I liked Follows-Chalk. It was the weird bitch you're stuck with for the second bit I didn't l like. Anyway, got through that. Don't think I played it any differently. Helped everyone escape with Bandages and then the climax is just you and the fellas in a narrow corridor of rock whaling away at some tribal leader who is both too easy to kill and takes too long to die.
Towards the end of Dead Money but haven't played it in a few days. The Villa is looking fabulous with mods. Dark, red, with art deco architecture crisply detailed. I made up that thing about it being a spiritual successor to System Shock but it's obvious they were cashing in on the Bioshock hype that was still around then. I played it at the time and left with the gold bars but I hadn't played Bioshock so I wasn't aware of how similar they were.
With the mods I have installed moving through the Villa was slow and I died a lot and with the darkness and the redness it feels like what I imagine Bloodborne must be like. One of the mods I use is Unfound Loot which deletes a ton of shit you find which helps with my looting OCD and makes it feel more like S.T.A.L.K.E.R. because you have fuck all and in the case of Dead Money end up throwing a lot of spears which is greatly facilitated by the grenade hotkey mod I have. Also have one that makes spears stick in the wall, which is a nice touch (and you can use them to block enemy pathfinding through doorways or climb with them if you're feeling cheap).
Here's a picture I just got from an older save which isn't very good but it helps you get what I mean:
I did not have enough supplies to not be that wounded. Reminded me of Resident Evil.