Was looking for the feedback thread for wawastation, i couldn't find it suprisingly so here we are!
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only together we can make these maps even better
Wawastation
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Wawastation
The future is horrible!
- Imitates-The-Lizards
- Joined: Mon Oct 11, 2021 2:28 am
- Byond Username: Typhnox
Re: Wawastation
If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.
Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Wawastation
Thank you for your feedback! i will sneak the wire fix into my current pr about hopline, and i will try to see what i can do to prevent atmos related incidents in another!Imitates-The-Lizards wrote: ↑Thu Mar 27, 2025 11:54 pm If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.
Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
The future is horrible!
- TheFinalPotato
- Code Maintainer
- Joined: Sun Oct 13, 2019 7:58 am
- Byond Username: LemonInTheDark
- mrmelbert
- In-Game Game Master
- Joined: Fri Apr 03, 2020 6:26 pm
- Byond Username: Mr Melbert
Re: Wawastation
My major gripe with Wawastation is that, despite having a lot of cool multi-z integration (The AI sat is pretty sick), it does not ultimately commit to it, falling back on the classic "everything important is still on one z level and everyone on the other z-level is in their own world" despite being a map *initially designed* for multi-z (AFAIK).
And as a minor gripe everywhere feels so empty. The main halls & many of its larger rooms (notably cargo, and particularly cargo's upstairs area) are very very barren. I think this is largely due to its very limited amounts of decal work, but even then it just feels lifeless.
And as a minor gripe everywhere feels so empty. The main halls & many of its larger rooms (notably cargo, and particularly cargo's upstairs area) are very very barren. I think this is largely due to its very limited amounts of decal work, but even then it just feels lifeless.
Admin: December 2020 - Present
Code Maintainer: December 2021 - Present
Head Admin: Feburary 2022 - September 2022
Youtube Guy: sometimes
Code Maintainer: December 2021 - Present
Head Admin: Feburary 2022 - September 2022
Youtube Guy: sometimes
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- Joined: Tue Jul 20, 2021 11:02 am
- Byond Username: Alogan19
Re: Wawastation
Wawa is a favourite of mine as the extra space in width and height feels so much better than say IceBox
Engineering actually feels like a big engineering department, rather than claustrophobically cramped.
Medbay has the space to breathe with the vertically of splitting Morgue/Psych/CMO/Chem factory off, so that focus can be given to treatment and more chilled activities can focus away whilst having the visibility of seeing down.
A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

Engineering actually feels like a big engineering department, rather than claustrophobically cramped.
Medbay has the space to breathe with the vertically of splitting Morgue/Psych/CMO/Chem factory off, so that focus can be given to treatment and more chilled activities can focus away whilst having the visibility of seeing down.
A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Wawastation
Thank you for your feedback, i will have a fix pr put up tommorow!
The future is horrible!
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