Pros:
- Robos wont need to eat entire station's worth of iron at the start of the round
- Silicon players wont need to wait until half of the round to actually play
- None
OwO
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
I always liked resource scarcity. It creates conflict, and motivates people.Robos wont need to eat entire station's worth of iron at the start of the round
Most games where scarcity is fun, they're fun because there's something at the end of the scarcity.Misdoubtful wrote: ↑Sat Dec 17, 2022 1:50 pm I always liked resource scarcity. It creates conflict, and motivates people.
Then again I also have (probably) rose tinted glasses for pre-orm days.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
From my experience as a Roboticist, exactly the same thing I'm doing now: Jack and Shit. On MRP it is extremely fucking rare to see someone come up and ask to be borg'd.Misdoubtful wrote: ↑Sat Dec 17, 2022 1:50 pm
If this happened though, what would robotics homies be doing at round start instead?
Would they still be using resources to make another Borg shell even with the change? Who is to say another person wouldn't want to be a Borg?
Scarcity motivates robotics players to go AFK.Misdoubtful wrote: ↑Sat Dec 17, 2022 1:50 pm Call me crazy but...
I always liked resource scarcity. It creates conflict, and motivates people.Robos wont need to eat entire station's worth of iron at the start of the round
Agreed, I'm pretty unclear on what conflict that scarcity creates.thgvr wrote: ↑Mon Dec 19, 2022 9:54 pmScarcity motivates robotics players to go AFK.Misdoubtful wrote: ↑Sat Dec 17, 2022 1:50 pm Call me crazy but...
I always liked resource scarcity. It creates conflict, and motivates people.Robos wont need to eat entire station's worth of iron at the start of the round
Scarcity of materials typically means the miners died, and most people who didn't sign up as miner don't want to go mining.
The likelihood of actually having someone come by wanting to be borged is so slim that 90% of the time you would absolutely not notice a difference in the amount of work you have. It just means that there's less people who lost the Cyborg Role sitting in Observe for 45 minutes until Posibrains are finally researched.Misdoubtful wrote: ↑Tue Dec 20, 2022 1:27 pm
Even if the resources portion wasn't in the proposal: I'm still not sure I see the merits of removing things to do for the sake of convenance. I'm also in the same boast as others where I just don't see people coming up wanting to be borged often enough for this to be impactful. It feels like the only borgs I am actually making myself are midgame-lategame with posibrains 95% of the time.
You can say this about almost any problem a player has with the game.Misdoubtful wrote: ↑Tue Dec 20, 2022 1:27 pm If people are going AFK/suiciding because of not having resources and not coming up with creative ways to get them thats on them for not having the patience to deal with in game challenges. I don't really pity people that only want to do mechanics in a roleplaying game getting the short end of the stick.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
You missed this part of what I said and jumped down the rabbit hole instead:Tearling wrote: ↑Tue Dec 20, 2022 5:56 pmYou can say this about almost any problem a player has with the game.Misdoubtful wrote: ↑Tue Dec 20, 2022 1:27 pm If people are going AFK/suiciding because of not having resources and not coming up with creative ways to get them thats on them for not having the patience to deal with in game challenges. I don't really pity people that only want to do mechanics in a roleplaying game getting the short end of the stick.
A player gets killed by a griefing scumbag? That's a problem with the player for not having enough patience to deal with in game challenges.
A player can't get into science because it's impossibly complicated, and nobody wants to teach him? That's a problem with the player for not having enough patience to deal with in game challenges.
A player can't roleplay because all of the people on the server have started isolating him? That's a problem with the player for not having enough patience to deal with in game challenges.
Seriously, just take the most common problems a player has with the game and stick "That's a problem with the player for not having enough patience to deal with in game challenges." to the end and it'll fit.
I think this defense to bad game design is best summarized as "gatekeeping". Don't like the game? Just git gud lol.
It takes someone all of three seconds of 'roleplay' to walk up to robotics and ask to get borged. If someone can't manage that level of low effort I don't know what to tell you. If someone can't wait for three minutes for more resources to show up, make another borg, or use the order console, walking over to cargo or whatever, I don't know what to tell you either. It is not anywhere near comparable to getting griefed, learning in depth game mechanics, or being isolated. Like dude what.I don't really pity people that only want to do mechanics in a roleplaying game getting the short end of the stick.
Misdoubtful wrote: ↑Tue Dec 20, 2022 6:38 pm
You missed this part of what I said and jumped down the rabbit hole instead:
It takes someone all of three seconds of 'roleplay' to walk up to robotics and ask to get borged. If someone can't manage that level of low effort I don't know what to tell you. It is not anywhere near comparable to getting griefed, learning in depth game mechanics, or being isolated. Like dude what.I don't really pity people that only want to do mechanics in a roleplaying game getting the short end of the stick.
