Re: damn it's dead
Posted: Mon Sep 30, 2024 5:46 am
Bottom post of the previous page:
It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.Bottom post of the previous page:
It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.If anything works then we wouldn't be talking about it.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
I wanted to quote some of your stuff at the wallening thread but whoops, just so happens that my playtime (or lack thereof) has reached the critical threshold to disqualify me from posting in the player's club.Mimepride wrote: ↑Sat Sep 28, 2024 12:28 pm I'll admit that oranges is on a bit of a redemption arc--but I find it hard to be lenient towards him because, as he readily admitted, he claims responsibility for the current culture of blatantly ignoring almost all and any player feedback; he even celebrated it in the past by saying something along the lines of "It's what we've done for years and its always worked". He was the poster child for this behavior--and as far as I'm concerned "actionable feedback" is just a buzzword used to ignore any and all feedback that doesn't reinforce the toxic positive feedback loop which got us here in the first place.
As for players being venomous to coders--obviously I don't condone people saying death threats or anything else that crosses a line, but I also WON'T take responsibility for it. Why? Because as opposed to the coderbase, the players have no "head players" which oversee and which are responsible for player conduct. The playerbase is totally amorphous and disunited, and doesn't approach anything close to a group or organization. The fact that the coderbase DOES have head coders who are the keyholders, final decision makers and etc., means that more collective responsibility can be applied when criticizing them. It's that simple really.
For example if I make a PR to revert this PR: https://github.com/tgstation/tgstation/pull/63588Indie-ana Jones wrote: ↑Fri Sep 27, 2024 5:00 am Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the changes you don't want, and you can look at the changes they made on Github and simply make PRs to your repo which do the opposite, ex. add the old code, remove the new code. Alternatively, just code the old functionality back in without referring to the old code if you feel confident enough, some of the smaller changes are extremely short line changes. Then, you'd set up a bot which automatically PRs pull requests merged to mainline /tg/ onto your downstream repo, where you decide to let them through on your own judgement, and you can simply choose not to merge code that has merge conflicts with your changes to makes changes to stuff that doesn't exist on your repo (ex. a change to progtots).
"if [completely different situation] we wouldn't be talking about [current situation]"datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
honestly instead of doing that I would cherry pick this onedirk_mcblade wrote: ↑Mon Sep 30, 2024 4:14 pmFor example if I make a PR to revert this PR: https://github.com/tgstation/tgstation/pull/63588Indie-ana Jones wrote: ↑Fri Sep 27, 2024 5:00 am Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the changes you don't want, and you can look at the changes they made on Github and simply make PRs to your repo which do the opposite, ex. add the old code, remove the new code. Alternatively, just code the old functionality back in without referring to the old code if you feel confident enough, some of the smaller changes are extremely short line changes. Then, you'd set up a bot which automatically PRs pull requests merged to mainline /tg/ onto your downstream repo, where you decide to let them through on your own judgement, and you can simply choose not to merge code that has merge conflicts with your changes to makes changes to stuff that doesn't exist on your repo (ex. a change to progtots).
There will still be lots of merged PRs that build on 63588.
What happens to those "descendent" merged PRs? Does this have the potential to break the game later if enough of these orphaned PRs accumulate changes?
Do you have a link to an instructional resource about coding this bot that automatically pulls the tgstation PRs onto my downstream repo where I decide what to implement?
Hitting you with a great big, nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
wait, what
a bunch of fucking lame asses deleted the rewards from my ruin because muh balnc myh syndicattttteeeeeeeShadowflame909 wrote: ↑Mon Sep 30, 2024 2:07 amI quit playing specifically when they removed the gluttony syringe from the lavaland gluttony rune, and when I asked the maintainer in the coderbus if they were willing to merge any potential replacement items I was told that they wouldn't be willing to and were satisfied having lavaland random spawns not contain anything and to instead appreciate the scenery.
