Nabski wrote: ↑Fri Jul 22, 2022 9:01 pm
Mothblocks wrote: ↑Sat Jul 16, 2022 10:32 pm
And it probably won't be "20% as effective" either--0 purity chloral hydrate would still do something. It just wouldn't be as good as pure chloral hydrate, but not so good that people feel obligated to use external sheets again.
This system even revised still sucks, but almost MORE than it used to, because you don't get a shitty pile of vicious sludge if you use the recipe on the wiki when trying to make oil->ash->multiver
Instead you get oil->ash only if you set it 300 degrees above the reaction tempature->Maybe multiver as long as you clean out your system every now and then, otherwise you've just got purity and PH problems that cause you to not react.
It was a step in the right direction but it is still shit to try to use the wiki.
This entire quotebox just sucks the life out of me

. Fermi was clearly just bad attempt to apply method but also a significant skill issue of wiki dependency makes any method heavy attempt doomed to fail because players are out of tune to learning or practicing ingame method exchanges or doing anything more than addition from a set of infinite chemical supplies which plumbing heavily automates.
When i made the original plastic polymers i spun that entirely from my own research and method to ensure it was viable 'ghetto' or least in the field as well as produced in the lab, requiring proper management of resources, then it got "nerfed" for being too hard, even though it was just two different processes in two different beakers at different temperatures being mixed together (the basics of every chemical grenade ever, the staple of SS13 chemistry), it had to be all pushed into one because of the severe amount of hugboxing both being extremely safe but trying to make everything complex. Which makes me feel strongly about every complaint of fermi-sludge, valid as it is for being a bad system, players rarely engage out of the box thinking nor do coders add enough variable ways for players to utilize ways of thinking because often they don't actually think the systems on the same situational level. (if they do, they often overdo it and add situations that will almost never occur or apply only to their playstyle)
Visionarily, i would just add 'stimulation' by having a harm interaction when standing still (the old intents would be better for this) to shake and simmer the flask inhand, then count this into minor centrifugal activational force versus actual major centrifugal activation force as a activation for effects and mixing, it could be a brand new component, chem grenade type and condition to the previously heat based stabilizing agent for instance. Its been nearly 5 years and you can't shake a can of cola to get bubbles in game.