

Crew transfer? Oh you mean the "I'm too lazy or have too short of an attention span to do anything besides antag rolling, greytiding, and combat in general" shuttle call. Yeah, no, hopefully never.Pandarsenic wrote: ↑Tue May 17, 2022 1:07 am An unusable server is what the Restart Vote function is for.
That said, CREW TRANSFER SHUTTLE VOTES WHEN
That makes no sense. The story doesn't magically end at 2 hours.Shadowflame909 wrote: ↑Sun May 22, 2022 6:03 am It's a literal MRP server feature. If your round reaches the 2 hour mark let new rounds start.
What the hell
Try playing atmospherics for once in your life, and then tell me job content doesn't stretch that far.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
>greytide mainShadowflame909 wrote: ↑Sun May 22, 2022 7:40 am >atmos main
yes you would want infinite rounds where nothing goes wrong so you can build your 3 million iq burnt toast methane gas engine
im here because its a survival sim. IF you want extended long rounds with your friends to build meta setups do it on campbell or any of the other lowpop servers. Don't hold the rest of us hostage because if atmos was all this game was, we wouldn't be here.
You are aware that if people are actually doing shit they can just vote for it not to come this time, and to check in a few hours later, rightImitates-The-Lizards wrote: ↑Sun May 22, 2022 4:56 amCrew transfer? Oh you mean the "I'm too lazy or have too short of an attention span to do anything besides antag rolling, greytiding, and combat in general" shuttle call. Yeah, no, hopefully never.Pandarsenic wrote: ↑Tue May 17, 2022 1:07 am An unusable server is what the Restart Vote function is for.
That said, CREW TRANSFER SHUTTLE VOTES WHEN
Well, if you have 3 people actually playing the game, and 4 people doing nothing but staring at the walls because they didn't roll antag, and then those 4 people all just vote for a crew transfer shuttle so they can roll antag, is that fair to the 3 players actually roleplaying and doing their jobs and playing the game?Pandarsenic wrote: ↑Sun May 22, 2022 10:43 amYou are aware that if people are actually doing shit they can just vote for it not to come this time, and to check in a few hours later, rightImitates-The-Lizards wrote: ↑Sun May 22, 2022 4:56 amCrew transfer? Oh you mean the "I'm too lazy or have too short of an attention span to do anything besides antag rolling, greytiding, and combat in general" shuttle call. Yeah, no, hopefully never.Pandarsenic wrote: ↑Tue May 17, 2022 1:07 am An unusable server is what the Restart Vote function is for.
That said, CREW TRANSFER SHUTTLE VOTES WHEN
SS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
A game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Shadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
Nothing going on is a perfectly good excuse to end the round in my book. Thats boring.enginseer-42 wrote: ↑Tue May 24, 2022 6:18 pmShadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
That's a false dichotomy. Nobody is saying there shouldn't be any Antags. But there's a big difference between no Antags and people looking for any excuse they can to end the round so as to get their next chance to roll for antag.
A massive aspect of the game is uncertainty and paranoia. The whole point is you don't necessarily know what's going on.Shadowflame909 wrote: ↑Tue May 24, 2022 6:26 pmNothing going on is a perfectly good excuse to end the round in my book. Thats boring.enginseer-42 wrote: ↑Tue May 24, 2022 6:18 pmShadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
That's a false dichotomy. Nobody is saying there shouldn't be any Antags. But there's a big difference between no Antags and people looking for any excuse they can to end the round so as to get their next chance to roll for antag.
Put it this way. Lets say there was a rule against calling the shuttle because im bored or without an emergency. And there was also no crew shuttle call added either?
I think the server pop would rapidly die, because high-length rounds due to sec being too good/dead antags too fast and not causing any chaos would turn this game into too long of a time investment.
You know there's an already existing in-game mechanic to end the round legitimately with roleplay, right? It's called the station objective. Calling for the reason of "the station objective is complete" is 100% valid.Shadowflame909 wrote: ↑Tue May 24, 2022 6:26 pmNothing going on is a perfectly good excuse to end the round in my book. Thats boring.enginseer-42 wrote: ↑Tue May 24, 2022 6:18 pmShadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
That's a false dichotomy. Nobody is saying there shouldn't be any Antags. But there's a big difference between no Antags and people looking for any excuse they can to end the round so as to get their next chance to roll for antag.
Put it this way. Lets say there was a rule against calling the shuttle because im bored or without an emergency. And there was also no crew shuttle call added either?
I think the server pop would rapidly die, because high-length rounds due to sec being too good/dead antags too fast and not causing any chaos would turn this game into too long of a time investment.
