dendydoom wrote: ↑Wed Mar 06, 2024 5:35 pm
Beeg quote
RPR 4 clearly limits its scope to non-security.
4. Non-security may only actively hunt global or round-ending threats.
That is because security's job by necessity is to find conflict with players acting antagonistically (not necessary antags, but anyone self-antagging and breaking space law fall under this remit as well).
The Captain's lane is the entire station, and this gives Captain the authority to act within the entire scope of security. Any Captain acting as security will be held to the standards of security again as per RPR4.
Players that choose to act as security will be held to the same standards as security.
Security's lane can also be read in light of Server Rule 4.
Crewmembers are not allowed to pre-emptively search for, hinder, or otherwise seek conflict with antagonists without reasonable cause to do so.
I'd argue the security lane itself is automatic reasonable cause to pre-emptively search for or seek conflict with antagonists and that this part of Server Rule 4 isn't overriden by any of the Roleplay Rules. This is because there's genuine roleplay necessity in security being allowed to patrol the station looking for antagonists/evidence of antagonists even before antagonistic activity has been confirmed. Their job is to secure the station and this function is part of security's lane from the moment the shift starts.
This isn't incompatible with the goal of the Roleplay Rules either. Massively reducing them into a sentence; the RP rules seek to restrict the freedom of players to avoid interactions.
We ask security to treat antags in proportion to their crimes on MRP to generate those additional interactions. Going loud just makes it more likely security will be fully aware of the scope and extent of both your crimes and what antag type you are. When security know what you are and what crimes you've committed, they're way less restricted in handling you than if they can only guess. That restriction avoids the supposed non-interaction of "valid, just kill them" except when there's some IC factor that permits such handling.
I think this is the natural consequence of player freedom in general, and is what creates good SS13. Actions and consequences.
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