XCOM2 - More like SyndiCOM
- capi duffman
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XCOM2 - More like SyndiCOM
http://www.adventfuture.org/
As it turns out, commander was a condom, the xenos took over, and now XCOM goes like some good deathsquad cleaning house of taint.
This may be an interesting E3, I'm looking forward to this game. Also PC exclusive, because master race and mod tools.
http://www.ufopaedia.org/index.php?title=XCOM2
To note:
-Snakemen
-Sectoid Hybrids
-Race traitors as shitcurity
-Possibly the avenger as a base (please no, I'd rather have multiple bases with base defense)
-Melee weapons
-timed missions everywhere.
-timed campaign
As it turns out, commander was a condom, the xenos took over, and now XCOM goes like some good deathsquad cleaning house of taint.
This may be an interesting E3, I'm looking forward to this game. Also PC exclusive, because master race and mod tools.
http://www.ufopaedia.org/index.php?title=XCOM2
To note:
-Snakemen
-Sectoid Hybrids
-Race traitors as shitcurity
-Possibly the avenger as a base (please no, I'd rather have multiple bases with base defense)
-Melee weapons
-timed missions everywhere.
-timed campaign
Last edited by capi duffman on Sat Jan 09, 2016 12:31 am, edited 2 times in total.
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Re: XCOM2 - deathsquid's turn
it's just a cutscene, they didn't show anything relevant
and it's firaxis so you know it's gonna be shit
and it's firaxis so you know it's gonna be shit
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Re: XCOM2 - deathsquid's turn
I think it's implied that killing off the Ethereals left/will leave a massive power vaccuum in the alien worlds, plus humanity suddenly gaining a psychic presence or something probably alerted any other more experienced psychic aliens to their presence which let them take over earth
I'm 80% pulling this from my butt like some sort of clown handkerchief trick but I could be right and that's what matters
I'm 80% pulling this from my butt like some sort of clown handkerchief trick but I could be right and that's what matters
Spoiler:
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Re: XCOM2 - deathsquid's turn
The only in game image, at least showing the UI, that I can find thus far.
Overall I like the idea being presented of putting XCOM on the backfoot as the invader, in a sense.
E: Also
Also XCOM EU/EW are very well made games, and Firaxis tends to make good games. The biggest complaint I have against them is that their games usually take until all the DLC is made and released until their games become great (see Civ 5)
Spoiler:
E: Also
Apparently we're going to get a lot more info on the game some time later today.mosquitoman wrote:it's just a cutscene, they didn't show anything relevant
and it's firaxis so you know it's gonna be shit
Also XCOM EU/EW are very well made games, and Firaxis tends to make good games. The biggest complaint I have against them is that their games usually take until all the DLC is made and released until their games become great (see Civ 5)
- XSI
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Re: XCOM2 - deathsquid's turn
I'm both surprised and disappointed in the internet that the snake alien doesn't have R34 yet.
But then there's plenty of naga porn out there anyway
That said, looks like it will be an alright game with probably a lot of polish. And that's about it.
Did hear they were going to make it way easier to mod, so maybe there's some good mods in the future for it
But then there's plenty of naga porn out there anyway
That said, looks like it will be an alright game with probably a lot of polish. And that's about it.
Did hear they were going to make it way easier to mod, so maybe there's some good mods in the future for it
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Re: XCOM2 - deathsquid's turn
Maps are now procedural again...XSI wrote:I'm both surprised and disappointed in the internet that the snake alien doesn't have R34 yet.
But then there's plenty of naga porn out there anyway
That said, looks like it will be an alright game with probably a lot of polish. And that's about it.
Did hear they were going to make it way easier to mod, so maybe there's some good mods in the future for it
Steamworkshop Support too. It will even support custom aliens apparently.
The canon ending is that the Ethereals won. The earths governments signed a treat of unconditional surrender.Maccus wrote:I think it's implied that killing off the Ethereals left/will leave a massive power vaccuum in the alien worlds, plus humanity suddenly gaining a psychic presence or something probably alerted any other more experienced psychic aliens to their presence which let them take over earth
I'm 80% pulling this from my butt like some sort of clown handkerchief trick but I could be right and that's what matters
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- Steelpoint
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Re: XCOM2 - deathsquid's turn
Right now we don't exactly know how the original game (XCOM EU) canonically ends. While its established that Earth surrendered to the Aliens we don't know if this is due to the XCOM project failing to stop the invasion, or if XCOM did manage to destroy the Temple Ship which only served to either...
A): Cause the remaining Aliens to abandon any pretence of 'testing' humanity and they simply go nuts and fully invade Earth.
