Bottom post of the previous page:
There's more net fun from a scientist spending 30 minutes mixing chemicals than 10 minutes doing R&D, 5 minutes building the machine, ad 15 minutes mixing chemicals. Per round. So with just 6 rounds that's 1.5 hours of additional fun. Of course it's not really a fair comparison because someone else might do R&D instead, but that's not the point.OliveOil wrote:Why would you remove a chemist's ability to do something other than synthflesh patches and charcoal pills for 1h?
If scientists want a chem dispenser they can simply make it, it doesn't take long.
That's also under the assumption that sciency chemical mixing is going to be a) interesting in and of itself and b) more interesting than R&D and construction. The former isn't guaranteed by any stretch and the latter is not a safe assumption for the construction, but I highly doubt you'd find anyone defending R&D. It's all up to player preference at the end of the day but I think most people would find doing something more interesting than preparing to do it.