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Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 12:38 am
by oranges

Bottom post of the previous page:

we don't talk to racists.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 12:56 am
by PKPenguin321
captain sawrge wrote:
John_Oxford wrote:Put it this way.

Taking the "space" out of a game called "space station 13" is dumb and you should feel dumb.

However, adding a map that doesn't have "space" in it, is ok. It doesn't change the entire game.
space is still in the game
he put it poorly but i think what he meant was "takeing the "space station" out of a game called "space station 13""

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:19 am
by captain sawrge
PKPenguin321 wrote:
captain sawrge wrote:
John_Oxford wrote:Put it this way.

Taking the "space" out of a game called "space station 13" is dumb and you should feel dumb.

However, adding a map that doesn't have "space" in it, is ok. It doesn't change the entire game.
space is still in the game
he put it poorly but i think what he meant was "takeing the "space station" out of a game called "space station 13""
There still is a space station and the main station will be, in broader terms, in space.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:52 am
by PKPenguin321
captain sawrge wrote:
PKPenguin321 wrote:
captain sawrge wrote:
John_Oxford wrote:Put it this way.

Taking the "space" out of a game called "space station 13" is dumb and you should feel dumb.

However, adding a map that doesn't have "space" in it, is ok. It doesn't change the entire game.
space is still in the game
he put it poorly but i think what he meant was "takeing the "space station" out of a game called "space station 13""
There still is a space station and the main station will be, in broader terms, in space.
ok nice meme but the whole point of planetstation is that its not a space station

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:48 am
by danno
lol you replied to an oxford post ahahahahha you fucking morons

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:48 am
by PKPenguin321
oxford is just my sleeper agent its fine

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 3:48 am
by Qbopper
danno wrote:lol you replied to an oxford post ahahahahha you fucking morons
fuck

btw your location is out of date, you are the admin

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:28 am
by D&B
PKPenguin321 wrote:
captain sawrge wrote:
PKPenguin321 wrote:
captain sawrge wrote:
John_Oxford wrote:Put it this way.

Taking the "space" out of a game called "space station 13" is dumb and you should feel dumb.

However, adding a map that doesn't have "space" in it, is ok. It doesn't change the entire game.
space is still in the game
he put it poorly but i think what he meant was "takeing the "space station" out of a game called "space station 13""
There still is a space station and the main station will be, in broader terms, in space.
ok nice meme but the whole point of planetstation is that its not a space station
Yeah but the planet is in space

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:50 am
by ShadowDimentio
Everything is in space by that definition.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 5:01 am
by iamgoofball
oranges wrote:we don't talk to racists.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 5:01 am
by iamgoofball
oranges wrote:we don't talk to racists.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 5:58 am
by Shadowlight213
It's kind of upsetting seeing people shit on Oxford for big oxford when he has valid points.

I know that the forum discussion is essentially moot as kor and oranges will just force planetstation regardless and remove all space centered content.

I don't get the whole "the base game won't change" idea. You are literally forcing players on a timer to escape for one with your design. No more relaxed lowpop rounds past the point where the enemies get to the station, and it's time to vote restart.

Second, atmos will be completely different. There'll be no more use for hardsuits, bombs won't be making any breaches.
The gateway round end thing sounds to me like basically incoming's thing where the shuttle couldn't be called unless most everyone was dead.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 6:48 am
by onleavedontatme
remove all space centered content.
Wrong
There'll be no more use for hardsuits
Wrong
bombs won't be making any breaches.
Wrong
No more relaxed lowpop rounds
Except scaling or turning off enemy spread entirely for low pop has already been discussed repeatedly.
The gateway round end thing sounds to me like basically incoming's thing where the shuttle couldn't be called unless most everyone was dead.
Good. The game ending every 20 minutes is not fun.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 6:52 am
by Steelpoint
We still need a full on design document detailing exactly what's going to change, right now we're making guesses and feeding off minor suggestions everyone's making.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 7:01 am
by Shadowlight213
The lowpop spread disable I must have missed, so that's nice to hear.

YES you are essentially removing spess content.
Saying that there'll be a derelict space station doesn't mean it'll still be there, if it's just a tiny thing that most of the round won't touch at all.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 7:56 am
by Luke Cox
Shadowlight213 wrote:The lowpop spread disable I must have missed, so that's nice to hear.

