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Disassembling an R-window only requires you to screwdrive it off the floor.Little things you learned that are game changing
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Little things you learned that are game changing
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Killerz104
- Joined: Fri Apr 18, 2014 3:33 pm
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Little things you learned that are game changing
fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
This is a bug and hasn't always been the case.Pandarsenic wrote:Disassembling an R-window only requires you to screwdrive it off the floor.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: Little things you learned that are game changing
wgw is /tg/station's lorem ipsumpaprika wrote:fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Little things you learned that are game changing
Lube ipsum cherry sit ametJeb wrote:wgw is /tg/station's lorem ipsumpaprika wrote:fuck when will people stop testing word limits for the various text inputs in ss13 with wgw
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Little things you learned that are game changing
The sleepers in medbay will show any reagent in the patients body, not just the chemicals you can inject them with. A surprising amount of people don't know this.
Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body.
You can "defuse" ticking syndicate bombs by blowing them up with smaller bombs. Minibombs are the best method to do this.
Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body.
You can "defuse" ticking syndicate bombs by blowing them up with smaller bombs. Minibombs are the best method to do this.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Little things you learned that are game changing
Huh, that's actually kind of handy.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Mono
- Joined: Fri May 09, 2014 9:55 pm
- Byond Username: Mon0
Re: Little things you learned that are game changing
The chaplain is your best friend in a blob round. If his bible isn't dispensing brain damage then he can easily heal people out of crit and back to damn near full health with a couple good whacks.
Spoiler:
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Little things you learned that are game changing
Chaplains can't cause brain damage if you're wearing a helmet.
Cardborg hats count as helmets.
INFINITE HEALING
Cardborg hats count as helmets.
INFINITE HEALING
i dont even know what the context for my signature was
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Little things you learned that are game changing
Any headgear removes the drainbamage from the bible, including papers. A proactive chaplain with a MEDHUD and a bible full of papers can heal infinitely at no cost.
Spoiler:
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Little things you learned that are game changing
Apparently cardboard helmets block facehuggers.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Little things you learned that are game changing
Don't spread false information please.ShadowDimentio wrote:Any headgear removes the drainbamage from the bible, including papers. A proactive chaplain with a MEDHUD and a bible full of papers can heal infinitely at no cost.
Code: Select all
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Re: Little things you learned that are game changing
any headgear prevents getting knocked unconscious though doesnt it
or did they change that
or did they change that
you're gonna carry that weight
- WeeYakk
- Joined: Fri Apr 18, 2014 2:33 am
- Byond Username: Yakk
Re: Little things you learned that are game changing
The bars of soap are the best cleaning implement on the station. They do not run out of ammo like spray bottles do. They do not have a delay before the cleaning is applied like mops do. They can get those hard to reach places (like that vomit under the surgery table) that cleaning grenades can't. You can run down a hallway and just spam clicks at the tile in front of you to clean an entire hall in under five seconds.
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Little things you learned that are game changing
and they can clean dirt now too, which they used to not be able to, which was their one drawback
soap masterrace
soap masterrace
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Little things you learned that are game changing
And on top of it all it's still an excellent slipper. It's totally versatile.miggles wrote:and they can clean dirt now too, which they used to not be able to, which was their one drawback
soap masterrace
I recently learned that you can move all the equipment in xenobio so you barely have to leave the slime pens to process monkeys and dead goo. That was such a timesaver. I was running the whole way back every time.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Little things you learned that are game changing
The staff of change works on AIs.
-
- Joined: Sat Apr 19, 2014 2:45 pm
- Byond Username: Perakp
Re: Little things you learned that are game changing
Today I learned the origin of the lobby title theme.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Little things you learned that are game changing
As space ninja you should go straight to R&D and print four super-capacity cells.
Click one on your ninja suit for 200% power, then carry one and pocket the other two. Activate them in your hand to go backto full charge in a few seconds. Return to R&D when you need to recharge.
Click one on your ninja suit for 200% power, then carry one and pocket the other two. Activate them in your hand to go backto full charge in a few seconds. Return to R&D when you need to recharge.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Little things you learned that are game changing
Or if RnD is useless and you want immedient access to more power, stop by Tech Storage or Engineering and nab the High Capacity Power Cells. Increases your power to 150 from 100 and you can fill your backpack full of them.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Little things you learned that are game changing
As I learned being a ninja tasked with killing a comdom captain by PI, infinite capacity power cells aren't actually infinite for ninjas. They're just 40k cells.