I quote you. I use your exact words against other equally valid problems people have with the game. I call it gatekeeping.Misdoubtful wrote: ↑Tue Dec 20, 2022 1:27 pm If people are going AFK/suiciding because of not having resources and not coming up with creative ways to get them thats on them for not having the patience to deal with in game challenges.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
I'm sorry, I thought we were supposed to be a server with RP (yes, even LRP), I can't exactly imagine my character walking up and asking to have their brain ripped out and put in an unfeeling chunk of metal that may as well brainwash them with how strictly laws apply. Misdoubtful, aren't you going on about how you don't care about people who care only for the mechanics of the game being BTFO'd? What about the RP of the fact that most people wouldn't WANT to be turned into a Cyborg? Aren't you discarding that solely for the mechanics of...like 25 seconds of work?
In the context of SS13, maniacs who go ask being turned into borgs are completely normal, be it lrp, mrp or hrp. It's a silly, wacky and dark setting.CMDR_Gungnir wrote: ↑Tue Dec 20, 2022 10:04 pmI'm sorry, I thought we were supposed to be a server with RP (yes, even LRP), I can't exactly imagine my character walking up and asking to have their brain ripped out and put in an unfeeling chunk of metal that may as well brainwash them with how strictly laws apply. Misdoubtful, aren't you going on about how you don't care about people who care only for the mechanics of the game being BTFO'd? What about the RP of the fact that most people wouldn't WANT to be turned into a Cyborg? Aren't you discarding that solely for the mechanics of...like 25 seconds of work?
Then either play a character who would want that or get a better imagination.CMDR_Gungnir wrote: ↑Tue Dec 20, 2022 10:04 pm I can't exactly imagine my character walking up and asking to have their brain ripped out and put in an unfeeling chunk of metal that may as well brainwash them with how strictly laws apply.
I mean, if you don't want to be turned into a Cyborg...good for you I guess?CMDR_Gungnir wrote: ↑Tue Dec 20, 2022 10:04 pmI'm sorry, I thought we were supposed to be a server with RP (yes, even LRP), I can't exactly imagine my character walking up and asking to have their brain ripped out and put in an unfeeling chunk of metal that may as well brainwash them with how strictly laws apply. Misdoubtful, aren't you going on about how you don't care about people who care only for the mechanics of the game being BTFO'd? What about the RP of the fact that most people wouldn't WANT to be turned into a Cyborg? Aren't you discarding that solely for the mechanics of...like 25 seconds of work?
Sure. Some characters would want to. Not every character will, though. I'm not sure how either of you are adding to the discussion, other than to just make a jab at someone for playing a character that isn't identical to yours?
If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 3:54 amSure. Some characters would want to. Not every character will, though. I'm not sure how either of you are adding to the discussion, other than to just make a jab at someone for playing a character that isn't identical to yours?
Because some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 amIf your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 3:54 amSure. Some characters would want to. Not every character will, though. I'm not sure how either of you are adding to the discussion, other than to just make a jab at someone for playing a character that isn't identical to yours?
Sounds like a you problem, not a policy problem.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 5:19 amBecause some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 am If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.
Given that the rest of your message is... irrelevant to what we were discussing, I'll cherry pick some more.Misdoubtful wrote: ↑Tue Dec 20, 2022 6:56 pm Why would you again cherry pick part of my coupling of sentences like that? Thats not cool. Stop doing it.
Timberpoes wrote: ↑Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
Pretty much. I'm not sure what an individuals specific IC RP desires has has to do with whether or not there is an increase to roundstart borgs. Policy doesn't exist for the individual. There may be merit there for the individual, but what merit is there for the games round progression, content usage, and balance in general? Please consider that way instead of at the personal level.Farquaar wrote: ↑Wed Dec 21, 2022 8:06 amSounds like a you problem, not a policy problem.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 5:19 amBecause some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 am If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.
I'm far from alone because of the fact that, as I said, as a former Roboticist main I can count on one hand the number of times I had someone come up asking to be borged. Surely it would've been something I'd see a lot more often if it was something people were willing to do. Yet usually as soon as Posi's start getting printed they're pinging constantly, so it's not that people don't want to play borgs.Misdoubtful wrote: ↑Wed Dec 21, 2022 3:54 pmPretty much. I'm not sure what an individuals specific IC RP desires has has to do with whether or not there is an increase to roundstart borgs. Policy doesn't exist for the individual. There may be merit there for the individual, but what merit is there for the games round progression, content usage, and balance in general? Please consider that way instead of at the personal level.Farquaar wrote: ↑Wed Dec 21, 2022 8:06 amSounds like a you problem, not a policy problem.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 5:19 amBecause some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 am If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.
