SS13 Remake Source
- Phalanx300
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SS13 Remake Source
http://forum.spacestation13.com/viewtopic.php?f=3&t=552
Apparantly the source will be released shortly. I wonder what that will mean for the future of SS13.
Apparantly the source will be released shortly. I wonder what that will mean for the future of SS13.
- PKPenguin321
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Re: SS13 Remake Source
Wow. So much potential in this, it's kinda hard to comprehend.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- paprika
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Re: SS13 Remake Source
do we need to prove that open source is better for development or what
/tg/ and /vg/ coders are collabing on a spiritual successor, nothing could go wrong with hornygranny, pomf, and n3x15 leading the charge in this source code's development
at all
/tg/ and /vg/ coders are collabing on a spiritual successor, nothing could go wrong with hornygranny, pomf, and n3x15 leading the charge in this source code's development
at all
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: SS13 Remake Source
ITS HABBEDING
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: SS13 Remake Source
it's literally already happening right now.Violaceus wrote:Sounds great, I would love to see coders from main branches of ss13 forming one team to make something working out of that code.
Like this will ever happen...
with N3X15 of VG as project lead.
私は完璧
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Re: SS13 Remake Source
remember: no clown, no credibility
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Re: SS13 Remake Source
A new future for space station 13.
Who knows what will happen, nonetheless I hope something good comes out of this.
Who knows what will happen, nonetheless I hope something good comes out of this.
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Re: SS13 Remake Source
As we know supernorns sprites wont be there though. Measures are already being put in place but for now the remake is going to be opensourced with codersprites. Not to mention a lot of the content we uave will need to be recreated for the remake. Medical is bareoy existant. There is atmos and some other bits and bobs but its really the engine that has been made so far not much else.
Spriters will be needed later on when more content exists but really at the moment only a engine and some things exist as we have heard.
We are talking a hell of a lot for what design should be done with everything from power to medicine to UI to money. Its going to be a while. But its hopefully getting there
We found out a day or eo ago and have been in a mad frenzy talking about it but are wanting to keep it low key due to the fact that its nothing truly complete and ready as we know.
Spriters will be needed later on when more content exists but really at the moment only a engine and some things exist as we have heard.
We are talking a hell of a lot for what design should be done with everything from power to medicine to UI to money. Its going to be a while. But its hopefully getting there
We found out a day or eo ago and have been in a mad frenzy talking about it but are wanting to keep it low key due to the fact that its nothing truly complete and ready as we know.
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Re: SS13 Remake Source
I could make 3D sprites that won't look shit and actually work well! 

- danno
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Re: SS13 Remake Source
HAHAHAHApaprika wrote:do we need to prove that open source is better for development or what
/tg/ and /vg/ coders are collabing on a spiritual successor, nothing could go wrong with hornygranny, pomf, and n3x15 leading the charge in this source code's development
at all
dear god
- paprika
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Re: SS13 Remake Source
this is literally the next evolution in bikeshedding and coder drama
i'm so excited
i'm so excited
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- DemonFiren
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Re: SS13 Remake Source
I will remain blindly optimistic and yell at you lot when it fails.
- Ricotez
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Re: SS13 Remake Source
at least when it's open source you can say "well i dont see YOU working on it either"
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- danno
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Re: SS13 Remake Source
rest in shit.
- paprika
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Re: SS13 Remake Source
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- DrPillzRedux
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Re: SS13 Remake Source
It's fucking bare bones no shit it looks disappointing. This can only get better. I know Volundr from goon is helping.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- Saegrimr
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Re: SS13 Remake Source
What the fuck is that sprite even christ shit what
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- tedward1337
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Re: SS13 Remake Source
Well im excited at least. This just requires work. The engine is all there
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Re: SS13 Remake Source
Even the semi-naked janitor's misshapen head appears to be hung low in shameApogate wrote:That looks incredibly disappointing
- Ricotez
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Re: SS13 Remake Source
It looks even worse than those screenshots of the oldest version of SS13.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Phalanx300
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Re: SS13 Remake Source
Not sure about the complaints surely you can see the potential in this without being restricted by Byond. If you look at this picture they posted a while ago (not sure if art or ingame actually):
Spoiler:
- Steelpoint
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Re: SS13 Remake Source
It has potential, lets just see if the new developers are capable of finishing this.
- Phalanx300
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Re: SS13 Remake Source
I just realised why it looks so bad: "The original sprites for the game, created by Adam Riches, have been withheld for use in a future project at his discretion. The original sprites have been replaced with placeholder images."
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Re: SS13 Remake Source
I always thought the original sprites look goofy as fuck.
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Re: SS13 Remake Source
I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.
What matters is that we have base, an engine we have a start which is far more then any other project has had yet we can't just sit and complain about how little was done, otherwise we will never get to play spessmen in HD.
On that note where are HornyGranny and the others updating there work?
What matters is that we have base, an engine we have a start which is far more then any other project has had yet we can't just sit and complain about how little was done, otherwise we will never get to play spessmen in HD.
On that note where are HornyGranny and the others updating there work?
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Re: SS13 Remake Source
I know, I was implying with my comment that I'm looking forward to someone making new sprites that don't look goofy. This is a good thing.Prophoem wrote:I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.
