Remove Sec Officer, Replace It With Specialized Roles
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- Joined: Mon Oct 09, 2023 6:33 pm
- Byond Username: 8botticus
Remove Sec Officer, Replace It With Specialized Roles
Time to actually format this post so it's more legible than my usual shit.
In a recent thread regarding metaprotections surrounding security, I mentioned that security as it functions currently is inherently flawed and superfluous - thus the unique requirement for metaprotections. As Vekter properly stated in that thread, metaprotections exist because of the idea that everybody should be able to play their jobs without getting instantly fucked over and obliterated; He also correctly stated that there's an imbalance when applied to Security due to their role being picking fights with people, though we disagree on whether that's good or bad.
This got me thinking, and I came to the conclusion that Security Officers (as in, the rank and file grunts) quite literally only exist to arrest and robust. On paper that's fine, but there's nothing unique mechanically about them save for the gear they start with. Any spaceman can robust a bad man, or detain them, or anything like that, all in addition to their job's already existing mechanics and niche, but that's all Security Officers have. Thus, the meta protections that allow them to do this with a unique degree of leeway.
This hardly works out in practice. It often leads to frustration or ambiguous situations like the aforementioned thread, and even in the best case scenario, all a security officer brings to the round is making somebody tab out and watch Youtube for 5 minutes or gas tank suiciding in their cell.
The solution I have to circumvent this is as follows: Follow the design philosophy of detective, and introduce unique roles within the department that have unique abilities and purposes.
Maybe a Security Technician that is responsible for maintaining security systems - sensors, barriers, stuff like portable flashers but expanded on and made this job's specialty. Like a station-wide Warden.
Maybe an Intelligence Officer that, in addition to maybe getting info pertaining to what may happen on the shift (think roundstart reports, but more detailed and accurate). They could be given a way to receive reports that state something like, "Currently, there are [number] of [antagonist types] active on the station."
This next one I don't even personally agree with, but maintains the spirit of my idea: A role specialized to fighting Fauna so that miners can be safe.
Basically, give the roles actual purposes on the station beyond just being arrest bots.
A much, much smaller version of this idea could be taking a page out of Half Life: Blue Shift's book and just having them possess jobs in addition to being security. After all, in Black Mesa, Security Officers also worked as mechanics and technicians.
Interested to hear thoughts on this.
And to clarify, all these roles would still be able to arrest - they'd just have additional mechanics to make them actual jobs and not just red assistants who decide to validhunt.
In a recent thread regarding metaprotections surrounding security, I mentioned that security as it functions currently is inherently flawed and superfluous - thus the unique requirement for metaprotections. As Vekter properly stated in that thread, metaprotections exist because of the idea that everybody should be able to play their jobs without getting instantly fucked over and obliterated; He also correctly stated that there's an imbalance when applied to Security due to their role being picking fights with people, though we disagree on whether that's good or bad.
This got me thinking, and I came to the conclusion that Security Officers (as in, the rank and file grunts) quite literally only exist to arrest and robust. On paper that's fine, but there's nothing unique mechanically about them save for the gear they start with. Any spaceman can robust a bad man, or detain them, or anything like that, all in addition to their job's already existing mechanics and niche, but that's all Security Officers have. Thus, the meta protections that allow them to do this with a unique degree of leeway.
This hardly works out in practice. It often leads to frustration or ambiguous situations like the aforementioned thread, and even in the best case scenario, all a security officer brings to the round is making somebody tab out and watch Youtube for 5 minutes or gas tank suiciding in their cell.
The solution I have to circumvent this is as follows: Follow the design philosophy of detective, and introduce unique roles within the department that have unique abilities and purposes.
Maybe a Security Technician that is responsible for maintaining security systems - sensors, barriers, stuff like portable flashers but expanded on and made this job's specialty. Like a station-wide Warden.
Maybe an Intelligence Officer that, in addition to maybe getting info pertaining to what may happen on the shift (think roundstart reports, but more detailed and accurate). They could be given a way to receive reports that state something like, "Currently, there are [number] of [antagonist types] active on the station."
This next one I don't even personally agree with, but maintains the spirit of my idea: A role specialized to fighting Fauna so that miners can be safe.