YES you are essentially removing spess content.
Saying that there'll be a derelict space station doesn't mean it'll still be there, if it's just a tiny thing that most of the round won't touch at all.
I'm going off of what Kor's been saying personally. Saying there will still be "space content" is lawyering the fuck out of what's been said. Most of the action will take place on a planetary station (fuck, it's almost like this is called "planet station") under regular attack from waves of mobs, with a fixed objective of activating a gateway in order to escape.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 8:14 am
by onleavedontatme
with a fixed objective
No matter how many times you say this it won't make any more sense or be any more true.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 10:10 am
by Luke Cox
Kor wrote:
with a fixed objective
No matter how many times you say this it won't make any more sense or be any more true.
In order to end the round, the crew must power a gateway and defend against a wave of mobs while it activates. Am I correct?

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 11:31 am
by Reece
Why are we debating this? The Reichstag has fallen, Hindenburg is dead. Literally hitl- Er I mean planetstation is happening.

Come on it's not that bad. If it nukes the server pop wise and someone goes and makes a TGserver retro you can just play on that, if it works and is fun then it works and is fun. Either you have fun laughing a Kor and Oranges credibility for the future or you have fun playing the game.

I mean don't get me wrong I fucking despise lavaland and this is just going to be that but with bits tacked on, and I am positively throbbing at the thought of this failing so codermemes get exiled to the scorched earth, but at least wait until its coded and in playable alpha before declaring server ded.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 11:39 am
by Remie Richards
Reece wrote: I mean don't get me wrong I fucking despise lavaland and this is just going to be that but with bits tacked on, and I am positively throbbing at the thought of this failing so codermemes get exiled to the scorched earth
I still really don't get this attitude a lot of the (more vocal) people have.
Why do you want the people who make the content+fixes+improvements to go away? You will be left stagnant.

My guess is you don't actually want this, you just enjoy threatening (even though you have no real ability to change things) it to try and get your way.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 11:46 am
by Reece
Remie Richards wrote:
Reece wrote: I mean don't get me wrong I fucking despise lavaland and this is just going to be that but with bits tacked on, and I am positively throbbing at the thought of this failing so codermemes get exiled to the scorched earth
I still really don't get this attitude a lot of the (more vocal) people have.
Why do you want the people who make the content+fixes+improvements to go away? You will be left stagnant.

My guess is you don't actually want this, you just enjoy threatening (even though you have no real ability to change things) it to try and get your way.
I...don't want them to go away? I want the codermemes tk go away. You know the 'fuck the players, do it anyway' meme. I quite like most of TG's coders.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 11:58 am
by Remie Richards
Oh jeez, my bad, usually when somebody smashes "PERSON DESCRIPTOR" + "meme" they're referring to the person in a negative light.
So instead of reading "codermemes" as in "memes about coders" I read it as "wow fuck those codermeme people" (you know, like "memeball" for goofball)

My bad.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 12:01 pm
by Reece
Remie Richards wrote:Oh jeez, my bad, usually when somebody smashes "PERSON DESCRIPTOR" + "meme" they're referring to the person in a negative light.
So instead of reading "codermemes" as in "memes about coders" I read it as "wow fuck those codermeme people" (you know, like "memeball" for goofball)

My bad.
Nah. It'smine,my space key on my phones keyboard doesn't always register.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 12:02 pm
by Remie Richards
Reece wrote: Nah. It'smine,my space key on my phones keyboard doesn't always register.
Reece wrote: It'smine ... space key ... doesn't always register.
Reece wrote: It'smine
Oh the irony.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 12:47 pm
by captain sawrge
>I hate one of the most popular pieces of content in the game and won't say why. Hope you all fail!

What actually even is the purpose
Do any of you actually like the game at all

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:12 pm
by Reece
captain sawrge wrote:>I hate one of the most popular pieces of content in the game and won't say why. Hope you all fail!

What actually even is the purpose
Do any of you actually like the game at all
Is it the most popular? How did you work that out?

Also hate ishyperbole on my part. I hate lavaland as much as I can hate something that exists on a 2D speaceman game, which works out as I used to play mining and now vaguely irefer the old mining to new mining,but accept that it brings in waaay more ore than old miners ever did and that some people actually like fighting the dull mobs and weird bosses for phat lewt.

In all srs bsness honestly, my 'dislike' of this stretches about as far as me just spending a bit less time on it, or avoiding mob fighting roles. Which is hardly that dramatic. I don't pay for the game and I haven't got aroumd to actually coding wgmhat I say I will.

Even If I hate it I'll still stay because the other codebases lag is painful.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:17 pm
by Wyzack
Job selection rates show that miner has been far and away the most popular job since lavaland's inception

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:34 pm
by XDTM
For those saying that the gateway will be the only objective, that's like saying that calling the shuttle is the crew's main goal in current SS13

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 1:38 pm
by Remie Richards
XDTM wrote:For those saying that the gateway will be the only objective, that's like saying that calling the shuttle is the crew's main goal in current SS13
To be fair, these aren't comparable.
The context is different, when you're on the station, things aren't shit by default, so you only call when it gets shit (Antags murdering everyone, broken station, etc.)
In a "crash landing" context, things are (ICly) -shit- by default, activating the gateway is the "way out of the shit", so given that it's A. already shit and B. prone to get worse as time goes on, there's more emphasis on getting out of it.

