[MRP] Forget who killed you.

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MatrixOne
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[MRP] Forget who killed you.

Post by MatrixOne » #780236

Let's revisit this proposition: When you die, forget who killed you.

There has been the idea that roleplaying and gimmicks on MRP are punished, and that antagonists are rewarded for round removing the target because they'll be snitched on as soon as the person is revived. I've been in these situations a bunch, a few times I even hauled back a person I had to kill to med, but every time without fail the person immediately yelled my name on revival. They have no reason not to.

We've had this thread come up many times before, but I think it's a good time to revisit the issue because MRP is hitting some turbulence and it might encourage antags to RR people less and operate more openly with gimmicks rather than play to win if they're awarded more leeway to operate. It also helps detectives actually do some deduction rather than just asking the revived guy "so uh, who killed you?."

We already have a mechanic that forces you to forget the names of your revolution leaders on deconversion, so it's not like we don't use the idea already.

There's a meme going around that "nothing ever happens" on MRP, and Kryson addressed why in a great post on TGcord, so I'll quote some of what they said:
Kryson wrote:most antags choose to go super stealth, friendly or inactive.

The problem with this is that these are very low friction options that don't create meaningful work for the more mechanical jobs like sec, med, engi, botany etc.
So if we want to help with this, we should encourage antags to operate a bit more openly and be less scared. Knowing that the witness they took out can't snitch on them could be a great step in that direction.

I realize though that some people think there are issues with enforcement of rules on MRP right now, and while I don't think that's the case, I'm mentioning their argument because I see it a lot. The argument is that making this kind of change might be meaningless if mrp rules are already not being enforced, and it might add to an already large stack of rules that are hard to enforce. So it could be needlessly complicating by adding to rules that are already too much to handle. Myself, I think it's worth a try, but what do you think?
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dragomagol
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Re: [MRP] Forget who killed you.

Post by dragomagol » #780244

I think this is an interesting idea that's worth trying.

I know this is the policy board but I think a code solution (even just adding a new config) to inform players in chat that they should forget who killed them would be more effective at communicating this change than ruling here or in discord.

Or I guess a change in the MOTD
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Re: [MRP] Forget who killed you.

Post by warbluke » #780245

Is there sufficient admin staffing to support this?
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MGO
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Re: [MRP] Forget who killed you.

Post by MGO » #780246

I agree that adding this would make more risky antag gameing:tm: worthwhile. I've seen my fair share of revived people immediately spill the beans on who killed them or some other funny thing like immediately name-calling headrevs in a revolution. I believe that's fine in LRP but in MRP this would be a good boon to not take drastic measures to ensure your target doesn't expose your fake J's over the radio. Heretic already enforces this after a sacrifice so they don't immediately get focused by the AI and Security, so I don't believe enforcement of this new proposition is impossible or even hard to enact. I believe it will also help Traitors justify why they felt the need to take out several witnesses if they encounter a chain of them without going into boning territory.
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Re: [MRP] Forget who killed you.

Post by Ghostplayer » #780250

I like this because I don't like RR'ing witnesses to preserve myself. Less round removal of random people might make MRP feel slightly more MRP. Heretic sacrifice victims almost never break the "you forgot who sacrificed you" rule, so I think people will be capable of also forget who killed them
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Re: [MRP] Forget who killed you.

Post by RaveRadbury » #780252

I like the idea but I think that executing it via administration is a tall order. It's always seemed like something we should encourage in the community rather than enforce and punish for failing. It seems similar to antag ignorance which I've heard gets stale.

If people think that we can pull it off I'd be excited to see it happen.
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Re: [MRP] Forget who killed you.

Post by Kassori » #780257

RaveRadbury wrote: Tue Jun 17, 2025 11:53 pm I like the idea but I think that executing it via administration is a tall order. It's always seemed like something we should encourage in the community rather than enforce and punish for failing. It seems similar to antag ignorance which I've heard gets stale.