Basically, give the roles actual purposes on the station beyond just being arrest bots.
A much, much smaller version of this idea could be taking a page out of Half Life: Blue Shift's book and just having them possess jobs in addition to being security. After all, in Black Mesa, Security Officers also worked as mechanics and technicians.
Interested to hear thoughts on this.
And to clarify, all these roles would still be able to arrest - they'd just have additional mechanics to make them actual jobs and not just red assistants who decide to validhunt.
the gamer formerly known as "remanseptim"
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Remove Sec Officer, Replace It With Specialized Roles
I mean... don't department security count? From my experience (and how i play department sec in general), if they're not arresting folks or fighting threats, they could be seen
Engineering: Be taught by an atmos tech how to make metal h20, but they fuck it up and both die, set up the engine, open air canisters to restore air, fix hull damage.
Medical: Mix medicine and stimulants, assist doctors in treatment, kick greytiders out.
Science: Ordnance, xenobiology, upgrading machinery, doing experi-sci scanning, genetics, robotics.
Supply: Make money, for GUNZZZZZZZ...
Engineering: Be taught by an atmos tech how to make metal h20, but they fuck it up and both die, set up the engine, open air canisters to restore air, fix hull damage.
Medical: Mix medicine and stimulants, assist doctors in treatment, kick greytiders out.
Science: Ordnance, xenobiology, upgrading machinery, doing experi-sci scanning, genetics, robotics.
Supply: Make money, for GUNZZZZZZZ...
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- Joined: Mon Oct 09, 2023 6:33 pm
- Byond Username: 8botticus
Re: Remove Sec Officer, Replace It With Specialized Roles
I've never really seen them function that way, but that's an anecdote vs. an anecdote. And when I've played departmental security before, I don't really have access to the tools required for the job, nor do I spawn with them. It just presents unnecessary hoops.
the gamer formerly known as "remanseptim"
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Remove Sec Officer, Replace It With Specialized Roles
I just usually ask, or break in. Guess you don't go through enough hoops compared to me. And department members are okay with me breaking in as long it's not their job im interrupting.8bot wrote: ↑Mon Jul 22, 2024 10:22 pm I've never really seen them function that way, but that's an anecdote vs. an anecdote. And when I've played departmental security before, I don't really have access to the tools required for the job, nor do I spawn with them. It just presents unnecessary hoops.
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- Joined: Mon Oct 09, 2023 6:33 pm
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Re: Remove Sec Officer, Replace It With Specialized Roles
That just adds credence to the red assistants criticism. We don't have to live this way.Longestarmlonglaw wrote: ↑Mon Jul 22, 2024 10:25 pm I just usually ask, or break in. Guess you don't go through enough hoops compared to me. And department members are okay with me breaking in as long it's not their job im interrupting.
the gamer formerly known as "remanseptim"
- ekaterina
- Joined: Mon Jan 17, 2022 7:40 am
- Byond Username: Ekaterina von Russland
- Location: Science Maintenance
Re: Remove Sec Officer, Replace It With Specialized Roles
The suggestion is interesting. Perhaps we should start out small and gather some feedback, by replacing two out of the six security officer slots with some specialised roles.
I have a confirmed grand total of 1 merged PR. That basically means I'm a c*der now.
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sinfulbliss wrote: ↑Wed May 24, 2023 2:03 am Marina is actually a very high quality roleplayer, believe it or not, and a pretty fun and good-faith player in my experience.
Jacquerel wrote: ↑Tue Jul 09, 2024 6:31 pmmight be more true to say they redirect the dogpile most of the time tbqh, like diving heroically onto a grenadekinnebian wrote: ↑Tue Jul 09, 2024 6:13 pm ekaterina stops threads from becoming dogpiles (...) they just point out logical things to bring up in context of a ban and people get mad at them because they refuse to discuss it
when everyone goes into peanuts already set on what their opinion is ekat's posts are a breath of fresh air
MrStonedOne wrote: ↑ Im gonna have to quote Ekaterina at you because they ended up saying this better than i would have
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Timberpoes wrote: ↑Mon Mar 25, 2024 8:50 am No deviations allowed. All must know the meta. All must power the game.
