which is sensible, but the second precedent sayson MRP, there's nothing that requires you to be charitable, proportionate, or less than lethal in going back after the people who've already done as good as murder you. IC issue.
It sounds fine the first time I read it but reading again there are some parts which are confusing to me. I think it maybe overlaps with other rules and doesn't help understand what is expected of a player.The dead dog litmus test: Players may hunt specific threats or antagonists who have identifiably done something to wrong that particular player, the Ur-example being that players may seek revenge against those who harm their departmental pets. Players who choose this path are empowered to act as security in regard to that specific threat, but as per the main rule must also follow related restrictions on security play. This can also be applied to an assault of a character you've had significant interactions with, in the current round, and it does not apply to cross-round or OOC friendships.
It says "Players who choose this path are empowered to act as security in regard to that specific threat," but players are already allowed to retaliate for things that have happened to them, as part of normal escalation. Seeking revenge seems like something which is a sufficient reason IC as long as it is not petty and the retaliation is proportional. Obviously it does not mean you are entitled to security access and equipment, so "empowered to act as security" must mean something more, but as it is it doesn't look like you are given any special rights when something happens to you, because you would already be permitted to seek out the person who wronged you.
It says "but as per the main rule must also follow related restrictions on security play." I think this refers to security policy, but it is not clear. I am not sure what the difference from standard escalation is here either, since RPR 6 applies to everyone, not only security, and security policy itself does not seem to say anything that would be relevant to a player seeking revenge, especially if they have already considered the other rules. The sixth part of security policy says that security metaprotections rely on adherence to space law, but for a player seeking revenge, adherence to space law may not be possible, and it is not clear if a player "acting as security" is to be given security metaprotections anyway.
There doesn't seem to be a situation where this precedent would apply, without other rules about escalation, proportional punishment, and IC motivation already covering it. Maybe I am missing something with this, because as I read it I am not really learning anything about how you are supposed to play, and I think that a rule should help to understand how you are supposed to play and not confuse it. If I am only misunderstanding then I would like to know what it is, otherwise I think this precedent should be removed.