Make Felinids Have A Harder Time Escaping Neckgrabs

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Higgin
Joined: Tue May 20, 2014 6:39 pm
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Make Felinids Have A Harder Time Escaping Neckgrabs

Post by Higgin » #723458

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most felinid traits are nothing or actually work to your advantage

let's change it up a bit, fuck it, even make it like pushover or something idk
feedback appreciated here <3
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Blacklist897
Joined: Fri Aug 04, 2023 5:48 am
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by Blacklist897 » #723469

If this is added i will make a felinid static
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I played Alexander moore on manuel
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DrAmazing343
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by DrAmazing343 » #724078

Special text or mechanics for neckgrabs would be fucking hilarious. Pushover overall, though? I think I might have to retire my Felinid hunter. That would be a really difficult thing to deal with.
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oranges
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by oranges » #724311

i agree
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Super Aggro Crag
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by Super Aggro Crag » #724348

Do felinids land on their feet after falling a z level
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Jacquerel
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by Jacquerel » #724353

Super Aggro Crag wrote: Mon Mar 18, 2024 5:05 pm Do felinids land on their feet after falling a z level
Yes, as do regular cats
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feaster
Joined: Fri Aug 25, 2023 11:10 pm
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Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Post by feaster » #724367

Super Aggro Crag wrote: Mon Mar 18, 2024 5:05 pm Do felinids land on their feet after falling a z level
If you take freerunning quirk they fall flat
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