Bans That Apply Quirks
- RaveRadbury
- In-Game Game Master
- Joined: Fri Mar 08, 2019 3:41 am
- Byond Username: RaveRadbury
- Github Username: RaveRadbury
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Bans That Apply Quirks
This has been approved by head coders.
Add quirk bans as an option in the banning panel.
Applying a quirk ban will cause all of a ckey's characters to have that quirk placed on them on spawn.
Implementation will require that the system can adjust to new incoming quirks (a dropdown or something that populates? idk)
Be sure that multiple concurrent quirk bans are possible
This is a headmin bounty, it pays in antag tokens on merge.
Add quirk bans as an option in the banning panel.
Applying a quirk ban will cause all of a ckey's characters to have that quirk placed on them on spawn.
Implementation will require that the system can adjust to new incoming quirks (a dropdown or something that populates? idk)
Be sure that multiple concurrent quirk bans are possible
This is a headmin bounty, it pays in antag tokens on merge.
How's my administrating? Call 1-800-RADBURY
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- RaveRadbury
- In-Game Game Master
- Joined: Fri Mar 08, 2019 3:41 am
- Byond Username: RaveRadbury
- Github Username: RaveRadbury
- Location: BK ChatZone
- Contact:
Re: [Headmin Bounty]Bans That Apply Quirks
I've had some discussions on the discord so I'm providing additional info:
These bans are intended to act as a new step in-between notes and server bans. Currently we have problematic behavior that cannot be addressed by a specific ban like OOC bans or job bans. Generally I'd assume that most players would prefer to play the game with some aspects locked out or made more difficult rather than being unable to play on the server at all. Quirk bans will provide this opportunity.
Additionally, it is pretty well-known that burnout and getting banned tend to go hand-in-hand. It is my hope that these bans could place players in circumstances in which they need to engage in more co-operation with other players. This added socialization can strengthen social bonds and hopefully help people find more fun in engaging crew and therefore help reduce burnout.
These bans are intended to act as a new step in-between notes and server bans. Currently we have problematic behavior that cannot be addressed by a specific ban like OOC bans or job bans. Generally I'd assume that most players would prefer to play the game with some aspects locked out or made more difficult rather than being unable to play on the server at all. Quirk bans will provide this opportunity.
Additionally, it is pretty well-known that burnout and getting banned tend to go hand-in-hand. It is my hope that these bans could place players in circumstances in which they need to engage in more co-operation with other players. This added socialization can strengthen social bonds and hopefully help people find more fun in engaging crew and therefore help reduce burnout.
How's my administrating? Call 1-800-RADBURY
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[First MRP Headmin - Player Vote Fall 2021 + Admin Vote Fall 2022] [Heart Emoji ~ Winter Ball Queen 2019]
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- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: [Headmin Bounty]Bans That Apply Quirks
you know this already since i believe we agreed on it but for the record this adds no additional obligation for maintainers to keep around quirks used as bans
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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Re: [Headmin Bounty]Bans That Apply Quirks
Give permanent quadruplegic quirks to people that steal wheelchairs
- RaveRadbury
- In-Game Game Master
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Re: [Headmin Bounty]Bans That Apply Quirks
Ah, yeah, that should probably be written down here.Mothblocks wrote: ↑Thu Jan 12, 2023 9:53 am you know this already since i believe we agreed on it but for the record this adds no additional obligation for maintainers to keep around quirks used as bans
How's my administrating? Call 1-800-RADBURY
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- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
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- Github Username: bazelart
- Location: The Grand Tournament
Re: [Headmin Bounty]Bans That Apply Quirks
It's not up to me, but I'm definitely not coding this as I'm really not a fan of cruel and unusual punishment for players. Historically, some of the most egregious abuse came from admins picking on players and screwing with them with admin toys. Making the game nearly unplayable with forced quirks would fall under that category
- TheFinalPotato
- Code Maintainer
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- Byond Username: LemonInTheDark
Re: [Headmin Bounty]Bans That Apply Quirks
Goin like "you will roleplay, I'll crush all your other options" also smells real wrong and I don't like it (That's our job)Armhulen wrote: ↑Tue Feb 28, 2023 11:53 pm It's not up to me, but I'm definitely not coding this as I'm really not a fan of cruel and unusual punishment for players. Historically, some of the most egregious abuse came from admins picking on players and screwing with them with admin toys. Making the game nearly unplayable with forced quirks would fall under that category
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Headmin Bounty]Bans That Apply Quirks
cruel and unusual punishment treats the game like the video game it is and not a legal systemArmhulen wrote: ↑Tue Feb 28, 2023 11:53 pm It's not up to me, but I'm definitely not coding this as I'm really not a fan of cruel and unusual punishment for players. Historically, some of the most egregious abuse came from admins picking on players and screwing with them with admin toys. Making the game nearly unplayable with forced quirks would fall under that category
this is a killer idea, it's tg soul and it'll have the intended effect rave wants, it's genius
stop playersimping
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: [Headmin Bounty]Bans That Apply Quirks
And I'm sure it will get done, just not by meStickymayhem wrote: ↑Wed Mar 01, 2023 6:02 pmcruel and unusual punishment treats the game like the video game it is and not a legal systemArmhulen wrote: ↑Tue Feb 28, 2023 11:53 pm It's not up to me, but I'm definitely not coding this as I'm really not a fan of cruel and unusual punishment for players. Historically, some of the most egregious abuse came from admins picking on players and screwing with them with admin toys. Making the game nearly unplayable with forced quirks would fall under that category
this is a killer idea, it's tg soul and it'll have the intended effect rave wants, it's genius
stop playersimping
- RaveRadbury
- In-Game Game Master
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Re: [Headmin Bounty]Bans That Apply Quirks
Having pacifism doesn't make the game unplayable. People opt-in to quirks, it's an existing system that offers challenges and players enjoy. It's a nudge and it keeps people from eating a server ban.
Also the approval really only lasts for this term and I'd be hesitant to set something up like this and foist it onto the new term. So who knows if it'll be an option in the future.
How's my administrating? Call 1-800-RADBURY
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