[POLL] Syndiborg Pinpointers
- Cheridan
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[POLL] Syndiborg Pinpointers
https://github.com/tgstation/-tg-station/pull/7109
There was some disagreement over this so I figured I'd put it to a poll. There's some discussion in the PR to get you guys started.
There was some disagreement over this so I figured I'd put it to a poll. There's some discussion in the PR to get you guys started.
Last edited by peoplearestrange on Mon Jan 26, 2015 3:23 pm, edited 4 times in total.
Reason: title edit for [poll]
Reason: title edit for [poll]
- paprika
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Re: Syndiborg Pinpointers
Let's buff syndieborgs even more guys fuck teamwork
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Re: Syndiborg Pinpointers
Borgs should have to rely on the operatives to find the disk and shouldn't just run away and lone wolf it with his own pinpointer.
- Vekter
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Re: Syndiborg Pinpointers
I second Tsar's post. I feel that giving the ALREADY super-strong borg an undroppable pinpointer is a bit much.
- Saegrimr
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Re: Syndiborg Pinpointers
Yeah except
"Borg, go kill the AI"
"Okay, complete. Where are the rest of you now?"
"Guys?"
"Okay i'll check the bridge."
"Hello?"
"I'll check armory then."
"Does anyone know where the fucking disk is holy shit."
"Borg, go kill the AI"
"Okay, complete. Where are the rest of you now?"
"Guys?"
"Okay i'll check the bridge."
"Hello?"
"I'll check armory then."
"Does anyone know where the fucking disk is holy shit."
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- Cheridan
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Re: Syndiborg Pinpointers
I do agree that syndiborgs are too powerful right now, but I don't think that hamstringing them in navigation and usability is a proper way to balance them out.
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- TGMC Administrator
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Re: Syndiborg Pinpointers
I agree with not buffing syndie borg, but what Saegrimr said happens A LOT. It's really fucking frustrating to be a syndie borg, follow your orders and do a good job, then your shitty team mates wordlessly do their shit, and either get the disk or die without saying anything. Then you literally have no choice but to 'lone wolf' while trying to find your people. More then once I've had ops activate the nuke, without once saying anything to me as a borg the entire time.
That's more of a player issue though. Borgs with pinpointers would be mechanically pretty fucking strong.
That's more of a player issue though. Borgs with pinpointers would be mechanically pretty fucking strong.
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Re: Syndiborg Pinpointers
The borgs are too OP to be able to go after the disk by themselves, imo. I guess a pinpointer to the nearest op would be good, though.
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- leibniz
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Re: Syndiborg Pinpointers
I dont think the borgs are powerful anymore with the ebow and laser removed, so the pinpointer wouldnt really hurt.
I still see teams go "let's get as many borgs as we can" and then they get fucked.
I still see teams go "let's get as many borgs as we can" and then they get fucked.
Founder and only member of the "Whitelist Nukeops" movement
- Steelpoint
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Re: Syndiborg Pinpointers
Yeah, the LMG/Nade launcher really did nerf Snydi Borgs severely in terms of stopping power.
Hence why I support a form of Syndiborg Pinpointers.
Hence why I support a form of Syndiborg Pinpointers.
- Stickymayhem
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Re: Syndiborg Pinpointers
Jesus I didn't even know syndiborks got needed. If they don't have ebows anymore then I'd be alright with the pinpointer
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- Steelpoint
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Re: Syndiborg Pinpointers
The LMG is a lower damaging weapon (20 to 30) that has limited ammo. It works akin to the Captain's Laser but from my experience you burn through ammo fast and it tends to run out a the worst time.
So yes, Syndi borgs were severaly nerfed and are now a true support role rather than a assault platform.
So yes, Syndi borgs were severaly nerfed and are now a true support role rather than a assault platform.
- Xhuis
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Re: Syndiborg Pinpointers
How about this:
Syndiborgs have an operative pinpointer. It points to the nearest nuke op and gives their name. If there are no active operatives, it points to the disk so they can at least win a minor victory.