B): This 'greater threat' the Etheral's talk about proceed to catch up and conquer Earth.
A): Cause the remaining Aliens to abandon any pretence of 'testing' humanity and they simply go nuts and fully invade Earth.
B): This 'greater threat' the Etheral's talk about proceed to catch up and conquer Earth.
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Re: XCOM2 - deathsquid's turn
Promotional screenshots show images of glorious four armed leaders.Steelpoint wrote:Right now we don't exactly know how the original game (XCOM EU) canonically ends. While its established that Earth surrendered to the Aliens we don't know if this is due to the XCOM project failing to stop the invasion, or if XCOM did manage to destroy the Temple Ship which only served to either...
A): Cause the remaining Aliens to abandon any pretence of 'testing' humanity and they simply go nuts and fully invade Earth.
B): This 'greater threat' the Etheral's talk about proceed to catch up and conquer Earth.
Ethereals won brah

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Re: XCOM2 - deathsquid's turn
Except you'll see that I actually do agree with that assessment but I contest exactly how the Etherals won.
- Anonmare
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Re: XCOM2 - deathsquid's turn
Without more info, it's mere speculation one way or another whether how XCOM lost. I'm surprised to see people use what appear to be ballistic and melee weaponry in the trailer, though it might just be that plasma weapons are restricted to the military and aren't easy to get. Though to be honest, this doesn't look like usual Ethereal handiwork considering they used clone soldiers in the last game and I don't see why they would need to keep Humanity alive. Could be a different faction of Ethereals, maybe caused by what the volunteer did?
I do have a theory that we might have mixed race squads if hybrids or even outright defectors are a thing, might shake up dynamics a bit if you could have team members with different abilities and weaknesses.
At any rate, I hope it'll be good and introduce some new concepts to the game.
I do have a theory that we might have mixed race squads if hybrids or even outright defectors are a thing, might shake up dynamics a bit if you could have team members with different abilities and weaknesses.
At any rate, I hope it'll be good and introduce some new concepts to the game.
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Re: XCOM2 - deathsquid's turn
I like this. I'm Polish, I love doing partisans work, especially when it comes to nazis. Alien Nazis are ok too.
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Re: XCOM2 - deathsquid's turn
I just have a really bad feeling about this, despite or perhaps because of sexy scalies.
- cedarbridge
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Re: XCOM2 - deathsquid's turn
But Poland. You are the nazis.Kot wrote:I like this. I'm Polish, I love doing partisans work, especially when it comes to nazis. Alien Nazis are ok too.
- Balut
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Re: XCOM2 - deathsquid's turn
So I might've not liked what they did with Chryssalids, but fuck, these Snakemen look baller as shit.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
Spoiler:
- XSI
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- DemonFiren
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Re: XCOM2 - deathsquid's turn
As of nineteen hours ago, the first new snakeman pic has appeared on Paheal, under the X-COM tag. Four in total, now.
- Ricotez
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Re: XCOM2 - deathsquid's turn
thank you for keeping us up to date about alien pussy
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- DemonFiren
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Re: XCOM2 - deathsquid's turn
Actually, more reptits than alien pussy, but we're getting there. Slowly.
- XSI
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Re: XCOM2 - deathsquid's turn
Every time
Slower than usual, but it happens every time
Slower than usual, but it happens every time
- capi duffman
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Re: XCOM2 - deathsquid's turn
Xeno-loving scum. When she uses you to implant her eggs, I'll be sure to execute you first.
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Re: XCOM2 - deathsquid's turn
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Re: XCOM2 - deathsquid's turn
Gas all xenos. Gas all race traitors. Gas all xeno race traitors, even if that means they are betraying the xeno race. Scale suckers, suck on my S.H.I.V.
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Re: XCOM2 - deathsquid's turn
Just in case some people didn't get the memo, this is what happens if you dick around in XCOM:EU/EW and lose. This is why no laser/plasma. Because you couldn't/didn't. TL;DR Red Alert continuity
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Re: XCOM2 - deathsquid's turn
Most likely scenarios I can think off as to why the Aliens won.
1:) The game simply assumes XCOM was unable to fare well in the first few months of the invasion and the Aliens steamrolled over Earth.
2:) XCOM conducted limited research into Laser weapons before they lost the war.
3:) XCOM won the war, but the volunteer on-board the Temple Ship was either sent back in time or had his memories sent back in time and was found by the invading Aliens in the early months of the invasion. Armed with the knowledge that Humanity is the 'species' they are looking for they drop the pretense of testing Earth and invade it out right.
1:) The game simply assumes XCOM was unable to fare well in the first few months of the invasion and the Aliens steamrolled over Earth.