Atleast, that's what I believe they're getting at?

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:09 pm
by PKPenguin321
Make it a map poop holes

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:37 pm
by onleavedontatme
Luke Cox wrote:
Kor wrote:
with a fixed objective
No matter how many times you say this it won't make any more sense or be any more true.
In order to end the round, the crew must power a gateway and defend against a wave of mobs while it activates. Am I correct?
I have already answered this exact question from you several times. I know you're having more fun fighting the power and saving /tg/ than having an actual discussion though.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:38 pm
by onleavedontatme
Reece wrote:grr I hate people who make the game I play I hope they all fail and get thrown out
Y-you too

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 2:40 pm
by Reece
Kor wrote:
Reece wrote:grr I hate people who make the game I play I hope they all fail and get thrown out
Y-you too
Not the people Kor, just the mindset. I actually love the sprites and dedication to Lavaland...I just hate lavaland. Same thing so far with this. Maybe it won't give me AID's, maybe it will.only time will tell.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 3:39 pm
by Wyzack
>tfw you are unironically tired of reading LukeCox platitudes for the billionth time and will not be checking back in this thread

HG WHY DID YOU LEAVE US

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 3:56 pm
by TheColdTurtle
Rip wyzack, gone crazy from the posts

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:00 pm
by confused rock
When you read a giant circlejerk discussion that you havent glanced at in a hundred posts do you wipe front to back or back to front

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:01 pm
by Reece
Who wipes?

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:05 pm
by Wyzack
confused rock wrote:When you read a giant circlejerk discussion that you havent glanced at in a hundred posts do you wipe front to back or back to front
>thread full of autistic arguing over non issues and Luke Cox asking the same shit over and over and over and over
>circlejerk

Rock please

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:08 pm
by Remie Richards
who you calling autistic? pintsize.

Re: Implementation (Now with 100% more democracy)

Posted: Thu Mar 23, 2017 4:23 pm
by confused rock
Slow down guys it doesnt even exist yet

Re: Containment Thread

Posted: Thu Mar 23, 2017 6:59 pm
by PKPenguin321
>tfw people hate coxs wild ride when it's popular but not when he does it to me in the peacekeeper borgs thread

Re: Containment Thread

Posted: Thu Mar 23, 2017 8:01 pm
by Luke Cox
Kor wrote:
Luke Cox wrote:
Kor wrote:
with a fixed objective
No matter how many times you say this it won't make any more sense or be any more true.
In order to end the round, the crew must power a gateway and defend against a wave of mobs while it activates. Am I correct?
I have already answered this exact question from you several times. I know you're having more fun fighting the power and saving /tg/ than having an actual discussion though.
All you need to do is answer "yes" or "no". From what I understand, and based on what you have said, this is the case. The crew must actively work towards something in order to end the round. Am I wrong?
PKPenguin321 wrote:>tfw people hate coxs wild ride when it's popular but not when he does it to me in the peacekeeper borgs thread
And did silicons take over the station when Peacekeepers got made?

Re: Cox containment center

Posted: Thu Mar 23, 2017 8:07 pm
by kevinz000
If I had my way but oranges debolaed them.

Re: Cox containment center

Posted: Thu Mar 23, 2017 8:29 pm
by Luke Cox
kevinz000 wrote:If I had my way but oranges debolaed them.
I know, fucking anti-silicon cuck :^)

Back to the topic at hand though. If it is indeed true that the crew must actively perform a task or series of tasks in order to end the round (activating the gateway and fending off monsters), then that significantly changes the flow of the round. Currently, no action needs to be taken to end the round other than someone pushing a button. Also, as PK said, there is the potential for that kind of structure to railroad rounds onto a single path. The reason I keep going on and on about this is because Kor won't just admit that he wants to change the core of the game. He just keeps going "nuh uh" every time someone criticizes him. If Kor would just be honest about what he wants to do, I wouldn't be nearly as irritated about this as I am. I'd still disagree, but I'd respect his position a lot more.

Re: Containment Thread

Posted: Thu Mar 23, 2017 8:38 pm
by onleavedontatme
I've spent 12 pages humouring the same questions over and over and over now and you've in aggregate called me a lazy lying nigger who wants to secretly destroy SS13 while repeating the same questions, so yes it's easier to just say "nope wrong" at this point rather than waste my time retyping the same responses.