BeeSting12 wrote: ↑ Kieth4 nonoptimal ranked play nearly results in team loss, facing disciplinary action
- bingusdingus
- Joined: Wed Jun 19, 2024 10:21 pm
- Byond Username: Bingusdingus
Re: Remove Sec Officer, Replace It With Specialized Roles
I think we should just operate under Star Trek rules and assume that most NT employees have undergone some kind of combat training to prepare them for potential threats. I feel like most people are robust enough, and aren't afraid to hide that fact, that it would actually make sense why someone like a Medical Doctor would be able to kick your ass if need be, or why a Mime would know how to use a gun effectively. Have a small Security force for peacekeeping and otherwise give the station residents the tools to handle themselves when the need arises that are thematic ala the bartender's shotgun or medical syringe guns. Remove security as a department and have it integrated into each department as a designated role, those officers report to that department head rather than their own, decentralizing security. Any real "security" matters would actually fall to the heads on that decision, rather than giving a small paramilitary force the ability to enforce their decision on the station that can rival Command. It would make security feel less like a Military Junta that command are too meek to step on their toes. An armory and a prison of some kind would still need to exist, but maybe put the Warden in the vacant position that HoS left and give them the responsibility of deciding when to arm up the populace, and maintain the prison and weapons, make them the ones that are responsible for ordering guns and other armaments and distributing guards throughout departments. Give them the title "Constable" for the soulful DS9 reference. maybe constables would be the only head that could roll changeling but that actually sounds like a terrible idea.
To bring it back to Trek, there are phaser lockers that unlock when the alert rises for Starfleet personnel to defend themselves with. Maybe have something similar? Warden and Cargo are already all too keen to hand out lethal weapons as soon as they are able to anyways. It would be like the wall safes in pods that only unlock when it's delta alert.
To bring it back to Trek, there are phaser lockers that unlock when the alert rises for Starfleet personnel to defend themselves with. Maybe have something similar? Warden and Cargo are already all too keen to hand out lethal weapons as soon as they are able to anyways. It would be like the wall safes in pods that only unlock when it's delta alert.
- ekaterina
- Joined: Mon Jan 17, 2022 7:40 am
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- Location: Science Maintenance
Re: Remove Sec Officer, Replace It With Specialized Roles
Is that what we want, though? Don't we want a rival force to command, noting that command can roll for antagonist?bingusdingus wrote: ↑Tue Jul 23, 2024 8:14 pm decentralizing security (...) rather than giving a small paramilitary force the ability to enforce their decision on the station that can rival Command. It would make security feel less like a Military Junta that command are too meek to step on their toes
Also I'm not seeing how this would work in MRP with its "stay in your lane" rules.
I have a confirmed grand total of 1 merged PR. That basically means I'm a c*der now.

sinfulbliss wrote: ↑Wed May 24, 2023 2:03 am Marina is actually a very high quality roleplayer, believe it or not, and a pretty fun and good-faith player in my experience.
Jacquerel wrote: ↑Tue Jul 09, 2024 6:31 pmmight be more true to say they redirect the dogpile most of the time tbqh, like diving heroically onto a grenadekinnebian wrote: ↑Tue Jul 09, 2024 6:13 pm ekaterina stops threads from becoming dogpiles (...) they just point out logical things to bring up in context of a ban and people get mad at them because they refuse to discuss it
when everyone goes into peanuts already set on what their opinion is ekat's posts are a breath of fresh air
MrStonedOne wrote: ↑ Im gonna have to quote Ekaterina at you because they ended up saying this better than i would have

Timberpoes wrote: ↑Mon Mar 25, 2024 8:50 am No deviations allowed. All must know the meta. All must power the game.
BeeSting12 wrote: ↑ Kieth4 nonoptimal ranked play nearly results in team loss, facing disciplinary action
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- Joined: Wed Jan 31, 2024 1:34 pm
- Byond Username: Deathrobotpunch1
Re: Remove Sec Officer, Replace It With Specialized Roles
your first mistake is thinking it’s possible for sec to cooperate with eachother
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