If people think that we can pull it off I'd be excited to see it happen.
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Re: [MRP] Forget who killed you.

Post by NecromancerAnne » #780258

I think this is a case similar to the enforcement of 'knowledge from a previous life'. So, a bit reliant on player reports or observant admins to enforce. Not easy, but not impossible. Takes a bit from everyone to contribute enforcing it.

For a workable timeframe, you'd probably want somewhere around a minute or so, or for easier player reference 'the situation that resulted in your death'.

Like, as an example;

John Security, security officer, is in the brig and eating donuts and is told an assistant is breaking into the brig. < Remembers this.

John Security goes out to deal with the assistant. Is promptly riddled with .357 and bleeds out. < Doesn't remember this. And probably the killer's identity.

If they were informed about the identity of that assistant before going out, that's information he'd retain. If he engaged the assistant from behind a door for a bit, that's probably reasonable information to retain (so he remembers talking to the assistant, maybe even going out to deal with them). The moment he's being killed is the situation that he can't quite remember. Honestly, if the player wants to forget more, I think that's reasonable too. It'd just be a matter of minimum forgotten information.

The best spot to put this ruling? A RR Rule 7 precedent.
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Re: [MRP] Forget who killed you.

Post by Kassori » #780259

Aren't the lion's share of rule breaks reliant on player reports and complaints unless they effect the greater server as a whole?

I agree with "the situation that resulted in your death", I was actually writing up my thoughts on when death policy should start, but you worded it better. Something like, the death should wipe memory starts on first contact with the killer in that engagement. I do wonder about chases or where contact is broken and re-established in shorter timespans, though. I can see some inevitable rules lawyering around that without a clear definition in place.
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Re: [MRP] Forget who killed you.

Post by RedBaronFlyer » #780261

Ghostplayer wrote: Tue Jun 17, 2025 11:47 pm I like this because I don't like RR'ing witnesses to preserve myself. Less round removal of random people might make MRP feel slightly more MRP. Heretic sacrifice victims almost never break the "you forgot who sacrificed you" rule, so I think people will be capable of also forget who killed them
This is precisely why I never spill the beans on who or what killed my guy. It's to allow an antag to cook a bit more, and a thank you for not turning my guys suit sensor off and shoving them in a locker deep in maints.
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Re: [MRP] Forget who killed you.

Post by DaydreamIQ » #780281

I think it'd be worth it to try at the very least. Sure the enforcement part might be a bit rough but we did the same with heretic sacrifices without too much issue.
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Re: [MRP] Forget who killed you.

Post by dendydoom » #780285

I think this could work and ive wanted to give it a try the other times it was suggested.

obviously it can be supported via code with policy text when you die, but what would be ultra slick is if code tracked who gave you the killing blow then printed to the admin log if they say that name afterwards.

there are some grey areas we'd need to hammer out surely. like what if you die in a bombing? is that direct enough? things like that.
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Re: [MRP] Forget who killed you.

Post by TheBibleMelts » #780286

this was easy to enforce when we had cloning as the revival method since we treated it like a round start mindwipe. i think if we did this, the only way to ensure this wouldn't become an administrative headache to draw the line on and an anxiety inducing line to toe for the players would be to keep it the same way. you die, you get revived, you suffered enough brain damage to make you forget anything that happened during the shift.
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Re: [MRP] Forget who killed you.

Post by DATAxPUNGED » #780288

A little bit of code support would be enough to help us in moderating this imo, pretty much what dendy said. making you forget everything since the start of the round feels like the nuclear option.

The cut-off point, for me, should be pretty much just "events leading to your death" like heretics are, I don't think we get much ahelps about those anyways
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Re: [MRP] Forget who killed you.

Post by NoxVS » #780297

I'm not really a fan of this. I think it's real frustrating to be forced to be ignorant about stuff like this, and I think it's also incredibly difficult to enforce. We already run into issues with enforcing the whole forced ignorance of stuff like abductions or heresy.