The gluttony rune is literally reused blob sprites... game design choices make me into a looney tunes character sometimes.![]()
Okay that's pretty good for the time locks but I want romerol back also. How do I do that when I don't see a single pr concerning putting romerol back in the purchase catalog?vect0r wrote: ↑Mon Sep 30, 2024 5:39 pmhonestly instead of doing that I would cherry pick this onedirk_mcblade wrote: ↑Mon Sep 30, 2024 4:14 pmFor example if I make a PR to revert this PR: https://github.com/tgstation/tgstation/pull/63588Indie-ana Jones wrote: ↑Fri Sep 27, 2024 5:00 am Fair enough. As for your questions regarding what it would take to revert those changes you were you looking at, the answer would be not hard. In order to create a server while what you're thinking of, first you'd fork the most recent version of the /tg/ repo. Then, go to the PRS that made the changes you don't want, and you can look at the changes they made on Github and simply make PRs to your repo which do the opposite, ex. add the old code, remove the new code. Alternatively, just code the old functionality back in without referring to the old code if you feel confident enough, some of the smaller changes are extremely short line changes. Then, you'd set up a bot which automatically PRs pull requests merged to mainline /tg/ onto your downstream repo, where you decide to let them through on your own judgement, and you can simply choose not to merge code that has merge conflicts with your changes to makes changes to stuff that doesn't exist on your repo (ex. a change to progtots).
There will still be lots of merged PRs that build on 63588.
What happens to those "descendent" merged PRs? Does this have the potential to break the game later if enough of these orphaned PRs accumulate changes?
Do you have a link to an instructional resource about coding this bot that automatically pulls the tgstation PRs onto my downstream repo where I decide what to implement?
https://github.com/tgstation/tgstation/pull/85371
Not for nothing, but how many years ago was those sprites changed and these things you're mentioning took place? I can't find anywhere in the github as to when Ian's sprite was changed, was that a pre-2013 change?FantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pmHitting you with a great big, nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
I didn't see this either, the closest I saw was an eyepatch if Ian were revived by surgery.NecromancerAnne wrote: ↑Mon Sep 30, 2024 11:25 pmNot for nothing, but how many years ago was those sprites changed and these things you're mentioning took place? I can't find anywhere in the github as to when Ian's sprite was changed, was that a pre-2013 change?FantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pmHitting you with a great big, nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
I believe what fwoosh has done here is be wrongNecromancerAnne wrote: ↑Mon Sep 30, 2024 11:25 pmNot for nothing, but how many years ago was those sprites changed and these things you're mentioning took place? I can't find anywhere in the github as to when Ian's sprite was changed, was that a pre-2013 change?FantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pmHitting you with a great big, nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
Explain it to me like I'm an imbecile, where do I put in a bunch of 'prob(50) return'?
antag rates are down to dynamic config, so that's the headmin's fault actuallydirk_mcblade wrote: ↑Tue Oct 01, 2024 1:48 am What particular PR is responsible for so many mid round antags spawning?
I've located the following suspects but I'm not sure what the correct revert would be
https://github.com/tgstation/tgstation/pull/57175
https://github.com/tgstation/tgstation/pull/67823
https://github.com/tgstation/tgstation/pull/65997
https://github.com/tgstation/tgstation/pull/56221
I think he means it's not hard coded so every downstream server can tweak it themselves in the config.iwishforducks wrote: ↑Tue Oct 01, 2024 6:46 am one thing i never understood was that dynamic shit is policy for some reason. why would it not be a coder thing? feels like coders should be the ones tweaking those values, not admins
This, and it was parity with the old system where the config had that same level of control. The expectation was that the coders were just providing the means, but administrators would handle the actual running of the game in practice, and control over values and probabilities for roles to enter the round is part of that.dirk_mcblade wrote: ↑Tue Oct 01, 2024 6:57 amI think he means it's not hard coded so every downstream server can tweak it themselves in the config.iwishforducks wrote: ↑Tue Oct 01, 2024 6:46 am one thing i never understood was that dynamic shit is policy for some reason. why would it not be a coder thing? feels like coders should be the ones tweaking those values, not admins
Better his wife than mine I say keep it open.NecromancerAnne wrote: ↑Tue Oct 01, 2024 8:04 amThis, and it was parity with the old system where the config had that same level of control. The expectation was that the coders were just providing the means, but administrators would handle the actual running of the game in practice, and control over values and probabilities for roles to enter the round is part of that.dirk_mcblade wrote: ↑Tue Oct 01, 2024 6:57 amI think he means it's not hard coded so every downstream server can tweak it themselves in the config.iwishforducks wrote: ↑Tue Oct 01, 2024 6:46 am one thing i never understood was that dynamic shit is policy for some reason. why would it not be a coder thing? feels like coders should be the ones tweaking those values, not admins
Also I agree with Timonk, it fucked his wife, where is your compassion.