Edit: I have had a PR for this for a while and I just now updated it to have op pinpointers that point to the nearest Syndicate.
Syndiborgs have an operative pinpointer. It points to the nearest nuke op and gives their name. If there are no active operatives, it points to the disk so they can at least win a minor victory.
Edit: I have had a PR for this for a while and I just now updated it to have op pinpointers that point to the nearest Syndicate.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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- cedarbridge
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Re: Syndiborg Pinpointers
Its not an issue of borgs running off alone and more that they kinda end up as a fifth wheel without their own pinpointer. I mean really, we don't limit ops teams to a pinpointer for every other op on the team so they have to work together. Excluding borgs after already nerfing their weaponry is pretty awful.
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Re: Syndiborg Pinpointers
It makes sense that they would have a pinpointer. They are a custom built syndicate cyborg after all.
- DemonFiren
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Re: Syndiborg Pinpointers
No reason for them not to have one. Hand it to them.
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Re: Syndiborg Pinpointers
Except for balance issues of course, Ops are already incredibly reliant on syndiborgs as it is. I almost always see the old triple borg strategy nowadays. With pinpointers on borgs the ops will literally have NO reason to choose the other items over the syndiborg and stealth ops will be even less common than they already are.DemonFiren wrote:No reason for them not to have one.
I just wanna see more Nuke Ops try the Solid Snake method rather than just buy 3 borgs and gg no re.
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Re: Syndiborg Pinpointers
Yeah syndieborgs are already powerful enough, let's not turn nuke ops into syndie borg attack 101
They already have enough gear to aid the operatives, if the operatives die or don't take pinpointers, that is their own fault
They already have enough gear to aid the operatives, if the operatives die or don't take pinpointers, that is their own fault
- Ikarrus
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Re: Syndiborg Pinpointers
Not having pinpointers meant they couldnt act as a lone wolf and had to stick together with the other ops.
As someone who gets syndie borg all the time, pls no
As someone who gets syndie borg all the time, pls no
Former Dev/Headmin
Who is this guy?
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- cedarbridge
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Re: Syndiborg Pinpointers
This would be relevent if the borgs didn't already run off alone. Except they do it now to pointlessly murderbone crew instead of move toward the disk. Since the ops are all moving to the disk following their pointers and the borg does not, it has nothing to orient itself towards the target so it just wanders around killing randoms and being useless until it bumps into another op on accident or gets flashed.Ikarrus wrote:Not having pinpointers meant they couldnt act as a lone wolf and had to stick together with the other ops.
As someone who gets syndie borg all the time, pls no
- Lumbermancer
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Re: Syndiborg Pinpointers
Make pinpointer point at nearest op.
- Ikarrus
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Re: Syndiborg Pinpointers
I'd strongly prefer it if it was used to direct the borg to the nearest op instead of the disk.
Former Dev/Headmin
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Re: Syndiborg Pinpointers
Finding the operatives is more important than the disk itself for a syndiborg. Since you can't arm nuclear arms without arms.
Might actually be more of a buff but I support it on the basis of being more interesting than another pinpointer.
Not that a pinpointer is a huge buff anyway, babies.
Might actually be more of a buff but I support it on the basis of being more interesting than another pinpointer.
Not that a pinpointer is a huge buff anyway, babies.
- Ikarrus
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Re: Syndiborg Pinpointers
Don't we still have that radar nanomachine that doohl coded?
Can't we have that detect nuke ops and give them to nuke ops + syndie borgs?
It'd help keep all of them together and we wouldn't need to give borgs pinpointers.
Can't we have that detect nuke ops and give them to nuke ops + syndie borgs?
It'd help keep all of them together and we wouldn't need to give borgs pinpointers.
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- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
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Re: Syndiborg Pinpointers
No, I think that got removed along with all the other badass nanomachine tech.
- Cheridan
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Re: Syndiborg Pinpointers
PR has been changed to give syndiborgs special pinpointers that point towards the nearest operative. Poll has been reset.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
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Re: Syndiborg Pinpointers
Would make subverting a syndiborgs a very powerful tool. Just saying.
