https://github.com/tgstation/tgstation/pull/91457
https://github.com/tgstation/tgstation/pull/91458
So Dear Mr.Melbert, decided to rework the external airlocks, and make them decompress, which is, not good idea at all.
Why? Easy.
Because you have to wait 1 fucking minute for the airlock to open and let you into space, now this wouldn't be an issue for normal space explorer, but what if you are an antag that tries to escape in space?
Here is what.
Windows! windows which from lasers are very but very easily pass right into your antag face while you wait for airlocks to open. Completely throwing off your round.
Then in his pr's he made a lot of points, why it's cool to have this pr, and I want to take a look at them too.
1-It stops the station from getting airlock hell
-Airlock hell is not happening just because of one spacemen decided to go into space real quick, in fact, you could always just go into space without airlocks even starting so called airlock hell.
2-It stops space wind from making entering the station a huge awkward
-yeah, well, this might be an issue, because the space just tends to suck you in, but again, it would be easily fixable if all station had shiftstart holofans, the small black vent ones.
3-It allows you to walk straight on/straight off docked shuttles
-Here i'm not sure what he talks about, in whole of my 2.5k playtime I don't remember having this issue, or even if i had, it did not bother me enough for me to remember.
4-It gives some protection to antags in space, but also gives protection to the crew from space antags.
-Yeah as i said earlier It is a fucking trap room for antags if there is someone with a laser near.
5-Adds potential for fun stuff like sabotaging external airlocks to fill with plasma
-Yeah, as if someone would ever do that for pretty much nothing since they will open in 1 minute and the guy could just heal himself.
Overall, Maybe in Manuel this type of change would be somehow bearable, In more fast paced Terry, this change is disaster.