Nothing to correct here really...Nothing you wrote was untrue per se. Sometimes I make claims that I'm more confident in than in others. In the case of the positive change one, it's the latter rather than the former. Maybe I've just been brainwashed into thinking that because the playerbase actually got a W after years of taking the L that things are improving. Technically we DID avoid a complete disaster, but not without casualties...I'm also not on the discord, so I can't speak to that(I know its the more active part of the community, but as an observer it's pretty obvious that it's a great place to get banned or have people dislike you even more--because you're very often responding to things instantaneously rather than a well-thought out forum post; also fuck discord).
each collapse corresponds to a gun or antag removed or Really Bad™ PRiwishforducks wrote: ↑Tue Oct 01, 2024 5:47 pm This is the lowest the 30-day average has ever been since mid-2017 (since the data has been collected)
Granted, this is in part due to the DDoS. But even then, we've had worse DDoSes and people still kept playing. (The dip in 2022-2023 is because of a DDoS, I believe.)
And also the wallening. But is that really an excuse?
We'll see what the actual recovery is after a full month. Remember, this is a 30-day average so the line still needs time to recover.
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I might show up depending on how i feel on a given day, what day/time it happens. i'm usually busy friday/saturday nights.TheRex9001 wrote: ↑Tue Oct 01, 2024 8:00 pm Im gonna plop this down in here, but would you guys play Sybil if something like viewtopic.php?f=33&t=37215 was implemented? I see mainly Sybil folks in here which is why Im asking
me controlling things from behind the scenes despite not being in any of the leadership positions (i just have that much rizz)
To the point, wouldn't you agree there are some things that shouldn't be altered?
It's not going to recover because the decline is entirely due to Sybil. If Sybil's numbers on the main page aren't back to normal that line isn't going up.iwishforducks wrote: ↑Tue Oct 01, 2024 5:47 pm This is the lowest the 30-day average has ever been since mid-2017 (since the data has been collected)
Granted, this is in part due to the DDoS. But even then, we've had worse DDoSes and people still kept playing. (The dip in 2022-2023 is because of a DDoS, I believe.)
And also the wallening. But is that really an excuse?
We'll see what the actual recovery is after a full month. Remember, this is a 30-day average so the line still needs time to recover.
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Wouldn't hurt for you to try but where I'm at personally in life I can't do scheduled game sessions right now.TheRex9001 wrote: ↑Tue Oct 01, 2024 8:00 pm Im gonna plop this down in here, but would you guys play Sybil if something like viewtopic.php?f=33&t=37215 was implemented? I see mainly Sybil folks in here which is why Im asking
noTheRex9001 wrote: ↑Tue Oct 01, 2024 8:00 pm Im gonna plop this down in here, but would you guys play Sybil if something like viewtopic.php?f=33&t=37215 was implemented?
dirk_mcblade wrote: ↑Fri Sep 27, 2024 4:48 amLaundry list time because for me it's a series of small cuts rather than one or two major things although prog trait and heretic changes are pretty close.vect0r wrote: ↑Fri Sep 27, 2024 4:24 amI am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.datorangebottle wrote: ↑Fri Sep 27, 2024 3:35 amYes, but also no. There's a lot that goes into running a server even on a temporary basis, and you're kind of underselling it here.
