The problemArcaneDefence wrote: ↑Sun Apr 03, 2022 4:22 am People still haven't created an idea that motivates someone enough to actually put the effort into making station power a nonbinary situation.
Power generation is boring. There are basically four states:
No power

Power from solars only -- This usually means the engine exploded. Stable, no risk, everything is powered, boring as hell.
Power from the engine -- Everything is powered unless someone hits a power sink, probably.
Extra power from pushing the engine harder -- Literally identical to the above, except the power sink fucks off sooner? No other real benefits.
The solution?
Give extra power some benefits and cool things to do so engineers have a reason to fuck around with the engine. Presented here are some ORIGINAL IDEAS DO NOT STEAL and some stolen from other codebases, like 2015ish BayStation:
Department subnets
- What we have now: The station is one universal power grid.
- What would change: Engineers hit a breaker, lever, clip wires, whatever, to disconnect the department from the main grid. The grid now feeds a local power station/SMES instead, giving it a layer of protection against power failures and power sinks on the main grid, BUT increased vulnerability to power sinks targeting the subnet. Additionally, antagonists can sabotage the subnet to quickly and efficiently screw power up in a specific area.
Spacecoin mining
- What we have now: There is no use for excess power generation other than flexing and occasionally blowing up power sinks
- What would change: The crew can make machines that add credits to a linked account (if no account is linked, they add to the station budget. Head IDs can link them to the personal ID or the department budget). These machines use a large number of graphics cards stock parts like lasers, manipulators, and scanning devices, which burn out regularly, becoming some sort of unusable rubbish. The machines also generate significant heat, releasing it into the surrounding atmosphere. The amount of spacecoin they generate is based on the part tech levels and how low you can keep the temperature of the room they're in.
Science calculations
- What we have now: There is no use for excess power generation other than flexing and occasionally blowing up power sinks
- What would change: The crew can make machines that attempt to convert excess power into capped discounts for certain techs, gas shell research papers, or other, cooler esoteric shit, like predictions of events before they happen. Maybe also use the "generates heat, keep the heat down or it runs like shit" from above.
Mouse cookout
- What we have now: Mice eat wires, then die.
- What would change: If there is a certain amount of power on the grid (either raw or unused draw) mice die on the first wire nibble, before breaking the wires, so the wire layout is not disrupted.
Borehole mining
- What we have now: Miners run around with plasma cutters to get fat stacks. There is no use for the deployable base.
- What would change: This was suggested in one of the mining threads, but tl;dr -- install a borehole/core mining drill on the base, feed a SMES unit on it, install turrets and other defenses, and then send it to Lavaland/Iceland. It draws/spawns hostile native life to it, but the longer it runs uninterrupted, the better the mineral income it provides (either increasing raw rate, or shifting to provide a higher percentage of better materials). Gives an opportunity to have bored Engineers, Miners, and possibly Medics team up.
Beaming electricity
- What we have now: Shuttling SMES units and up-down power junctions are the only way to send power to other Z-levels.
- What would change: The crew can make electricity sending/receiving machines. They're paired one-to-one, configured with multitools or something maybe, and can send power (VERY inefficiently, like 20% to 50% efficient) to other Z-levels for projects there (restoring old stations, etc.)
Wait, why are we doing this again?
Because there are like 6 cool ways to set up the engine and all sorts of cool SM-gas interactions, but there's exactly one setup besides default with any benefit (Carbon Dioxide rigs are self-sustaining without firing emitters at the supermatter). Give engineers a reason to do optimize the engine and a way to upgrade the power grid. Also, give them something nonessential, but useful to do instead of waiting for someone to maxcap a major hallway or ditching the station entirely for their projects.
Also, encourage cargo's bitcoin miners to fight science's event-prediction analysts over the spare power output.