that are game changing
Changelings are insanely robust at mining. Armblade+fleshmend can melee a goliath.
- Sometinyprick
- In-Game Game Master
- Joined: Mon Sep 08, 2014 8:24 pm
- Byond Username: STP
Re: Little things you learned that are game changing
You can make a powerful bomb quickly if you put a plasma tank into the canister as it is heating and then assemble the bomb and wait till the plasma tank gets to roughly one thousand degrees before setting it off.
i play leo bonhart, feel free to grief me
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Little things you learned that are game changing
Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Little things you learned that are game changing
Aliens>acids every doorRicotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
The future is horrible!
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Little things you learned that are game changing
Sure but it takes time to burn through things with acid (thank god).Ezel wrote:Aliens>acids every doorRicotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
Whatever
Spoiler:
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Little things you learned that are game changing
brb buffing acid :^]peoplearestrange wrote:Sure but it takes time to burn through things with acid (thank god).Ezel wrote:Aliens>acids every doorRicotez wrote:Electrified airlocks are an incredibly robust weapon against aliens. The unsuspecting bastards will walk up to an all-access airlock and *ZZAAAP*. The best part is that they can't even actually open the airlock, because they have to touch it for that. Especially useful for AIs who can just electrify an airlock by alt+clicking it, but you have to be careful not to accidentally shock the crewmembers trying to fight said aliens.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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