E: What changes would you like to see on a LRP only server codewise- not policywise.
Return the mosin nagant and get rid of the replacement guns for it.
Return the revolver to its original Smith & Wesson look.
Do not remove the combat shotgun for that new abomination.
Remove progressive traitors, but put a 15 minute delay to purchasing explosives.
Make heretic sacrifices dead instead of perpetually triggered.
Revert the decapitation change.
Return romerol to traitors.
Revert the various changes to the syndicate bomb.
Remove the system that makes traitors more and more likely to spawn mid game.
Make the unsecured disk spawning a lone nuclear operative a toggleable feature for a server (I have no idea if it is or not but it wouldn't be appropriate for all servers if it's a default feature. It's not appropriate for the first server I would realistically implement).
Revert the thief game mode such as stealing ID cards. That was fun.
Probably do not implement wallening.
Unless these changes are easy to implement it would be a massive timesink to do so, and that's why I hate the unnecessary changes to deck furniture like making guns stupid and worse. It seems like a poison pill you'd have to swallow if you want some of the modern features that are nice like the server menu GUI. Do I have to choose between that or stupid space bubba mosin nagants? In function it's a few developers putting in a bunch of small changes that are costly to remove if you don't like them.
Honestly I wouldn't even jump to a Sybil remake straightaway. I would start with a max 5 player server running a separate type of concept as that would be the only plausible option for a VPS budget and the larger SS13 servers cost $200/mo to run. I wouldn't spend money on that kind of server if I didn't think there'd be a playerbase to support it but I am willing to spend 5 euros a month on a server even if it's my own walled garden with no one visiting.
Well I have been putting it off, but today I decided to sit down and do it like I have promised and here is an example PR that does most of these changes: https://github.com/Vect0r2/Signia-Station/pull/16. The info about what changes have been made are inside the PR, but I think I got most of them. I get that not everyone can code but I also would like to say these changes didn't take a month, I sat down for around an hour to hammer them out. HOWEVER I will concede that a shitton of old progtot & heretic code is still around that I could not be bothered to remove for this proof- that will not effect any of the removals, but it does mean that there is quite a bit of deadcode in the gamedatorangebottle wrote: ↑Fri Sep 27, 2024 5:48 amI almost went for the "you were being aggressive" angle with my initial post, and after a few look-overs decided against it. I don't think you are, I just think "host your own server" is easy to dismiss as inflammatory/aggressive because of how it's been used in the past(in a 'if you don't like it, go play somewhere else), regardless of actual intent.vect0r wrote: ↑Fri Sep 27, 2024 4:24 am I am not saying that it is not a lot of work, but I think that if you want to have reign on how the server works, you should host your own as a community. I mean Wallstation worked pretty well, didn't it? I'm not sure how this is coming off in text, but I really do not mean to be aggressive, I really do think that hosting Sybilstation would be a good thing for the community.
Regardless, it's kind of strange to me to have a group of people take a majority on a server, then make changes to that server's code that those players aren't interested in at all.
Sybil wasn't so much a community as a loose friend group with a mutual interest, and as far as I'm aware, we've scattered to the winds.
