Bottom post of the previous page:
+1 on the organ harvesting bit. Especially later on in the game when you can procure Joywires to negate the mood debuff.Rimworld
- Luke Cox
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- capi duffman
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Re: Rimworld
Honestly the organ market should be rebalanced. They're expensive as fuck, so it's always worth your trouble harvesting... but that doesn't make a lot of sense.
The worth of human organs is higher than it should, when you consider how little effort it takes to grab someone and harvesting them, and for some reason, instead of decaying in hours flat, they behave like non organic material (just don't left them unroofed)
Sure, hearts should only be available in live victims, but the rest, as long as they remained undamaged should be ok as long as the corpse is still warm.
Also, I decided to make a psycho redneck community for kicks, cannibal, psychopaths and two of them brother and sister and married, I expect both long pork and all kinds of drug to flow like spice.
The worth of human organs is higher than it should, when you consider how little effort it takes to grab someone and harvesting them, and for some reason, instead of decaying in hours flat, they behave like non organic material (just don't left them unroofed)
Sure, hearts should only be available in live victims, but the rest, as long as they remained undamaged should be ok as long as the corpse is still warm.
Also, I decided to make a psycho redneck community for kicks, cannibal, psychopaths and two of them brother and sister and married, I expect both long pork and all kinds of drug to flow like spice.
- Luke Cox
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Re: Rimworld
I disagree. The mood debuff is enough to make your colony fall apart if you don't manage it extremely carefully. Organs themselves in the real world are valuable as fuck, so the high cost in-game makes sense.
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- TGMC Administrator
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Re: Rimworld
In the real world you don't have a steady stream of random fucks attacking you for you to capture and harvest for spare parts.
- Luke Cox
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Re: Rimworld
Point is, organ harvesting in Rimworld comes at the cost of your colonists having mental breakdowns and killing each other. Plus, the more organs you try to harvest from someone the greater the chance of failure.
- Armhulen
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Re: Rimworld
Someone mod rim world to allow for carcass organ harvesting
- D&B
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Re: Rimworld
Made a tribal colony and it's much easier than the crash land.
Although I had some problems with storage and cooking. How can I make my chef grab food from my freezer and not the freshly harvested stuff?
Although I had some problems with storage and cooking. How can I make my chef grab food from my freezer and not the freshly harvested stuff?
Spoiler:
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
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Re: Rimworld
You can add a max range to bills so you can force him to draw from the stockpile 10 tiles away instead of going across the map
- D&B
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- capi duffman
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Re: Rimworld
So I had this testament to unrobustness called Eita, who wouldn't firefight while being a pyromaniac, who would always tantrum and pig on food or go on a burning spree.
The last straw was seeing him being taken out by a SQUIRREL. The squirrel was breakfast, he was dinner.
The last straw was seeing him being taken out by a SQUIRREL. The squirrel was breakfast, he was dinner.
- Anonmare
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- Wyzack
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Re: Rimworld
Send them on one man suicide raids on your enemies, or exile caravans across the map with no food
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Caleb Robinson laughs.
Arthur Thomson catches fire!
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- D&B
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Re: Rimworld
>Item stash with doomsday launcher, Sniper Rifle and all that good shit
>Send my best two shooters
>They had a mortar launcher, 7 turrets, one shotgun armed peep and one with shield belt and normal steel longsword
>Make my two shooters dodge mortar launcher while they seek cover
>shitshitshitshit
>Suddenly
>Solar Flare event kicks in
>Laugh as I shoot the mortar to death and it explodes taking out the shotgun fella
>Make one of the shooters run away while the other one loots the sniper rifle
>After their shield is popped his head gets blown off
!!FUN!!
>Send my best two shooters
>They had a mortar launcher, 7 turrets, one shotgun armed peep and one with shield belt and normal steel longsword
>Make my two shooters dodge mortar launcher while they seek cover
>shitshitshitshit
>Suddenly
>Solar Flare event kicks in
>Laugh as I shoot the mortar to death and it explodes taking out the shotgun fella
>Make one of the shooters run away while the other one loots the sniper rifle
>After their shield is popped his head gets blown off
!!FUN!!
Spoiler:
- Davidchan
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Re: Rimworld
Law 0: Secborg din do nuffin.
- Davidchan
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Re: Rimworld
Someone made a Lizardman mod, you can now kill the dirty tribal lizards, eat their corpses and make their skins into your hats. Or be a filthy lizard and raid hoomuns.
Law 0: Secborg din do nuffin.
- DemonFiren
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Re: Rimworld
did you mean: be a reptilian master race and enlighten the savages?
- Davidchan
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Re: Rimworld
That's a funny way of spelling T. Rex Kibble.DemonFiren wrote:did you mean: be a reptilian master race and enlighten the savages?
