Chasing after antags [MRP]
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- Joined: Thu Aug 27, 2020 8:44 pm
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Chasing after antags [MRP]
As part of MRP rules, validhunting is not allowed, if there is a sec team, and you are a crewmember. It doesn't matter how many people die, even if most of sec dies to the (same) antag, if they delam the SM threatening your life, nada.
However, you are indeed allowed to defend people near you, should they be attacked, and you can disarm an antag who is trying to break into your department (and defend yourself, should they try to kill you for taking their RCD)
Now comes the gray area policy part
Typically, defending a closeby ally, and then *chasing the antag, continuing that previous defensive fight* is allowed, under it being defending your fellow man...but does this truly make sense?
Realistically, you IC cannot validhunt as your character is not equipped or trained for it, and OOC performing security's job for them is bad for the game, and taking out antags easily/quickly makes things boring.
What is the difference, in this case? The defense of your ally stops when they leave. Similar to how home defense laws work IRL, chasing a thief you found in your home and continuing to fight them, of your own accord, outside of your property, is definitely no longer self defense.
TL:DR - Validhunting isn't allowed, unless your metafriend gets attacked next to you, then it's allowed until you lose line of sight, or crit the antag.
However, you are indeed allowed to defend people near you, should they be attacked, and you can disarm an antag who is trying to break into your department (and defend yourself, should they try to kill you for taking their RCD)
Now comes the gray area policy part
Typically, defending a closeby ally, and then *chasing the antag, continuing that previous defensive fight* is allowed, under it being defending your fellow man...but does this truly make sense?
Realistically, you IC cannot validhunt as your character is not equipped or trained for it, and OOC performing security's job for them is bad for the game, and taking out antags easily/quickly makes things boring.
What is the difference, in this case? The defense of your ally stops when they leave. Similar to how home defense laws work IRL, chasing a thief you found in your home and continuing to fight them, of your own accord, outside of your property, is definitely no longer self defense.
TL:DR - Validhunting isn't allowed, unless your metafriend gets attacked next to you, then it's allowed until you lose line of sight, or crit the antag.
- Sylphet
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Re: Chasing after antags [MRP]
Based - but the way that this is worded could use work, I can see some rules lawyer trying to say uwu validhunting is allowed in my workplace so it was okay to cremate them tbh.ambrosia wrote: TL:DR - Validhunting isn't allowed, unless your metafriend gets attacked next to you, then it's allowed until you lose line of sight, or crit the antag.
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https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: Chasing after antags [MRP]
What's the downside of allowing this kind of conflict to occur?
Why do we need to buff antags by imposing an OOC artificial aggro range?
You have not made any arguments for why this is good or bad for the game, you're just adding more ooc lines of text for everyone to be aware of so I think you need to justify it much better.
Why do we need to buff antags by imposing an OOC artificial aggro range?
You have not made any arguments for why this is good or bad for the game, you're just adding more ooc lines of text for everyone to be aware of so I think you need to justify it much better.
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Re: Chasing after antags [MRP]
If someone is disrupting work by endangering everyone why shouldn't random people be able to hunt them down, at least to capture them
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Re: Chasing after antags [MRP]
apologies in advance for rule lawyering but I don't think its possible to discuss this without doing so
rule 4 of RP ruleset states
the rule is pretty much there to keep people from randomly running about the station with an explosive lance when you see ghosts at round start or wordlessly lurking around library with a stun spear as a botanist when you hear about a contractor grabbing people in the game room on common.
at least thats my interpretation. play your role and balance metaknowledge with things that make IC sense.
a few parts of this seem false.if there is a sec team, and you are a crewmember. It doesn't matter how many people die, even if most of sec dies to the (same) antag, if they delam the SM threatening your life, nada.
rule 4 of RP ruleset states
according to this, in your scenario, you are fully within your right to chase antagonists if the entirety/most of SEC is dead, based off ofIf you are not part of the security team (HoS, Sec officer, Warden, or Detective, sorry lawyers) you should not go out of your way to hunt for potential antagonists. You can defend yourself and others from violent antagonists, but you should not act like a vigilante if a security force is present.
now for this partbut you should not act like a vigilante if a security force is present
the difference is this part of rule 4Typically, defending a closeby ally, and then *chasing the antag, continuing that previous defensive fight* is allowed, under it being defending your fellow man...but does this truly make sense?