E: What changes would you like to see on a LRP only server codewise- not policywise.I can't remember too many other code things that actually continue to bother me.► Show Spoiler
okay. based.vect0r wrote: ↑Thu Oct 03, 2024 1:40 am Well I have been putting it off, but today I decided to sit down and do it like I have promised and here is an example PR that does most of these changes: https://github.com/Vect0r2/Signia-Station/pull/16. The info about what changes have been made are inside the PR, but I think I got most of them. I get that not everyone can code but I also would like to say these changes didn't take a month, I sat down for around an hour to hammer them out. HOWEVER I will concede that a shitton of old progtot & heretic code is still around that I could not be bothered to remove for this proof- that will not effect any of the removals, but it does mean that there is quite a bit of deadcode in the game
Can't speak for anyone, but personally I haven't played in a while because things got stale. Fun things kept getting nerfed, fun people kept getting banned and their fun friends left with them as you say. Coders are virtually unapproachable and seemingly just do what they want, making a lot of things that I enjoyed pointless. I was trying to work up the desire to play TG for a while now, but the discord ban has certainly sucked the air out of that.Indie-ana Jones wrote: ↑Thu Sep 12, 2024 3:40 am Reasons I believe tanked Sybil:
- QC bans also taking the friends of the QC banned with them, reducing population far more than intended
- Weighted random and pop requirements for specific maps leading to death spirals of unpopular maps, which for the most part also have not changed
- Sybil admins are gone, current candidate system makes it hard to get new ones / Sybil's population doesn't want be admins for the most part or have been rejected
- Wallening
- Lack of interesting shake-ups to gameplay in quite a while, widespread public perception that coders don't care what LRP players want and will actively change the game to please MRP / spite LRP (gas mask fov was a big one)
- Low pop begets low pop
- No Manuel discord server equivalent to organize voices in order to get behind one banner to push for changes (I don't want a Sybilcord, but Manuelcord certainly does have its leverages)
Its also not like these people are gone either, because in the short duration Wallstation was up a lot of Sybil players were present. Its pretty clear to me Sybil players are actively waiting in the wings waiting for something to go their way for once, I don't think anything will. Ideally, server leadership opens up discussions with the Sybil playerbase and specifically the Sybil playerbase to air grievances and maybe we can find some compromise of sorts. Problem is, half of these issues are code-related, which is separated from the server and thus it would be a matter of convincing head-coders/maintainers to agree to make changes as well.
This would certainly go a ways to bringing some people back I think. I personally enjoyed shotguns far more than lasers, even if they were worse. But recent pulls have made them completely useless. On top of that the snowflake tot shotgun magically being better despite using the same ammo (20% more damage, in addition to firing twice). I feel like sec would be more fun with more access to fun things, not just 'lasers becuz nanotrasen'vect0r wrote: ↑Thu Oct 03, 2024 1:40 am Well I have been putting it off, but today I decided to sit down and do it like I have promised and here is an example PR that does most of these changes: https://github.com/Vect0r2/Signia-Station/pull/16. The info about what changes have been made are inside the PR, but I think I got most of them. I get that not everyone can code but I also would like to say these changes didn't take a month, I sat down for around an hour to hammer them out. HOWEVER I will concede that a shitton of old progtot & heretic code is still around that I could not be bothered to remove for this proof- that will not effect any of the removals, but it does mean that there is quite a bit of deadcode in the game
I just want to make sure you know but I have no interest in hosting a LRP server, I just used this as an example of how you could do it if you wanted to. If anybody has an interest in hosting a LRP server feel free to DM me & I can help you get github & (maybe) server stuff setup.InternJohn wrote: ↑Mon Oct 07, 2024 8:12 pmCan't speak for anyone, but personally I haven't played in a while because things got stale. Fun things kept getting nerfed, fun people kept getting banned and their fun friends left with them as you say. Coders are virtually unapproachable and seemingly just do what they want, making a lot of things that I enjoyed pointless. I was trying to work up the desire to play TG for a while now, but the discord ban has certainly sucked the air out of that.Indie-ana Jones wrote: ↑Thu Sep 12, 2024 3:40 am Reasons I believe tanked Sybil:
- QC bans also taking the friends of the QC banned with them, reducing population far more than intended
- Weighted random and pop requirements for specific maps leading to death spirals of unpopular maps, which for the most part also have not changed
- Sybil admins are gone, current candidate system makes it hard to get new ones / Sybil's population doesn't want be admins for the most part or have been rejected
- Wallening
- Lack of interesting shake-ups to gameplay in quite a while, widespread public perception that coders don't care what LRP players want and will actively change the game to please MRP / spite LRP (gas mask fov was a big one)
- Low pop begets low pop
- No Manuel discord server equivalent to organize voices in order to get behind one banner to push for changes (I don't want a Sybilcord, but Manuelcord certainly does have its leverages)
Its also not like these people are gone either, because in the short duration Wallstation was up a lot of Sybil players were present. Its pretty clear to me Sybil players are actively waiting in the wings waiting for something to go their way for once, I don't think anything will. Ideally, server leadership opens up discussions with the Sybil playerbase and specifically the Sybil playerbase to air grievances and maybe we can find some compromise of sorts. Problem is, half of these issues are code-related, which is separated from the server and thus it would be a matter of convincing head-coders/maintainers to agree to make changes as well.