I blame spaghetti code.
I blame spaghetti code.
i dont even know what the context for my signature was
- NikNakFlak
- In-Game Admin
- Joined: Thu Apr 17, 2014 5:08 pm
- Byond Username: NikNakflak
Re: Little things you learned that are game changing
Thats because they are coded in a way that's not infinite charge capacity, but never looses a charge (normally anyway).
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Little things you learned that are game changing
There is a flag called INFINITE, which just means it's a very, very big number (also you got fun things that do nothing meaningful like SPEED_OF_LIGHT and even a e=mc2 proc)
The inf capacity cell doesn't use that. It just never goes down, but I suspect the ninja suit doesn't actually 'use' the cell, just set it's max charge variable to match it.
The inf capacity cell doesn't use that. It just never goes down, but I suspect the ninja suit doesn't actually 'use' the cell, just set it's max charge variable to match it.
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- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- Cavoglave
- Joined: Sun Apr 20, 2014 12:39 pm
- Byond Username: Cavoglave
Re: Little things you learned that are game changing
If you're an assistant or any other non-engineer that has insulated gloves, it's a good idea to keep them in your pocket until you actually need to use them.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Little things you learned that are game changing
That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.
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- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- Cavoglave
- Joined: Sun Apr 20, 2014 12:39 pm
- Byond Username: Cavoglave
Re: Little things you learned that are game changing
It's at least consistent with the mentality that security officers are bigoted and that other assistants would do anything they can to take them from you.Neerti wrote:That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Little things you learned that are game changing
When the fuck is that limited ammo soap nerf coming through already
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Little things you learned that are game changing
They search pockets anyways so... you're kinda boned one way or the other.
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- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Little things you learned that are game changing
Here's what you do.Cavoglave wrote:If you're an assistant or any other non-engineer that has insulated gloves, it's a good idea to keep them in your pocket until you actually need to use them.
DYE YOUR GLOVES
I haven't logged into SS13 in at least a year.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Little things you learned that are game changing
I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack.
Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way.
Eventually someone calls me out by my black hair, so I can shave it off.
I love the chase.
Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way.
Eventually someone calls me out by my black hair, so I can shave it off.
I love the chase.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Little things you learned that are game changing
Whenever I go on a crime spree, I like to use dyed gloves and make a huge mess of whatever I break into - Throw shit everywhere, pry up half the floor tiles and throw them onto desk or the non-pried floor. Take all the paper out of the paper box, throw everything in the lockers everywhere, displace every item, move the chair if it's a rolly one. I'd take a shit on the floor if I could. Gotta get those unique glove fibers all over everything, maybe even leave a stamped paper as a calling card.Stickymayhem wrote:I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack.
Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way.
Eventually someone calls me out by my black hair, so I can shave it off.
I love the chase.
Hah hah! You have been thieved by the PURPLE GLOVED BANDIT!
I haven't logged into SS13 in at least a year.
- Jam
- Joined: Tue Apr 22, 2014 4:19 am
Re: Little things you learned that are game changing
The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.
When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.
As AI, it is not your job to catch all the traitors.
When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.
As AI, it is not your job to catch all the traitors.
Spoiler:
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Little things you learned that are game changing
Minebots are great at distracting targets. You just walk near and bash them with your drill (targets, not bots). They can take quite a beating, but goliaths can take them down pretty quickly if you're not quick enough.
Plus they collect all the crap gibtonite left.
Plus they collect all the crap gibtonite left.
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Little things you learned that are game changing
it only holds 5 reagents and i think may be bugged, so it's not that usefulJam wrote:The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- Comrade Leo
- Joined: Fri Apr 18, 2014 12:56 pm
- Byond Username: ComradeLeo
Re: Little things you learned that are game changing
If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Re: Little things you learned that are game changing
you can actually manufacture xeno babby antibodiesComrade Leo wrote:If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.
one round i had xeno babby antibodies for no reason and kept getting raped but nothing happenb
you're gonna carry that weight
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Little things you learned that are game changing
You can actually stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.
