
And what bugs me about this is that it assumes that "potential fights" that occur within melee range is an inherently good thing, which is capital B Bullshit. Pure hit-on-hit raw damage melee combat is fundamentally not fun unless you're severely contrarian. This is not a new idea and has been joked about for actual years with a perpetual tongue-in-cheek attitude ("heh, i clicked that guy until he went sideways, im so good at this game"). Melee fights fucking suck! Having to click on your opponents sprite directly 20 times while you both spaz out like horny fruitflies running in random directions isn't fun. Getting donked over the head exactly twice and then suddenly you move significantly slower because our slowdown works in tiers instead of just directly scaling to health sucks. What makes combat actually interesting is every mechanic that isn't "click on this guy until he falls down."
SS14 has acknowledged this and now uses a new system where clicking in a direction makes you fire off an entity that sweeps like a baseball bat or jabs forward like a spear, and that's actually kind of cool because it is in and of itself a mechanic that you can get good at and play around. The SS13 system, meanwhile, has basically no skill floor or ceiling. It's quite literally just walking in pretty much random directions and clicking as fast as you possibly can (or just having something set up that toggles an autoclicker). Miss a click? Doesn't matter, if you don't attack anything then you don't receive any click cooldown, so continue spamming away until you get a hit. Even just adding a cooldown to missed swings would make it infinitely more interesting, because presently the amount of interestingness it has in abstract units is 0.
Were stuns bad design? Maybe, maybe not, but I would rather get stunned and die and have the fight be over in 10 seconds than get fucking carpal tunnel syndrome while I flail wildly at some asshole who is forced to do the same back to me for five minutes. This is also part of why I fucking hate knockdown replacing actual stuns, because getting knocked down doesn't mean jack fucking shit, if you get knocked down your plan doesn't change at all. You STILL just keep spamming your left click even if you get knocked down. That's all you do and that's all it will be until something fundamentally changes.
Discussion I'd like to seen't: "I'm a huge contrarian and actually I like having carpal tunnel, I win, bye bye"
Discussion I'd like to see: "Maybe if we did X then melee combat would be fundamentally more interesting."