Add to this the instability, the wallening, and everything ontop of it... dunno. Dunno if it will ever recover.
This would certainly go a ways to bringing some people back I think. I personally enjoyed shotguns far more than lasers, even if they were worse. But recent pulls have made them completely useless. On top of that the snowflake tot shotgun magically being better despite using the same ammo (20% more damage, in addition to firing twice). I feel like sec would be more fun with more access to fun things, not just 'lasers becuz nanotrasen'vect0r wrote: ↑Thu Oct 03, 2024 1:40 am Well I have been putting it off, but today I decided to sit down and do it like I have promised and here is an example PR that does most of these changes: https://github.com/Vect0r2/Signia-Station/pull/16. The info about what changes have been made are inside the PR, but I think I got most of them. I get that not everyone can code but I also would like to say these changes didn't take a month, I sat down for around an hour to hammer them out. HOWEVER I will concede that a shitton of old progtot & heretic code is still around that I could not be bothered to remove for this proof- that will not effect any of the removals, but it does mean that there is quite a bit of deadcode in the game
A lot of stuff needs a big look at, really. Chemistry is in a sorry state. Instead of being improved things just get removed. Virology and Xeno are in bad states, almost no one ever plays sec because at the best of times you're surrounded by new players because there are almost no old statics playing sec anymore, and at the worst of times you're lonesec against 10+ tots because there is no scaling.
You're fine. Don't mean to offend, it just gets frustrating talking to some coders. The stubborn nature of TG code base has really held it back and damaged its player base in my opinion.
Honestly by putting these changes out there you make a good point that it's not only the code base but also the admin staff that are important for a server. Unfortunately in my case it's going to be months away if ever before I get any kind of server up and even then it's going to be a 5 player max server because anything more would be pricey. That's okay for my purposes because I'm okay with just learning how to do it, and I'd be happy with the end result of a skeleton crew server that I could just mess around in atmospherics with. But that means my overall plans, if I even carry them out, aren't going to offer any kind of replacement for what Sybil was.vect0r wrote: ↑Tue Oct 08, 2024 12:23 amI just want to make sure you know but I have no interest in hosting a LRP server, I just used this as an example of how you could do it if you wanted to. If anybody has an interest in hosting a LRP server feel free to DM me & I can help you get github & (maybe) server stuff setup.InternJohn wrote: ↑Mon Oct 07, 2024 8:12 pmCan't speak for anyone, but personally I haven't played in a while because things got stale. Fun things kept getting nerfed, fun people kept getting banned and their fun friends left with them as you say. Coders are virtually unapproachable and seemingly just do what they want, making a lot of things that I enjoyed pointless. I was trying to work up the desire to play TG for a while now, but the discord ban has certainly sucked the air out of that.Indie-ana Jones wrote: ↑Thu Sep 12, 2024 3:40 am Reasons I believe tanked Sybil:
- QC bans also taking the friends of the QC banned with them, reducing population far more than intended
- Weighted random and pop requirements for specific maps leading to death spirals of unpopular maps, which for the most part also have not changed
- Sybil admins are gone, current candidate system makes it hard to get new ones / Sybil's population doesn't want be admins for the most part or have been rejected
- Wallening
- Lack of interesting shake-ups to gameplay in quite a while, widespread public perception that coders don't care what LRP players want and will actively change the game to please MRP / spite LRP (gas mask fov was a big one)
- Low pop begets low pop
- No Manuel discord server equivalent to organize voices in order to get behind one banner to push for changes (I don't want a Sybilcord, but Manuelcord certainly does have its leverages)
Its also not like these people are gone either, because in the short duration Wallstation was up a lot of Sybil players were present. Its pretty clear to me Sybil players are actively waiting in the wings waiting for something to go their way for once, I don't think anything will. Ideally, server leadership opens up discussions with the Sybil playerbase and specifically the Sybil playerbase to air grievances and maybe we can find some compromise of sorts. Problem is, half of these issues are code-related, which is separated from the server and thus it would be a matter of convincing head-coders/maintainers to agree to make changes as well.