Law 0: Secborg din do nuffin.
- DemonFiren
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- FantasticFwoosh
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Re: Rimworld
Capture a lizardman and make them join you, turn their skins into masterful and expensive hats after you've finished using them as a bullet sponge, they have low intelligence so you can probably dazzle them easily.
Spoiler:
- Davidchan
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- iksyp
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Re: Rimworld
does anyone even still play this other than me
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
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Re: Rimworld
Have a skilled marksman use a bolt action rifle, he can basically solo all the cunts.iksyp wrote:does anyone even still play this other than me
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
- iksyp
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Re: Rimworld
i do this but my issue is once they start their attack, if they have melee units that can close the gap all of my pawns are going to be woundedXeroxemnas wrote:Have a skilled marksman use a bolt action rifle, he can basically solo all the cunts.iksyp wrote:does anyone even still play this other than me
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
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Re: Rimworld
Can you build turrets? If so they are an excellent stand-in until you can get more personnel.
I'm a savescumming faggot so don't take my advice lmao.
I'm a savescumming faggot so don't take my advice lmao.
- Davidchan
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Re: Rimworld
Certain mods at a lot of early, cheap defenses that are good against ungas.
Beyond that depends on your base layout, get lots of fall traps and a long corridor with sandbags or some other shield you can shoot over and have your marksman pick them off. Otherwise the old wood floor maze + molotov does wonders.
Beyond that depends on your base layout, get lots of fall traps and a long corridor with sandbags or some other shield you can shoot over and have your marksman pick them off. Otherwise the old wood floor maze + molotov does wonders.
Law 0: Secborg din do nuffin.
- Anonmare
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Re: Rimworld
Layout is everything. Earlygame, you'll want chokepoints and a dark room to shoot out of. A target in darkness has reduced accuracy to hit them.
Like, build a pillbox room and take out the walls (make sure to leave the corners standing) facing towards the chokepoints and put sandbags in their place if you're playing vanilla or whatever. Add deadfall traps around the outside of the sandbag perimeter as well to screw over meleefags
Like, build a pillbox room and take out the walls (make sure to leave the corners standing) facing towards the chokepoints and put sandbags in their place if you're playing vanilla or whatever. Add deadfall traps around the outside of the sandbag perimeter as well to screw over meleefags
- Mickyan
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Re: Rimworld
This got changed like two years agoAnonmare wrote:A target in darkness has reduced accuracy to hit them.
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Re: Rimworld
i like to go for a mountainous area by the river. i find a place where the mountain meets the river and then use that mountain as a big fuckin wall. i wall up all the holes in it and have raiders push in through the river. the water slows em down and you can take shots at them.iksyp wrote:does anyone even still play this other than me
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
alternatively try this mod: https://steamcommunity.com/sharedfiles/ ... =722085442
it gives embrasures (walls that cant be passed through but can be shot through, from both sides). these are really good against melee units like animals or tribals, but i still like them since they give a viable alternative to killboxes and since pirates/mechanoids can still shoot through them from the other side there's still risk involved in using them.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Bawhoppennn
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Re: Rimworld
Great game when using a bunch of mods (not that it's bad vanilla though). Some of them are kinda OP, like tilled soil (free 200% fertility), but then you can drag the balance down again by adding mods that add more dangerous raids/events.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
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<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Wyzack
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Re: Rimworld
I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: Rimworld
I'm giving the dust another few weeks to settle before I hop back in and see which mods are still functional and which ones are dead (such as our very own SS13 mod that hasn't been updated since B16), last I played I was having a blast with the dinosaur mod + animal prosthetics + saddle up mod that let my primary combat squad of my merc faction run around on raptors and trikes like it was some Ark:SE RTS. Then got wiped out by a 50~ man Orion raid full of power armor, mortars and so many damn explosions.
Law 0: Secborg din do nuffin.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Rimworld
I might be imagining things but I think I saw the SS13 mod in the list of junk updated to 1.0 while i was perusing the workshop. There is at least 200 new updated 1.0 mods every time I check. I can't really consider the game complete until Combat Extended gets updated which probably wont be for half a fucking year, but once it is we can finally rejoice that we will never have to wait a year for that shit ever again.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Qbmax32
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Re: Rimworld
Wyzack wrote:I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
hmu with your modlist
- iksyp
- Joined: Mon Apr 02, 2018 9:47 pm
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- Location: usa usa usa usa usa(?)
Re: Rimworld
>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
- PKPenguin321
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Re: Rimworld
>get the "harvest organs post-mortem" modiksyp wrote:>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
>thinking that it'll just give one or two organs on a successful autopsy
>set up bills so colonists will automatically autopsy raiders
>check the autopsy room
>SO MANY ORGANS THAT THEYRE SPAWNING THROUGH THE WALLS
>COLONY WEALTH UP x20
that was a fun time
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Rimworld
Glitter tech is notorious for this.iksyp wrote:>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
Law 0: Secborg din do nuffin.