- Jam
- Joined: Tue Apr 22, 2014 4:19 am
Re: Little things you learned that are game changing
Finally remembered what it was.
Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected.
However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up.
Edit: Got the holodamage number wrong.
Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected.
However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up.
Edit: Got the holodamage number wrong.
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Re: Little things you learned that are game changing
if you handcuff someone in space, just dont fucking handcuff someone in spaceKraso wrote:You can actually stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.
dragging someone in space is broken, if they are handcuffed in space they are basically disabled forever
protip to EZ murder, stun people, handcuff then drag to space because you cant move in space while cuffed
you're gonna carry that weight
-
- In-Game Admin
- Joined: Thu May 01, 2014 3:25 pm
- Byond Username: FatalX1
Re: Little things you learned that are game changing
Don't knock disablers, in the right hands, they are quite powerful, but, a situational tool, I always like to keep one on me when I play security, they may need a few shots to down someone, but they carry a lot of shots, and the slowdown they cause can help chase a suspect downJam wrote:Finally remembered what it was.
Disablers are mostly terrible. They deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected.
However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up.
Edit: Got the holodamage number wrong.
I need to test at some point if they work against xenos however
Also, I'm pretty sure they ignore armor, which is quite nice
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Little things you learned that are game changing
Yeah - Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
I haven't logged into SS13 in at least a year.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Little things you learned that are game changing
Disablers were the suggested replacement for tasers as sec and I think since they're a sidegrade to tasers they should be more readily available. I wouldn't bat an eye if an assistant had a disabler for self defense because I know I could drop him with my taser if he tried to take on security with it.
Do the disabler 'lasers' go through windows and doors?
Do the disabler 'lasers' go through windows and doors?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Jam
- Joined: Tue Apr 22, 2014 4:19 am
Re: Little things you learned that are game changing
Unfortunately, no.paprika wrote:Do the disabler 'lasers' go through windows and doors?
Code: Select all
/obj/item/projectile/energy/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 34
damage_type = STAMINA
var/range = 7
Spoiler:
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Little things you learned that are game changing
Spoiler:
i dont even know what the context for my signature was
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Little things you learned that are game changing
The same thing a hologram e-sword does.Jam wrote:Unfortunately, no.paprika wrote:Do the disabler 'lasers' go through windows and doors?What does a disabler fire, anyways? A wave of radiation?Code: Select all
/obj/item/projectile/energy/disabler name = "disabler beam" icon_state = "omnilaser" damage = 34 damage_type = STAMINA var/range = 7
ExplosiveCrate wrote:Spoiler:
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Little things you learned that are game changing
As a borg, and presumably as an alien larva as well (haven't tested this) you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
Next time someone scores a petty victory like that, let them think they've won, then after they've left quickly release yourself!
Oh, and as roboticist, you can augment any body part with any cyborg body part. That means if you don't want to spend ridiculous amounts of metal on people, you can augment everything they've got with a stack of arms. They're also quicker to produce than torsos or heads, and the surplus can be used to make bots.
Next time someone scores a petty victory like that, let them think they've won, then after they've left quickly release yourself!
Oh, and as roboticist, you can augment any body part with any cyborg body part. That means if you don't want to spend ridiculous amounts of metal on people, you can augment everything they've got with a stack of arms. They're also quicker to produce than torsos or heads, and the surplus can be used to make bots.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Little things you learned that are game changing
I just woke up from a half-lucid dream that I was an admin, and I spawned a lot of xenos and took pictures of the secret hidden admin conspiracy forum. I think I might have a problem.
I haven't logged into SS13 in at least a year.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Little things you learned that are game changing
Me and you are going to be like jordie and anton, dream team duo of trialmins.
Or we can be bluespace and nerolat, with you being nerolat.
Or we can be bluespace and nerolat, with you being nerolat.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Kangaraptor
- Joined: Sat Apr 19, 2014 7:33 am
- Byond Username: Kangaraptor
- Location: dank memes
Re: Little things you learned that are game changing
the filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
Much fun was had that round.
Much fun was had that round.
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Little things you learned that are game changing
Showers (on cold) work just as well as cyro, aslong as you have the drugs in your system.
Doorbell systems are fun.
Doorbell systems are fun.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Little things you learned that are game changing
What's a doorbell system?AseaHeru wrote: Doorbell systems are fun.
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