Holodeck Revamp
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Holodeck Revamp
This was originally intended for the Spring Thing but some people who actually won asked about it so I figured it would be worth typing up the general idea in case they wanted to bring it up with cheridan.
First off: There is still a bug where mobs coords are copied along with everything else on a holodeck map before being sent over, meaning all mobs are duplicated perfectly, but are not sent to the holodeck. Should be a simple fix.
Once that is fixed it opens up a lot of opportunities for holomobs. This could be a variable confining them to an area (the holodeck obviously) and applicable to all mobs and of course humans. Additional maps would be helpful, including blank slate asteroid, wood floor and space debris turfs that can be ordered.
Some way to edit the console itself would be marvellous but not entirely necessary.
Ideally the end result of this would enable admins to run events with the holodeck more easily, give people more rooms to select from, and even bring people back into the round.
A prompt, similar to pai, would come up for ghosts to create a hologram, containing them same information boxes, as well as a selection of holosprites and their name/colour. They would be translucent as with any hologram, and cannot leave the area, perhaps using similar code as that containing the AI to a radius around the holopad. This allows people to rejoin the round and play in the holodeck with actual bored crewmembers.
This isn't fully fleshed out but it's more the general overview of what I'd love to see happen. This was mainly to get my thoughts down and send a link to those interested.
First off: There is still a bug where mobs coords are copied along with everything else on a holodeck map before being sent over, meaning all mobs are duplicated perfectly, but are not sent to the holodeck. Should be a simple fix.
Once that is fixed it opens up a lot of opportunities for holomobs. This could be a variable confining them to an area (the holodeck obviously) and applicable to all mobs and of course humans. Additional maps would be helpful, including blank slate asteroid, wood floor and space debris turfs that can be ordered.
Some way to edit the console itself would be marvellous but not entirely necessary.
Ideally the end result of this would enable admins to run events with the holodeck more easily, give people more rooms to select from, and even bring people back into the round.
A prompt, similar to pai, would come up for ghosts to create a hologram, containing them same information boxes, as well as a selection of holosprites and their name/colour. They would be translucent as with any hologram, and cannot leave the area, perhaps using similar code as that containing the AI to a radius around the holopad. This allows people to rejoin the round and play in the holodeck with actual bored crewmembers.
This isn't fully fleshed out but it's more the general overview of what I'd love to see happen. This was mainly to get my thoughts down and send a link to those interested.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Holodeck Revamp
I'd still love to see hard light holograms for people around the station, so ghosts could enter anonymously and help out with things like surgery or atmospherics.
Having ghosts in the holodeck, though, to play basketball or whatever sounds fun too, and probably a lot more achievable.
Having ghosts in the holodeck, though, to play basketball or whatever sounds fun too, and probably a lot more achievable.
- NikNakFlak
- In-Game Admin
- Joined: Thu Apr 17, 2014 5:08 pm
- Byond Username: NikNakflak
Re: Holodeck Revamp
This has been an idea for awhile now except it falls into the "Probably hard as fuck to code" category.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Holodeck Revamp
There already seems to be an issue where holomobs can leave the area (not sure if thats what you were talking about Sticky?).
I've been killed (pretty damn quickly) by holocarps in space, who've made it all the way over to the Solar array. This seems kinda ridiculous and counter to the idea of a holodeck. Though Im sure its just a bug.
I've been killed (pretty damn quickly) by holocarps in space, who've made it all the way over to the Solar array. This seems kinda ridiculous and counter to the idea of a holodeck. Though Im sure its just a bug.
Whatever
Spoiler:
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Holodeck Revamp
No, that's what happens if you emag it. They turn real.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- Joined: Tue Oct 21, 2014 2:24 pm
- Byond Username: Ohlos
Re: Holodeck Revamp
What about holograms yelling out AI ROUGE/ GEORGE MELONZ IZ TATTORR?May be they should not be able to talk with people l?
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Holodeck Revamp
Everything but the mobs is trivial. The mob stuff isn't hard either but mobs, as usual, make everything more complex. Making people come back into the round is probably the toughest part, and that's not too hard.NikNakFlak wrote:This has been an idea for awhile now except it falls into the "Probably hard as fuck to code" category.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Holodeck Revamp
Oh hey what about using those shitty npc crew mobs if no ghosts are available
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Holodeck Revamp
Players are brought back into the round without doing this all the time.qwert wrote:What about holograms yelling out AI ROUGE/ GEORGE MELONZ IZ TATTORR?May be they should not be able to talk with people l?
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: Holodeck Revamp
Honestly the best thing to do with the holodeck would be to scrap it entirely and instead have some sort of VR similar to Goon's where the user would technically get teleported off-level, instead of our implementation where the off-z-level gets teleported to the station.
There's just too many bugs and edge cases with the current implementation, allowing players to take holodeck eswords out of the area, wizards animating them like proper items, etc. It also forces additional bad coding if you want to expand onto it. For example, the tables in the holodeck are special HOLOTABLES because if they just used normal table code, then you could deconstruct them all for metal and then reset it to get easy unlimited metal.
There's just too many bugs and edge cases with the current implementation, allowing players to take holodeck eswords out of the area, wizards animating them like proper items, etc. It also forces additional bad coding if you want to expand onto it. For example, the tables in the holodeck are special HOLOTABLES because if they just used normal table code, then you could deconstruct them all for metal and then reset it to get easy unlimited metal.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Holodeck Revamp
I think it was LLA Station, they have an open source version of VR I've been eyeing for a while.
私は完璧
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Holodeck Revamp
+1Cheridan wrote:Honestly the best thing to do with the holodeck would be to scrap it entirely and instead have some sort of VR similar to Goon's where the user would technically get teleported off-level, instead of our implementation where the off-z-level gets teleported to the station.
There's just too many bugs and edge cases with the current implementation, allowing players to take holodeck eswords out of the area, wizards animating them like proper items, etc. It also forces additional bad coding if you want to expand onto it. For example, the tables in the holodeck are special HOLOTABLES because if they just used normal table code, then you could deconstruct them all for metal and then reset it to get easy unlimited metal.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Holodeck Revamp
But we can replace that with a "If you die in the game (VR) you die in real life!"DemonFiren wrote:But this would prevent MUH HOLOPLASMA.
私は完璧
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Holodeck Revamp
I like the idea off using the off z-level holodeck design akin to other servers (goon springs to mind).
Leaves more room for creativity.
Leaves more room for creativity.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Holodeck Revamp
Except holoplasma and holocarp can spread.Remie Richards wrote:But we can replace that with a "If you die in the game (VR) you die in real life!"DemonFiren wrote:But this would prevent MUH HOLOPLASMA.
RIP EFFICIENCY WE MISS YOUR HOLODECK PLACEMENT.
-
- Joined: Tue Oct 21, 2014 2:24 pm
- Byond Username: Ohlos
Re: Holodeck Revamp
May be one day teegee will have vr level with guns, wizard spell books, uplinks and le other antag stuff, like goons used to have, or even switchable simulations like deathsquad vs syndicate strike force, romans and space pirates, etc.
Or that is too much fun and atmos simulation.
Or that is too much fun and atmos simulation.
- Superneji
- Joined: Sat Apr 26, 2014 8:06 pm
- Byond Username: Super_neji0
- Location: Space
Re: Holodeck Revamp
Probably a little too fun. I think the appeal of those things, for me anyway, is in part due to their rarityqwert wrote:May be one day teegee will have vr level with guns, wizard spell books, uplinks and le other antag stuff
Who is online
Users browsing this forum: Ahrefs [Bot]