Lazarus'd sentient mobs, friendly or hostile?
- EmpressMaia
- Joined: Wed Mar 23, 2022 8:22 pm
- Byond Username: EmpressMaia
Lazarus'd sentient mobs, friendly or hostile?
So for the longest time ive always thought that reviving a sentient animal, from mouse to space dragon, HAS to be friendly and follow the orders of the person who revived them, similar to xenobio sentience potion. however, after looking through code, rules, and headmin rulings, i cant find where thats actually stated.
- blackdav123
- TGMC Administrator
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Lazarus'd sentient mobs, friendly or hostile?
I assume its just been treated the same as those other scenarios with the animal aligning with the master's allegiances
Weston Echard on Sybil
-
- Joined: Wed Apr 12, 2023 2:29 am
- Byond Username: Nukularpower
Re: Lazarus'd sentient mobs, friendly or hostile?
it shouldnt be assumed though - if you use a slime sentience potion on a mob you get a specific popup explicitely telling you to follow that persons orders. Laz'd mobs get nothing like that
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Lazarus'd sentient mobs, friendly or hostile?
Lazarus'd mobs with AI become friendly to you so it's actually kind of weird that they don't get any flavour text to that extent if player-controlled.
Then again, it is often used to revive fragile pets which were killed by mistake and it might be odd to tie a hypnosis effect to "I want my beloved sapient dog to be alive again".
Then again, it is often used to revive fragile pets which were killed by mistake and it might be odd to tie a hypnosis effect to "I want my beloved sapient dog to be alive again".
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
- Justice12354
- In-Game Admin Trainer
- Joined: Fri Jun 04, 2021 1:41 am
- Byond Username: Justice12354
Re: Lazarus'd sentient mobs, friendly or hostile?
As of now, just like with the sentient bots, I would say that, if you do not have a flavor text telling you to follow your reviver's orders, you do not have to.
Spoiler:
- EmpressMaia
- Joined: Wed Mar 23, 2022 8:22 pm
- Byond Username: EmpressMaia
Re: Lazarus'd sentient mobs, friendly or hostile?
i think that laz mobs should have to follower their revivers orders, since they gave you life and all
- Sightld2
- Joined: Sun Aug 15, 2021 1:45 am
- Byond Username: Sightld2
Re: Lazarus'd sentient mobs, friendly or hostile?
Likewise. It's funny to have a revived peaceful dragon. There'd be no incentive to do so if they retained antagonistic behavior after.
- EmpressMaia
- Joined: Wed Mar 23, 2022 8:22 pm
- Byond Username: EmpressMaia
Re: Lazarus'd sentient mobs, friendly or hostile?
also enables funnny antag shennangians IE. traitor reviving dead spider brood mother or dragon and using them for their bidding
- Justice12354
- In-Game Admin Trainer
- Joined: Fri Jun 04, 2021 1:41 am
- Byond Username: Justice12354
Re: Lazarus'd sentient mobs, friendly or hostile?
EmpressMaia wrote: ↑Thu Jul 27, 2023 12:00 am i think that laz mobs should have to follower their revivers orders, since they gave you life and all
While I completely agree with you here, this is a code issue rather than a policy one. The headmins cannot set a flavor text for when someone is revived by lazarus, so it's something that has to be coded in. With that in mind, making a ruling saying "Sentient mobs revived by Lazarus must follow their reviver's orders" is extremely unfair towards said mobs who are revived without a proper flavor text in place.EmpressMaia wrote: ↑Thu Jul 27, 2023 12:38 am also enables funnny antag shennangians IE. traitor reviving dead spider brood mother or dragon and using them for their bidding
If that gets coded in, as soon as they have that flavor text, a policy thread would actually be completely unnecessary because the flavor text says it all.
Spoiler:
- Sightld2
- Joined: Sun Aug 15, 2021 1:45 am
- Byond Username: Sightld2
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Lazarus'd sentient mobs, friendly or hostile?
I think that file can handle things like "logged in as a spider" but doesn't have enough context to add a new message to "when revived via Lazarus injector" until someone codes one in.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
- Constellado
- Joined: Wed Jul 07, 2021 1:59 pm
- Byond Username: Constellado
- Location: The country that is missing on world maps.
- Contact:
Re: Lazarus'd sentient mobs, friendly or hostile?
I got bowinked once for being a bit too aggressive after being lazarused as a dragon saying I need to follow their orders. I wish it said who I was supposed to follow but yeah.
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: Lazarus'd sentient mobs, friendly or hostile?
I don't believe it's codified in the rules, but the accepted handling of it has always been "do whatever the person who revived you orders you to do".
-
- Joined: Wed Apr 12, 2023 2:29 am
- Byond Username: Nukularpower
Re: Lazarus'd sentient mobs, friendly or hostile?
personally i rather enjoy not being certain the mob is on your side - sure it may cooperate out of gratitude for being revived, but you probably dont want to turn your back on that possibly vengeful giant dragoncarp
- DaydreamIQ
- Joined: Tue Nov 30, 2021 5:45 am
- Byond Username: DaydreamIQ
Re: Lazarus'd sentient mobs, friendly or hostile?
It really does need to be more clear whether or not a lazarus'd dragon is friendly or not. Because i've seen far too many incidents where some rando miner revives a dragon, then acts shocked when it kills half the crew all of a sudden (This happened once during a Nukies + Wizard midround and it fucked a LOT of people up)
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Lazarus'd sentient mobs, friendly or hostile?
If we decide that sentient mobs dont have to obey the lazaruser we might wanna either put an "Are you sure?" prompt on dangerous sentient mobs like dragons or add dragons to the lazarus blocklist like megafauna.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Lazarus'd sentient mobs, friendly or hostile?
It doesn't only work on sapient mobs and non-sapient mobs become friendly towards the user.Not-Dorsidarf wrote: ↑Mon Aug 07, 2023 2:11 pm If we decide that sentient mobs dont have to obey the lazaruser we might wanna either put an "Are you sure?" prompt on dangerous sentient mobs like dragons or add dragons to the lazarus blocklist like megafauna.
And friendly towards only the user if emped.
Maybe we should add that as flavour text if not already present.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
- mrmelbert
- In-Game Game Master
- Joined: Fri Apr 03, 2020 6:26 pm
- Byond Username: Mr Melbert
Re: Lazarus'd sentient mobs, friendly or hostile?
This is a code issue, it straight up says in the item's description:
"this device can seemingly raise animals from the dead, making them become friendly to the user"
...but it makes no indication to player-mobs revived with it that they must.
"this device can seemingly raise animals from the dead, making them become friendly to the user"
...but it makes no indication to player-mobs revived with it that they must.
Admin: December 2020 - Present
Code Maintainer: December 2021 - Present
Head Admin: Feburary 2022 - September 2022
Youtube Guy: sometimes
Code Maintainer: December 2021 - Present
Head Admin: Feburary 2022 - September 2022
Youtube Guy: sometimes
- TheBibleMelts
- In-Game Game Master
- Joined: Fri Apr 18, 2014 10:58 pm
- Byond Username: TheBibleMelts
Re: Lazarus'd sentient mobs, friendly or hostile?
while it's a code issue that the resurrected mobs do not get any manner of message when revived, the intention of the item is clear that the revived creature, sentient or not, is loyal to the one who revived them, and will be enforced with that idea in mind.
fikou - agree
cheshify - agree
fikou - agree
cheshify - agree
Who is online
Users browsing this forum: No registered users