Re: Containment Thread

Posted: Thu Mar 23, 2017 8:47 pm
by Atlanta-Ned
Kor wrote:I've spent 12 pages humouring the same questions over and over and over now and you've in aggregate called me of being a lazy lying nigger who wants to secretly destroy SS13 while repeating the same questions, so yes it's easier to just say "nope wrong" at this point rather than waste my time retyping the same responses.
what did he mean by this

Re: Containment Thread

Posted: Thu Mar 23, 2017 10:26 pm
by TheColdTurtle
Kor wrote:I've spent 12 pages humouring the same questions over and over and over now and you've in aggregate called me of being a lazy lying nigger who wants to secretly destroy SS13 while repeating the same questions, so yes it's easier to just say "nope wrong" at this point rather than waste my time retyping the same responses.
Is he /ourguy/?

Re: Containment Thread

Posted: Fri Mar 24, 2017 12:05 am
by Incomptinence
Having everything for a station and a planet mode in code together sounds like bloat to download size to me me. There is no antagonistic split, both are open and they share coders. Where it matters you should be able to port shit near effortlessly.

Re: Containment Thread

Posted: Fri Mar 24, 2017 12:25 am
by Luke Cox
Kor wrote:I've spent 12 pages humouring the same questions over and over and over now and you've in aggregate called me a lazy lying nigger who wants to secretly destroy SS13 while repeating the same questions, so yes it's easier to just say "nope wrong" at this point rather than waste my time retyping the same responses.
I'm asking you a simple yes or no question that you've dodged every time. If you just answered the damn question I wouldn't keep asking. I think this project is wildly unrealistic, changes the core game in a way that the playerbase will not receive well, and you seem more interested in dodging criticism rather than addressing it yet. You aren't just saying "wrong" to me either, you've done the same thing to other people who have criticized your idea. If you think that means I'm calling you a "lazy lying nigger" then that's your problem. Personally, I think you're emotionally invested in an ambitious project and are taking criticism as personal insults, but that's just my impression.


So I'll ask one more, and all I want is a "yes" or "no" answer: Is it true that the crew must actively complete a series of tasks (powering the gateway and defending it) in order to successfully end the round? "Yes" or "no" is all I want. You can even do y or n if you really don't want to humor me.

Re: Containment Thread

Posted: Fri Mar 24, 2017 12:32 am
by captain sawrge
Luke Cox wrote:
Kor wrote:I've spent 12 pages humouring the same questions over and over and over now and you've in aggregate called me a lazy lying nigger who wants to secretly destroy SS13 while repeating the same questions, so yes it's easier to just say "nope wrong" at this point rather than waste my time retyping the same responses.
I'm asking you a simple yes or no question that you've dodged every time. If you just answered the damn question I wouldn't keep asking. I think this project is wildly unrealistic, changes the core game in a way that the playerbase will not receive well, and you seem more interested in dodging criticism rather than addressing it yet. You aren't just saying "wrong" to me either, you've done the same thing to other people who have criticized your idea. If you think that means I'm calling you a "lazy lying nigger" then that's your problem. Personally, I think you're emotionally invested in an ambitious project and are taking criticism as personal insults, but that's just my impression.


So I'll ask one more, and all I want is a "yes" or "no" answer: Is it true that the crew must actively complete a series of tasks (powering the gateway and defending it) in order to successfully end the round? "Yes" or "no" is all I want. You can even do y or n if you really don't want to humor me.
Kor wrote: -The crew has no means of calling an escape shuttle. They either activate their gateway (by powering it up) or they have to accept defeat and detonate the nuke.
Kor wrote:-The gate power on sequence would be the finale replacing the shuttle, with a final wave of monsters sent to overrun the base as people escape to centcomm. A cooldown between each person escaping could add some tension and infighting and drag it out a bit.
from the design doc OP

Re: Containment Thread

Posted: Fri Mar 24, 2017 12:46 am
by onleavedontatme
https://tgstation13.org/phpBB/viewtopic ... 05#p266575

https://tgstation13.org/phpBB/viewtopic ... ns#p267394

https://tgstation13.org/phpBB/viewtopic ... ns#p267985

https://tgstation13.org/phpBB/viewtopic ... ns#p266653

https://tgstation13.org/phpBB/viewtopic ... 50#p267124

https://tgstation13.org/phpBB/viewtopic ... 50#p267145

Here I found some posts where I said there'd be other ways to end the round (including the very first one!) is this enough for you yet. I'm giving you an immense benefit of the doubt by assuming you're simply not reading my posts rather than illiterate but I'm just going to start deleting your posts at some point because it's becoming harder and harder to believe you aren't just trolling me for giggles.