We have tools to obfuscate your identity, I'd rather more focus on stuff like that then encourage people to just kill any witnesses to guarantee secrecy.
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Re: [MRP] Forget who killed you.

Post by JupiterJaeden » #780305

MatrixOne wrote: Tue Jun 17, 2025 9:41 pm We already have a mechanic that forces you to forget the names of your revolution leaders on deconversion, so it's not like we don't use the idea already.
Just gonna point out that this is not in fact the case, you ARE allowed to remember who converted you, and it is in fact one of the main ways that headrevs are discovered. CULT is the conversion antag where you forget everything after being deconverted.

On the topic of the proposal in general... I dunno if I love it. Seems difficult to enforce and also just kinda unfun to be unable to get revenge on the guy who killed you. A lot of the time you end up getting revived because your killer didn't have TIME to properly RR you, not because they were showing mercy. Having to jump through the headache of "who killed me guys" on radio just seems annoying. As others have pointed out, there are already plenty of ways to conceal your identity as antag. I'd be fine with trialing it for a bit though.
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Re: [MRP] Forget who killed you.

Post by Imitates-The-Lizards » #780319

I hate pretending to not know stuff. It's very unfun. Tell the antags to wear a gas mask and take off their IDs, instead.
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Re: [MRP] Forget who killed you.

Post by tttruancy » #780331

If players are not utilizing the existing tools for obscuring your identity while antagging, we should look into why those options are not being selected and make them more convenient, user friendly, and powerful at the level of the codebase.

This enriches the sandbox, deepens roleplay, and avoids messy administrative solutions which can only result in salty ahelps.
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Re: [MRP] Forget who killed you.

Post by Maxipat » #780334

Not a fan of administrative solution to the issue, moderating people forgetting about heretics after sac is already a pain in the ass, and its basically unverifiable unless someone is blatantly immediately going after them. We should just make concealment stronger and user friendly (like post above says), but its code area.
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Re: [MRP] Forget who killed you.

Post by dendydoom » #780336

this would also be good, big agree with above posts. i have a big essay post somewhere about how difficult disguises are and how little payoff there is in the long run to doing so, seeing this supported more so we can get more actual spy gameplay for spies would be so cool!!
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Re: [MRP] Forget who killed you.

Post by TheBibleMelts » #780339

tttruancy wrote: Thu Jun 19, 2025 4:51 pm If players are not utilizing the existing tools for obscuring your identity while antagging, we should look into why those options are not being selected and make them more convenient, user friendly, and powerful at the level of the codebase.

This enriches the sandbox, deepens roleplay, and avoids messy administrative solutions which can only result in salty ahelps.
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Re: [MRP] Forget who killed you.

Post by britgrenadier1 » #780341

TheBibleMelts wrote: Thu Jun 19, 2025 7:03 pm
tttruancy wrote: Thu Jun 19, 2025 4:51 pm If players are not utilizing the existing tools for obscuring your identity while antagging, we should look into why those options are not being selected and make them more convenient, user friendly, and powerful at the level of the codebase.

This enriches the sandbox, deepens roleplay, and avoids messy administrative solutions which can only result in salty ahelps.
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Re: [MRP] Forget who killed you.

Post by tttruancy » #780349

TheBibleMelts wrote: Thu Jun 19, 2025 7:03 pm the neon green tail poking out of my jumpsuit while I'm trying to be low-key:
We simply add a new 1tc tail amputation shear for lizard traitors.

(You could also recolor yourself any number of ways)
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Re: [MRP] Forget who killed you.

Post by TheLoLSwat » #780370

this is beautiful on paper, but its just impossible to enforce as hard policy. I dont see this doing anything other than irritating the players that feel like they must follow it (while everyone else intentionally/unintentionally loopholes to bypass it), and irritating admins by overloading them with tickets if this becomes codified policy.
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