2:) XCOM conducted limited research into Laser weapons before they lost the war.
3:) XCOM won the war, but the volunteer on-board the Temple Ship was either sent back in time or had his memories sent back in time and was found by the invading Aliens in the early months of the invasion. Armed with the knowledge that Humanity is the 'species' they are looking for they drop the pretense of testing Earth and invade it out right.
- tedward1337
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Re: XCOM2 - deathsquid's turn
PORN
WHEN
WHEN
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- DemonFiren
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Re: XCOM2 - deathsquid's turn
Tedward, you are way, way, late. Read up a bit.
- Ricotez
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Re: XCOM2 - deathsquid's turn
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- tedward1337
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Re: XCOM2 - deathsquid's turn
:^)
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Re: XCOM2 - deathsquid's turn
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Re: XCOM2 - deathsquid's turn
It was from the old Dwarf Fortress thread before the rollback. It made me laugh like an idiot so I screencapped it.
Spoiler:
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Re: XCOM2 - deathsquid's turn
I thought initially that maybe the doom tracker bad ending was cannon, but I know the volunteer will show back up in this game so scratch that
Anyways, I'm excited.
Anyways, I'm excited.
plplplplp WOOOOooo hahahhaha
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Re: XCOM2 - deathsquid's turn
AyyEndgamerAzari wrote:It was from the old Dwarf Fortress thread before the rollback. It made me laugh like an idiot so I screencapped it.

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Re: XCOM2 - deathsquid's turn
You know, I like to think that it's going to be more along the lines of XCOM won, but the Ethereals called their home buddies about the time they figured humans would be the ones to beat them, probably just after they captured the Gollop device and killed their first Ethereal. About this time, I usually get to it 3-4 months in. That is to say, 3-4 months past March, so June. From June, to the end of the year, we have the rest of the capacity of the same race that brought the Temple Ship into the Earth's atmosphere out of seemingly nowhere, coming to Earth, fully expecting their eternal search for the perfect fighter and psionic to be ripe for harvesting, right?
Wrong.
They meet an unaffected race, likely beginning to distribute the information and apply it to themselves as a race. So, we have the rest of the alien forces there to take over, how do they do it? The Ethereal Device. When the Volunteer first touched it, they ascended to a state of mind and being similar to that of the Ethereals: not only seeing flashes and glimpses into the alien world, but getting the ability to use the Rift for the last mission. By the end, they interact with the Temple Ethereal device, and they seem to have a flash of realization about what the ship would do to the Earth, then fly that fucker the way it came in to save everything. All of this, likely ported over to the group steaming full sail to come and get them under their command. However; a single being was able to equate to the power of the Uber, and is now tied to their conscience.
XCOM won; the rest of them showed up. Mind control, and control over the single most powerful psionic human, would likely be enough to garter capital and people to begin the ADVENT company and easily 'take over' anyone who'd oppose them. ADVENT and the aliens solidified their control, more so that the aliens were subverting everyone and pointing them towards this seemingly inconspicuous company, probably touting stolen gene mods to humans to boast the elimination of old age and sickness, entire towns with the utopian society. How many people flock to that? At what point do the aliens step out and claim final victory publicly? At that point, how many governments of the Council are in their pocket?
I don't want to say I have all the answers, but I don't want to let the only answer be one that is defaulted to because of slightly convoluted timelines or details we'll never know even when the games come out.
I need to get a better hobby.
Wrong.
They meet an unaffected race, likely beginning to distribute the information and apply it to themselves as a race. So, we have the rest of the alien forces there to take over, how do they do it? The Ethereal Device. When the Volunteer first touched it, they ascended to a state of mind and being similar to that of the Ethereals: not only seeing flashes and glimpses into the alien world, but getting the ability to use the Rift for the last mission. By the end, they interact with the Temple Ethereal device, and they seem to have a flash of realization about what the ship would do to the Earth, then fly that fucker the way it came in to save everything. All of this, likely ported over to the group steaming full sail to come and get them under their command. However; a single being was able to equate to the power of the Uber, and is now tied to their conscience.
XCOM won; the rest of them showed up. Mind control, and control over the single most powerful psionic human, would likely be enough to garter capital and people to begin the ADVENT company and easily 'take over' anyone who'd oppose them. ADVENT and the aliens solidified their control, more so that the aliens were subverting everyone and pointing them towards this seemingly inconspicuous company, probably touting stolen gene mods to humans to boast the elimination of old age and sickness, entire towns with the utopian society. How many people flock to that? At what point do the aliens step out and claim final victory publicly? At that point, how many governments of the Council are in their pocket?