Add to this the instability, the wallening, and everything ontop of it... dunno. Dunno if it will ever recover.
This would certainly go a ways to bringing some people back I think. I personally enjoyed shotguns far more than lasers, even if they were worse. But recent pulls have made them completely useless. On top of that the snowflake tot shotgun magically being better despite using the same ammo (20% more damage, in addition to firing twice). I feel like sec would be more fun with more access to fun things, not just 'lasers becuz nanotrasen'vect0r wrote: ↑Thu Oct 03, 2024 1:40 am Well I have been putting it off, but today I decided to sit down and do it like I have promised and here is an example PR that does most of these changes: https://github.com/Vect0r2/Signia-Station/pull/16. The info about what changes have been made are inside the PR, but I think I got most of them. I get that not everyone can code but I also would like to say these changes didn't take a month, I sat down for around an hour to hammer them out. HOWEVER I will concede that a shitton of old progtot & heretic code is still around that I could not be bothered to remove for this proof- that will not effect any of the removals, but it does mean that there is quite a bit of deadcode in the game
A lot of stuff needs a big look at, really. Chemistry is in a sorry state. Instead of being improved things just get removed. Virology and Xeno are in bad states, almost no one ever plays sec because at the best of times you're surrounded by new players because there are almost no old statics playing sec anymore, and at the worst of times you're lonesec against 10+ tots because there is no scaling.
E: I don't think of myself as that unapproachable, but I guess I'm just not a real coder :p
Honestly it is a long shot, but if you do make a fork of tg, and change the LRP changes you want to make, you could ask MSO if you could host that codebase on Sybil for a week or two and see how it affects pop. I know we have a ton of LRP admins here on tg, and I am sure that some of them would love to admin for Sybil. Just a thought.dirk_mcblade wrote: ↑Sat Oct 12, 2024 9:16 am Honestly by putting these changes out there you make a good point that it's not only the code base but also the admin staff that are important for a server. Unfortunately in my case it's going to be months away if ever before I get any kind of server up and even then it's going to be a 5 player max server because anything more would be pricey. That's okay for my purposes because I'm okay with just learning how to do it, and I'd be happy with the end result of a skeleton crew server that I could just mess around in atmospherics with. But that means my overall plans, if I even carry them out, aren't going to offer any kind of replacement for what Sybil was.
Unless a team of competent LRP minded admins come together to pool resources and host a moderate capacity size server, or an effort is made to bring players back to Sybil, I don't see where the next good LRP server is going to come from since the overall trend in SS13 is towards MRP. I think now maybe the biggest problem with Sybil must have been the QC bans of popular players, and perhaps general rule creep. If those reasons aren't why the population crashed, then I have no ideas left as to why.
you haven't fucking played at /tg/ in like a decade, you're just crawling out of the wood-work because /tg/'s not doing so hot to try to twist the knife because you're a spiteful little shit who can't grow the fuck upFantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pmHitting you with a great big, nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
you have actual brain damage, seek a doctor