Realistically, you IC cannot validhunt as your character is not equipped or trained for it, and OOC performing security's job for them is bad for the game, and taking out antags easily/quickly makes things boring.
What is the difference, in this case?
the operative phrases and terms being "out of your way" and "potential". If you are bee-bopping around the station with your metafriend lizard and someone comes up and empties a .357 into them, I'd argue they are no longer a "potential" antagonist, and the antag showing their hand to you by blowing your friend away is not "going out of your way" to hunt for them. you can RP "trying to find the guy who did this to your friend" in an interesting way. go to SEC and ask to participate in the investigation, become deputized, etc.you should not go out of your way to hunt for potential antagonists.
the rule is pretty much there to keep people from randomly running about the station with an explosive lance when you see ghosts at round start or wordlessly lurking around library with a stun spear as a botanist when you hear about a contractor grabbing people in the game room on common.
at least thats my interpretation. play your role and balance metaknowledge with things that make IC sense.
- mstachife
- Joined: Tue Sep 10, 2019 11:00 am
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Re: Chasing after antags [MRP]
This is too situational and we'd be here for years coming up with rules that work for every situation. It needs to be left up the admins to decide on a case-by-case basis. In general, if you have to think "Am I validhunting" for more than 5 seconds youre probably validhunting.
- Ayy Lemoh
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Re: Chasing after antags [MRP]
it's gonna make it a lot easier to aoe farm as wizard, broStickymayhem wrote: Why do we need to buff antags by imposing an OOC artificial aggro range?
But yeah, this shit is dumb.
- Cobby
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Re: Chasing after antags [MRP]
This would probably be more contextual than the rules would be able to cover. Ideally you wouldnt spend the entire round chasing a guy who doormagged into your apartment though because antag awooga.
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- JusticeGoat
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Re: Chasing after antags [MRP]
If the antag does something to ic'ly anger you like blowing up something important to your work i would be ok if then the person hunted them down.
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Re: Chasing after antags [MRP]
This is exactly the point, this makes sense, and is what some/most admins would rule, but it isn't stated. The rules should be as clear cut as possible, and making distinction entirely off of something that "makes sense" IC, leaves vagueness.JusticeGoat wrote:If the antag does something to ic'ly anger you like blowing up something important to your work i would be ok if then the person hunted them down.
Whether I think you should be allowed to hunt down someone for destroying your department, or shouldn't be allowed to, isn't the point here. My point is that this rule in particular seems to be vague, applies in almost every single round, and is ultimately a pain in the ass for both antag and nonantags, probably admins as well.
It's not about buffing antags, or arguing it being good or bad, it's about the rules having a longtime issue of not being clearcut enough.Stickymayhem wrote:What's the downside of allowing this kind of conflict to occur?
Why do we need to buff antags by imposing an OOC artificial aggro range?
You have not made any arguments for why this is good or bad for the game, you're just adding more ooc lines of text for everyone to be aware of so I think you need to justify it much better.
I don't care any which way the rules are edited, as long as the rules are clear.
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Re: Chasing after antags [MRP]
Sylphet wrote:Based - but the way that this is worded could use work, I can see some rules lawyer trying to say uwu validhunting is allowed in my workplace so it was okay to cremate them tbh.ambrosia wrote: TL:DR - Validhunting isn't allowed, unless your metafriend gets attacked next to you, then it's allowed until you lose line of sight, or crit the antag.
- Not-Dorsidarf
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Re: Chasing after antags [MRP]
I'd certainly look askance at any admin who ruled that crew weren't allowed to help out against a station-interrupting threat like a mad bomber or guy-with-a-sword-going-room-to-room-executing-clueless-scientists due to the no-validhunting rule


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