I don't want to say I have all the answers, but I don't want to let the only answer be one that is defaulted to because of slightly convoluted timelines or details we'll never know even when the games come out.
I need to get a better hobby.
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Re: XCOM2 - deathsquid's turn
http://www.ign.com/articles/2015/06/02/ ... -overlords
Jake Solomon:“When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that’s where they’re promised an easy life, a secure life free of disease.“
So here, you don't beat the aliens, they steamroll you. On another note, The classes are now Ranger (Assault), Sharpshooter (Sniper), Grenadier (Heavy), Specialist (Support), and a fifth mystery class. Much hype. Very excite.
Jake Solomon:“When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that’s where they’re promised an easy life, a secure life free of disease.“
So here, you don't beat the aliens, they steamroll you. On another note, The classes are now Ranger (Assault), Sharpshooter (Sniper), Grenadier (Heavy), Specialist (Support), and a fifth mystery class. Much hype. Very excite.
- DemonFiren
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Re: XCOM2 - deathsquid's turn
So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.
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Re: XCOM2 - deathsquid's turn
Possibly a stealth class of some sort. This is 20 years ahead in the timeline, so that wouldn't be entirely out of the question. I'm kinda interested to see what they do with the partisan resistance theme they're working on.DemonFiren wrote:So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.
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Re: XCOM2 - deathsquid's turn
If the mystery class is a suicide bomber I'm buying this
- DemonFiren
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Re: XCOM2 - deathsquid's turn
I think stealth is gonna be given to either the sniper or assault.cedarbridge wrote:Possibly a stealth class of some sort. This is 20 years ahead in the timeline, so that wouldn't be entirely out of the question. I'm kinda interested to see what they do with the partisan resistance theme they're working on.DemonFiren wrote:So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.
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Re: XCOM2 - deathsquid's turn
Necroing the thread because youtubers and shit got their early access copies.
Almost every god damn normal mission is on a timer.
MELD was one thing, because it was basically optional, but requiring it is shit tier
Almost every god damn normal mission is on a timer.
MELD was one thing, because it was basically optional, but requiring it is shit tier
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Re: XCOM2 - deathsquid's turn
Ehh it's a different kind of game really. Xcom 1 heavily rewarded you for going slow and dealing with enemies that way, but Xcom 2 rewards you for rushing through and going fast so the change of pace with Meld in Enemy Within was very jarring.
Spoiler:
Re: XCOM2 - deathsquid's turn
So what you saying is that its even more dumbed down and cut down for the instant gratification generation then xcom?
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Re: XCOM2 - deathsquid's turn
Well no because your soldiers are, from what I've seen, made of paper, even more so than other Xcom titles. You probably won't have a bunch of super soldiers who never die in this game like Xcom 1, but 1 or 2 at max with hte rest rotating out on death.
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Re: XCOM2 - deathsquid's turn
If I wanted timers I'd go play superior Invisible Inc.Takeguru wrote:Necroing the thread because youtubers and shit got their early access copies.
Almost every god damn normal mission is on a timer.
MELD was one thing, because it was basically optional, but requiring it is shit tier
- capi duffman
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Re: XCOM2 - deathsquid's turn
I have seen three different types of mission without timers.
One was about looting some cargo, another to take down a statue, and another to loot a macguffing, also, I know there is an assassination mission (but I couldn't see it in play, so I don't know if there is a timer)
There are two mission types with timer, one to acquire intel, and another to destroy an antenna or something.
Also, yesterday I saw Beaglerush get his ass kicked playing legend with a modified .ini
The pectoids pretty much wrecked him, and he had to restart over and over.
One was about looting some cargo, another to take down a statue, and another to loot a macguffing, also, I know there is an assassination mission (but I couldn't see it in play, so I don't know if there is a timer)
There are two mission types with timer, one to acquire intel, and another to destroy an antenna or something.
Also, yesterday I saw Beaglerush get his ass kicked playing legend with a modified .ini
The pectoids pretty much wrecked him, and he had to restart over and over.
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Re: XCOM2 - deathsquid's turn
So... We became the Syndicate?capi duffman wrote: One was about looting some cargo, another to take down a statue, and another to loot a macguffing, also, I know there is an assassination mission (but I couldn't see it in play, so I don't know if there is a timer)
There are two mission types with timer, one to acquire intel, and another to destroy an antenna or something.
I play:
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SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
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Re: XCOM2 - deathsquid's turn
Why not just play Xenonauts?
It's closer to actually being X-com than any 'Xcom' game gets
It's closer to actually being X-com than any 'Xcom' game gets
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Re: XCOM2 - deathsquid's turn
Graphics are kinda bad. The game also gets really samey really quickly so you get bored fast.
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