We just completed this extremely dangeorus bluespace artilley cannon now time to evacuate the station and leave the cannon there. We just built an extremely high tech DNA vault that can provide upgrades to anyone now time to just abandon it there for it to sit and do nothing.Imitates-The-Lizards wrote: ↑Wed May 25, 2022 5:32 amYou know there's an already existing in-game mechanic to end the round legitimately with roleplay, right? It's called the station objective. Calling for the reason of "the station objective is complete" is 100% valid.Shadowflame909 wrote: ↑Tue May 24, 2022 6:26 pmNothing going on is a perfectly good excuse to end the round in my book. Thats boring.enginseer-42 wrote: ↑Tue May 24, 2022 6:18 pmShadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
That's a false dichotomy. Nobody is saying there shouldn't be any Antags. But there's a big difference between no Antags and people looking for any excuse they can to end the round so as to get their next chance to roll for antag.
Put it this way. Lets say there was a rule against calling the shuttle because im bored or without an emergency. And there was also no crew shuttle call added either?
I think the server pop would rapidly die, because high-length rounds due to sec being too good/dead antags too fast and not causing any chaos would turn this game into too long of a time investment.
Confirmed to not know the game setting. The entire point of space station 13, the entire reason why the station was built in the first place, is to complete the station objective. It is a research facility. In the case of the DNA Vault, it's SUPPOSED to be left there as a genetic backup they can come back for later if they have to. Shield sats is to test their efficacy and clear debris in that region of space. The BSA is for weapons testing away from important places like Centcomm.BlueMemesauce wrote: ↑Wed May 25, 2022 12:50 pmWe just completed this extremely dangeorus bluespace artilley cannon now time to evacuate the station and leave the cannon there. We just built an extremely high tech DNA vault that can provide upgrades to anyone now time to just abandon it there for it to sit and do nothing.Imitates-The-Lizards wrote: ↑Wed May 25, 2022 5:32 amYou know there's an already existing in-game mechanic to end the round legitimately with roleplay, right? It's called the station objective. Calling for the reason of "the station objective is complete" is 100% valid.Shadowflame909 wrote: ↑Tue May 24, 2022 6:26 pmNothing going on is a perfectly good excuse to end the round in my book. Thats boring.enginseer-42 wrote: ↑Tue May 24, 2022 6:18 pmShadowflame909 wrote: ↑Tue May 24, 2022 6:04 pmA game of werewolf/mafia without any werewolves gets boring after the third round. No one dies and you realize somethings wrong. So you stop playing. Usually. And pressing a button to unlock stuff for other departments or giving a monkey chainsaw is only interesting after the fourth time you've done it.enginseer-42 wrote: ↑Tue May 24, 2022 6:01 pmSS13 is werewolf/mafia with game mechanics.Shadowflame909 wrote: ↑Sun May 22, 2022 7:23 am Ss13 is a disaster story. If there's no disaster. It's just a slice of life! And job content does not stretch that far.
How dull.
Also, Job content does stretch that far easily. There's no shortage of things to do that don't get done because of Antag rolling. How often do you see the auxiliary mining base built? How often do you see science unlock literally everything? Medical and security are responsive by nature, their job content exists as long as there are people on the station. Same for engineering to a lesser degree.
We've usually barely scraped what can be done by the time we're ending a round.
Job content definitely isnt stretching 2 hours. Your just forcing it at that point
That's a false dichotomy. Nobody is saying there shouldn't be any Antags. But there's a big difference between no Antags and people looking for any excuse they can to end the round so as to get their next chance to roll for antag.
Put it this way. Lets say there was a rule against calling the shuttle because im bored or without an emergency. And there was also no crew shuttle call added either?
I think the server pop would rapidly die, because high-length rounds due to sec being too good/dead antags too fast and not causing any chaos would turn this game into too long of a time investment.
Without any disasters, there is never going to be any reason why the station has to be suddenly emergency evacuated. It's never going to make sense IC because evacuating is a big waste of time and resources. This is why a crew transfer shuttle is needed because that will actually make sense IC. Only some people have to get on it because the station isnt being evacuated IC, just transferred.
The only thing that needs to be done is simply adding text that changes it to a crew transfer shuttle. This change would be very minor but it would make much more sense IC. Features like autocall don't need to be added and are unnecessary, adding just this simple change would fix the problem.
Personally, I would be totally fine with this, but I don't know if people who have a higher standard of roleplay than I do would be fine with it.Pandarsenic wrote: ↑Wed May 25, 2022 3:38 pm ... What if a Crew Transfer shuttle starts checking in periodically if the station goal is completed?
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