- Steelpoint
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Re: Syndiborg Pinpointers
If the crew are in a position to subvert a Syndiborg then someone has gone horribly wrong and the Ops have most likely lost.
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Re: Syndiborg Pinpointers
This, either that or the syndieborg is a lone wolf piece of shit.Steelpoint wrote:If the crew are in a position to subvert a Syndiborg then someone has gone horribly wrong and the Ops have most likely lost.
- Phalanx300
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Re: Syndiborg Pinpointers
Kindoff unrelated but does this mean we could have traitor pinpointers which point towards your target?Cheridan wrote:PR has been changed to give syndiborgs special pinpointers that point towards the nearest operative. Poll has been reset.
- MisterPerson
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Re: Syndiborg Pinpointers
It shouldn't be possible to even do that, honestly.Deantwo wrote:Would make subverting a syndiborgs a very powerful tool. Just saying.
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- Saegrimr
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Re: Syndiborg Pinpointers
I mean you could probably steal an emag from a dead one, but I haven't actually checked if syndieborgs start as technically emagged to make sure they can't get emagged again.MisterPerson wrote:It shouldn't be possible to even do that, honestly.
Like someone else said, if you have the luxury of looting a dead nuke op for his emag and flashing their borg, they're already losing.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Syndiborg Pinpointers
You need the emag to open the Borg's cover (or one of the Ops' ID cards). You can then purge its laws with a purge board, then give it new laws so it will turn on the remaining Nuke Ops.Saegrimr wrote:I mean you could probably steal an emag from a dead one, but I haven't actually checked if syndieborgs start as technically emagged to make sure they can't get emagged again.MisterPerson wrote:It shouldn't be possible to even do that, honestly.
Like someone else said, if you have the luxury of looting a dead nuke op for his emag and flashing their borg, they're already losing.
- Saegrimr
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Re: [POLL] Syndiborg Pinpointers
I had no idea you could use law boards directly onto borgs.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Syndiborg Pinpointers
Oh look no one will ever bother with trying innovative syndie shit. Now they can just spawn syndiborgs to do EVERYTHING for them.
- Deantwo
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Re: Syndiborg Pinpointers
Did you even read any of the thread?soulgamer wrote:Oh look no one will ever bother with trying innovative syndie shit. Now they can just spawn syndiborgs to do EVERYTHING for them.
- peoplearestrange
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Re: [POLL] Syndiborg Pinpointers
I have to say its not all that obvious that the sydi-borgs pinpointer points towards ops. It looks exactly like the regular pinpointer and iirc they aren't even renamed. A sprite re-skin might help or at least some more info.
Confused the hell out of me last night at any rate.
Confused the hell out of me last night at any rate.
Whatever
Spoiler:
- Xhuis
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Re: [POLL] Syndiborg Pinpointers
They are renamed. A sprite change isn't really warranted, though, because the average nuke op player is observant enough to note "huh, this has a different name and description, so it must have a different purpose as well." I might make a pull request in a little while to improve it - I've already had a few ideas, like a pop-up list of ops to track.peoplearestrange wrote:I have to say its not all that obvious that the sydi-borgs pinpointer points towards ops. It looks exactly like the regular pinpointer and iirc they aren't even renamed. A sprite re-skin might help or at least some more info.
Confused the hell out of me last night at any rate.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: [POLL] Syndiborg Pinpointers
Recolour it. Good enough for lazy jrpgs good enough for us.
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: Syndiborg Pinpointers
There was a PR for this, but it had a big issue. Namely, the way you picked items for a Steal objective was simply selecting from a drop-down list. It was messy, metaish, and could lead to situations where the HoS lifts one off a traitor and gets to hunt down every objective on the station.Phalanx300 wrote:Kindoff unrelated but does this mean we could have traitor pinpointers which point towards your target?Cheridan wrote:PR has been changed to give syndiborgs special pinpointers that point towards the nearest operative. Poll has been reset.
If someone changed the selection method (reading the objective datum would be the best, probably) then yeah it would be a good addition.
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