- MMMiracles
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- iksyp
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Re: Rimworld
it ended up being medieval times that rocketed my wealth
- Cobby
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Re: Rimworld
nice thing about mods is that they've historically seen themselves implemented into the game if they're well received.
Voted best trap in /tg/ 2014-current
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Rimworld
aight will post later today when i get homeQbmax32 wrote:Wyzack wrote:I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
hmu with your modlist
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- PKPenguin321
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Re: Rimworld
>mods are finally all updated to 1.0
>start up a new save after carefully reenabling everything in meticulous order
>pawns don't sleep, will just work until passing out
>pawns don't do recreation and stress out
>pawn gets stuck in the "Fleeing" state and can't move even when drafted and even when downed/revived with dev mode
>quit and wait for mods to update again
That's the rimworld experience for me at this point
>start up a new save after carefully reenabling everything in meticulous order
>pawns don't sleep, will just work until passing out
>pawns don't do recreation and stress out
>pawn gets stuck in the "Fleeing" state and can't move even when drafted and even when downed/revived with dev mode
>quit and wait for mods to update again
That's the rimworld experience for me at this point
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Rimworld
mAI has been super buggy since 1.0 to the best of my knowledge, if you're using that there is a chance your pawn is bugged and flagged as a mAI.
Law 0: Secborg din do nuffin.
- PKPenguin321
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Re: Rimworld
nope, i dont use that one. im guessing my issue is from conflicts rather than any one mod, but honestly i'm not sureDavidchan wrote:mAI has been super buggy since 1.0 to the best of my knowledge, if you're using that there is a chance your pawn is bugged and flagged as a mAI.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Rimworld
A list/load order helps to trouble shoot, beyond that best of luck with that google search.
Law 0: Secborg din do nuffin.
- PKPenguin321
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Re: Rimworld
if you wanna dig around, be my guest... https://file.house/x3Z_.html <- save this page and open it with chromeDavidchan wrote:A list/load order helps to trouble shoot, beyond that best of luck with that google search.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Rimworld
Been playing this again, wish the guy who did the Syndicate Weapons/Classic mods would update to 1.0, I miss being able to hose down tribals with L6s and running in with eswords to finish off the survivors.
Law 0: Secborg din do nuffin.
- PKPenguin321
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Re: Rimworld
it's been updated for a while, it's just changed ownershipDavidchan wrote:Been playing this again, wish the guy who did the Syndicate Weapons/Classic mods would update to 1.0, I miss being able to hose down tribals with L6s and running in with eswords to finish off the survivors.
https://steamcommunity.com/sharedfiles/ ... 1497039037
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: Rimworld
The multiplayer mod works so well (and is so fun) that it's scary.
https://github.com/Zetrith/Multiplayer/releases
https://github.com/Zetrith/Multiplayer/releases
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Rimworld
Heard vaguely of this, is there a server browser or do I need friends? Doesn't look like there's one at a glanceBawhoppennn wrote:The multiplayer mod works so well (and is so fun) that it's scary.
https://github.com/Zetrith/Multiplayer/releases
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Rimworld
There's direct connect and I believe a very basic server list, it uses the framework steam gives for hosting/connecting I believe. It has almost no sync issues with the vanilla game (caravan events/faction calling via comms console are disabled due to sync issues) and supports XML mods fully. Some DLL mods work too as long as the gameplay element they add have no external UI for players to interact with. The guy who made the mod went MIA but it was opensource so people already picked it up again and there's an unofficial API for making your mods multiplayer compatible.PKPenguin321 wrote:Heard vaguely of this, is there a server browser or do I need friends? Doesn't look like there's one at a glanceBawhoppennn wrote:The multiplayer mod works so well (and is so fun) that it's scary.
https://github.com/Zetrith/Multiplayer/releases
It honestly feels like a vanilla feature with how well its done, I've had 3-4 hour sessions with 3 other friends with zero desync issues and we were able to come back to the save on a later date. Really fuckin' good mod.
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Rimworld
Literally not though. NT Armory is strictly crew/station weapons, Syndi gear isn't included. The Syndicate mod hasn't been updated in over 2 years.PKPenguin321 wrote:it's been updated for a while, it's just changed ownershipDavidchan wrote:Been playing this again, wish the guy who did the Syndicate Weapons/Classic mods would update to 1.0, I miss being able to hose down tribals with L6s and running in with eswords to finish off the survivors.
https://steamcommunity.com/sharedfiles/ ... 1497039037
Law 0: Secborg din do nuffin.
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