- fleure
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Re: SS13 Remake Source
I am very excited, and I aim to try and get involved where possible.
Depending on the enthusiasm of other coders, that may mean our codebase stagnates, though.
Depending on the enthusiasm of other coders, that may mean our codebase stagnates, though.
Ex-/tg/station maintainer for being a lazy shit.
- BornToHonk
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Re: SS13 Remake Source
Sorry, i was getting mad because it seemed that everyone was complaining as though the original creators of this engine were being lazy.QuartzCrystal wrote:I know, I was implying with my comment that I'm looking forward to someone making new sprites that don't look goofy. This is a good thing.Prophoem wrote:I honestly dont know what you guys where expecting it to look like. This game isnt near done and they took a lot of the art assets out because of legal reasons.
- Phalanx300
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Re: SS13 Remake Source
I am really happy that this engine was written in C# because that is the only language i really know XDPhalanx300 wrote:http://www.spacestation14.com/
- PKPenguin321
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Re: SS13 Remake Source
>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
how do i start the spess
i just want to play a broken barebones remake
how do
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Ricotez
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Re: SS13 Remake Source
You fucking learn how to code. You don't start running until you know how to walk, do you? Take a few C-Sharp tutorials, that's the language this seems to be written in, there are plenty on the internet.PKPenguin321 wrote:>tfw you download github repository but can not into code
how do i start the spess
i just want to play a broken barebones remake
how do
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
- Joined: Wed Nov 12, 2014 7:01 pm
Re: SS13 Remake Source
http://scottlilly.com/learn-c-by-buildi ... rpg-index/
Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand.
For anyone else getting System.IO.FileNotFoundException you are supposed to run "Build resource pack" in the resource folder of the source code. Sorta wish there was some way for us stupids to be told that but whatever.
Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand.
For anyone else getting System.IO.FileNotFoundException you are supposed to run "Build resource pack" in the resource folder of the source code. Sorta wish there was some way for us stupids to be told that but whatever.
Last edited by Prophoem on Mon Jan 19, 2015 7:53 pm, edited 1 time in total.
Re: SS13 Remake Source
Has anyone officially picked up where this left off yet?
It has been a whole 19 hours after all.
i suck dicks and can't read
It has been a whole 19 hours after all.
i suck dicks and can't read
Last edited by Apogate on Mon Jan 19, 2015 7:45 pm, edited 1 time in total.
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Re: SS13 Remake Source
Have you been paying attention bro? Phalanx posted the link to SS14 just a little up the screen.
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Re: SS13 Remake Source
SS14 has a Phabricator page we are going to move everything from the current graphical stuff to OpenGL in order to allow Macs and linux to play.
- Ricotez
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Re: SS13 Remake Source
I tried but I just can't get excited over SS13 remakes any more. I'll cheer when you guys actually have something playable.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: SS13 Remake Source
I think that one of the best things we can do to keep this remake from dying is just spread the word. Annoying people in OOC and Deadchat maybe even doing a full announcement on the site i don't know I am certain that given the opperotunity to leave the junky BYOND engine most people would happily jump ship. And then leave once they realize it doesn't have the same numer of options as TG allready has. But it would still be in there heads and that is what is important at this stage and in the future.
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Re: SS13 Remake Source
now I have a ResourcePack.zip and am still lost and cannot into spaceProphoem wrote:http://scottlilly.com/learn-c-by-buildi ... rpg-index/
Here is a really good tutorial for all interested in learning C#. Its long but the person making it is very good at describing everything in a way that at least i understand.
For anyone else getting System.IO.FileNotFoundException you are supposed to run "Build resource pack" in the resource folder of the source code. Sorta wish there was some way for us stupids to be told that but whatever.
>tfw im a stupid
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: SS13 Remake Source
http://www.reddit.com/r/Games/comments/ ... ce/cnustk6
Supernorn says why he didn't include the art assets he made in the source
Supernorn says why he didn't include the art assets he made in the source
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Vote Planetstation and Kor Phaeron 2017
- Wyzack
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Re: SS13 Remake Source
Does anyone else think a 3d remake of the game will suck? So much of this game comes from the poor graphics and shitty interface. Is it going to be the same old text chat? I cant help but feel like whatever comes out the other end will either completely suck dicks or be so unrecognizable it will not even be space station 13 anymore.
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- Phalanx300
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Re: SS13 Remake Source
They also said their art guy wanted to use them for other projects. Its a shame though.Bombadil wrote:http://www.reddit.com/r/Games/comments/ ... ce/cnustk6
Supernorn says why he didn't include the art assets he made in the source
- Ricotez
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Re: SS13 Remake Source
Well, one early decision that you will have to make is whether you'll keep human sprites static like they're now, or animate them. Currently, animating human sprites in /tg/station13 would be too much of an effort because you'd also have to animate every piece of clothing that already exists. But if you agree on animated sprites from the start in SS14, you will raise your workload but not run into this problem further down the line.
You'll have to settle for a general style for the game too. I made these little sprites a while ago:
But although the saturated colour palette and dark (not black) outlines might work, I don't really think these proportions are suitable for SS13/14.
You'll have to settle for a general style for the game too. I made these little sprites a while ago:
Spoiler:
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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