When admins enforce RPR5 99% of the time it’s just the last sentence. This is pretty much just the no murderbone rule that you sometimes have to use to tell someone that they need to be antagonistic as an antagonist. Under RPR5 you are allowed to act without objectives if it’d make the game more interesting, but that doesn’t apply to when you have actual objectives. While the goal of antags on MRP is to make things more interesting, there is absolutely no obligation for antags to go about performing their objectives in an interesting way.The goal of antagonists on MRP is to create stories and make rounds interesting, for both antagonist players and crew-sided players alike. Antagonists are expected to put in at least some effort towards playing their designated role, though may break with it given sufficient in character reason. Some antagonists are restricted in the ways and quantities they may lend themselves to visiting death and destruction upon the crew.
Treating RPR5 as nothing more than the “no murderbone” rule is what I think has led to several of the problems involving antagonists over the years. It’s what killed the attempt to make changelings unrestricted and I’d argue it’s what’s currently to blame for all the heretic policying. When the murderbone aspect of the rule is all we care about it leads to situations where we see a player going about their objectives in an uninteresting way that’s pretty harmful to the round and just shrug our shoulders. What are we going to do, tell them not to follow their objectives? It’s not even about using lame methods repetitively so that we can apply RPR10, at a certain level of skill you don’t really need those to win.
With that all lot of the way, onto the actual policy suggestion. As an antagonist, your job is to make the round more interesting. There is no expectation to have a gimmick ready to go every round or to have a manifesto on hand to spout out the moment your motivations are called into question. All that is expected is that you add to the round in such a way that isn’t observed when you silently speedrun all your objectives. If such a request feels too draconian to you, you aren’t obligated to roll for antagonist.
This isn’t intended to cut down on the amount of death and destruction antagonists can cause, and I hope it even empowers you to cause more devastation by focusing more on the “make rounds more interesting” aspect of the rule than the “no murderbone”. My goal is to see the cackling mad scientists with death rays of the world feel secure in their ability to carve a hole through the station because everyone kept interrupting their monologue. I think stuff like that tends to have a much more positive influence on the round compared to someone rushing to a 30 minute ascension.