Not trying to be a dick when I say this, but in the grand scheme of things the individuals that think its too hard to make borgs, ask to get borged, or have an RP issue with things don't matter. Its about the community as a whole, not them. Unless its an actual large amount of people having these problems? I'm going to spend a period of time playing robo myself to see a bit.
When I play roboticist I almost always have at least 1 or 2 players come ask me to turn them into borgs per round. Surely it's something I would see a lot less often if it was something people were unwilling to do.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 9:53 pmI'm far from alone because of the fact that, as I said, as a former Roboticist main I can count on one hand the number of times I had someone come up asking to be borged. Surely it would've been something I'd see a lot more often if it was something people were willing to do. Yet usually as soon as Posi's start getting printed they're pinging constantly, so it's not that people don't want to play borgs.Misdoubtful wrote: ↑Wed Dec 21, 2022 3:54 pmPretty much. I'm not sure what an individuals specific IC RP desires has has to do with whether or not there is an increase to roundstart borgs. Policy doesn't exist for the individual. There may be merit there for the individual, but what merit is there for the games round progression, content usage, and balance in general? Please consider that way instead of at the personal level.Farquaar wrote: ↑Wed Dec 21, 2022 8:06 amSounds like a you problem, not a policy problem.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 5:19 amBecause some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 am If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.
Not trying to be a dick when I say this, but in the grand scheme of things the individuals that think its too hard to make borgs, ask to get borged, or have an RP issue with things don't matter. Its about the community as a whole, not them. Unless its an actual large amount of people having these problems? I'm going to spend a period of time playing robo myself to see a bit.
Or I can accept the fact that there's a significant difference between MRP and LRP's approach on the matter that I hadn't anticipated.Agux909 wrote: ↑Wed Dec 21, 2022 10:06 pmWhen I play roboticist I almost always have at least 1 or 2 players come ask me to turn them into borgs per round. Surely it's something I would see a lot less often if it was something people were unwilling to do.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 9:53 pmI'm far from alone because of the fact that, as I said, as a former Roboticist main I can count on one hand the number of times I had someone come up asking to be borged. Surely it would've been something I'd see a lot more often if it was something people were willing to do. Yet usually as soon as Posi's start getting printed they're pinging constantly, so it's not that people don't want to play borgs.Misdoubtful wrote: ↑Wed Dec 21, 2022 3:54 pmPretty much. I'm not sure what an individuals specific IC RP desires has has to do with whether or not there is an increase to roundstart borgs. Policy doesn't exist for the individual. There may be merit there for the individual, but what merit is there for the games round progression, content usage, and balance in general? Please consider that way instead of at the personal level.Farquaar wrote: ↑Wed Dec 21, 2022 8:06 amSounds like a you problem, not a policy problem.CMDR_Gungnir wrote: ↑Wed Dec 21, 2022 5:19 amBecause some of us don't Random Name every round and have Cyborg personalities with ties to our statics. My Roboticist has a Cyborg Personality that she's programmed herself, so it's on the same character slot. She, herself, does not want to become a Cyborg.Farquaar wrote: ↑Wed Dec 21, 2022 4:49 am If your goal is to become a borg, why on earth would you choose to play a character that doesn't want to become a borg? You can create an infinite number of character personalities, so why would you choose one that explicitly prevents you from doing what you want to do that round? I fail to understand your logic.
Not trying to be a dick when I say this, but in the grand scheme of things the individuals that think its too hard to make borgs, ask to get borged, or have an RP issue with things don't matter. Its about the community as a whole, not them. Unless its an actual large amount of people having these problems? I'm going to spend a period of time playing robo myself to see a bit.
So to try and meet halfway with you, there are 3 immediately obvious conclusions that come from your personal experience and mine coming together, with one being a tiny bit more obvious than the other 2:
1. Almost everyone wants to be borged at some point.
2. Almost noone wants to be borged at some point.
3. At all times, some people want to be borged and some people don't want to be borged.
Here's a code solution. Cyborg crew as a station trait. Assuming there is at least one player in each department, a relevant player starts as a cyborg. So one Doctor becomes a mediborg, a station engineer starts as a Engiborg and so on. Maybe the player didn't want to play a cyborg that round, so giving the roundstart cyborg crew members a couple extra pieces of equipment could make players happy at the expense of having 2 different version of each cyborg clogging up code base and causing potential bugs.TheFinalPotato wrote: ↑Thu Dec 22, 2022 6:37 am Why are half of these posts code solutions in a policy thread.
It'd suck if you took away robo work by obsoleting borg construction. Don't do that it'd be cringe.
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