
That's a staff of chaos.
An artefact that spits bolts of chaotic magic that can potentially do anything.
It is a huge item.
It has a the electronic firing pin installed.
I see the firing pin was implemented in a intelligent way
Code: Select all
obj/item/weapon/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
item_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
Staves have been a child of gun for a LONG time- making staves NOT a gun would require duplicating a lot of code, which is a much bigger issue than the occasional coder not realizing that they are guns and need to be excluded from changes that shouldn't affect them.Konork wrote:It's not a problem with the pins, it's a problem with the stavesCode: Select all
obj/item/weapon/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" max_charges = 10 recharge_rate = 2 no_den_usage = 1
Or better, give them a chance to backfire horribly.Violaceus wrote:Change their name to something like magic crystals or whatever.
But I think that regular human shouldn't be able to use magic at all, be it wands or staves.
Summon magic wouldn't work then would it.Fayrik wrote:Am I the only one who sees this as a good thing?
Heck, if you wanted to go absolutely nuts with this, you could give the wizard a whole box of magic pins, then he could pin every gun on the station so that only he can use them.
- Make "Magic" pin.
- Only Wizards can use that pin.
Yes, this isn't the way it would work, but imho, this is the way it should work.
This basically already exists in the instant summons spellSteelpoint wrote:You know.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
It has a 10 second cd tooIncoming wrote:This basically already exists in the instant summons spellSteelpoint wrote:You know.
If someone ever coded out a more robust spell cost system, where different abilities/powers/items costed varying amounts of spell points, it might be interesting to allow a Wizard to buy a "wizard loyalty gem" to insert into one of their staffs. So they can buy the guarantee that no one will be able to steal their staff and turn it on them.
420goslingboy69 wrote:Do not stop people from using magic weapons, please.
I had already done that the day before.Violaceus wrote:Change their name to something like magic crystals or whatever.
So if you put a test pin in you cant put in a standard pin after?Cheridan wrote:I had already done that the day before.Violaceus wrote:Change their name to something like magic crystals or whatever.![]()
https://github.com/tgstation/-tg-station/pull/7240
Note that the topic is a false statement, loyalty pins aren't even available to be crafted. I 'commented' them out by making them require combat 10, due to people raising concerns that they would become the new standard. Pins also are not even replaceable, but I plan on adding that ability.
they basically are, right now. split into three big subareas: energy, projectile and magic. pins were added in the superclass because energy and projectile both use pins.drovidi wrote:The proper Giacom-approved polymorphic thing to do would be to make staves and guns a child of an abstract projectile-spitting superclass.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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