Bottom post of the previous page:
There's direct connect and I believe a very basic server list, it uses the framework steam gives for hosting/connecting I believe. It has almost no sync issues with the vanilla game (caravan events/faction calling via comms console are disabled due to sync issues) and supports XML mods fully. Some DLL mods work too as long as the gameplay element they add have no external UI for players to interact with. The guy who made the mod went MIA but it was opensource so people already picked it up again and there's an unofficial API for making your mods multiplayer compatible.PKPenguin321 wrote:Heard vaguely of this, is there a server browser or do I need friends? Doesn't look like there's one at a glanceBawhoppennn wrote:The multiplayer mod works so well (and is so fun) that it's scary.
https://github.com/Zetrith/Multiplayer/releases
It honestly feels like a vanilla feature with how well its done, I've had 3-4 hour sessions with 3 other friends with zero desync issues and we were able to come back to the save on a later date. Really fuckin' good mod.