Bodytypes
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Bodytypes
Bodytypes chosen at roundstart with different stats that balance each other out.
Normal = as it is
Skinny = faster move speed, faster get-up animation/stamina recover, less brute resist, less brute damage (unarmed)
Big Lad = slower move speed, slower get-up animation/stamina recover, more brute resist, more brute damage (unarmed)
Fat = we currently have FAT but it only makes you slow as shit, make it be harder to knock down due to the sheer BUYOANCY
lemme roleplay as sundowner
(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
Normal = as it is
Skinny = faster move speed, faster get-up animation/stamina recover, less brute resist, less brute damage (unarmed)
Big Lad = slower move speed, slower get-up animation/stamina recover, more brute resist, more brute damage (unarmed)
Fat = we currently have FAT but it only makes you slow as shit, make it be harder to knock down due to the sheer BUYOANCY
lemme roleplay as sundowner
(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
I play Holden Westmacott. Sec/PM main most of the time.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Bodytypes
Show us your test results then.Sheodir wrote:(tl;dr 'what about spriting for all this' just deform the sprites slightly by making them wider or skinnier, preliminary tests on GIMP showed satisfactory results
I wanna see how bad they're going to look.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
I tried testing at different heights and such but I think that'd generate a problem with fitting on blocks and such, so this is the best rushed mockup I came up with.
Normal

Skinny (he's off center but whatever)

Wide

Fat

Fat loses the neck. Rip neck.
Normal

Skinny (he's off center but whatever)

Wide

Fat

Fat loses the neck. Rip neck.
I play Holden Westmacott. Sec/PM main most of the time.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Bodytypes
cool i pick skinny for fewer pixels and max speed because that's all that matters
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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- Location: U S A, U S A, U S A
Re: Bodytypes
funny thing, the concerns about the "extra spritework" would be the most braindead easy part of this to code seeing as you could just use a transform. dwarfism/gigantism already does it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Bodytypes
scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller
well I guess you can but it still looks awful
well I guess you can but it still looks awful
- trollbreeder
- Joined: Sat Feb 22, 2020 8:22 am
- Byond Username: Trollbreeder
- Github Username: trollbreeder
Re: Bodytypes
the fatsprites look better than the skinnysprites
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel
screenshot gallery:
Spoiler:
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
This kinda stretching without losing interpolation is possible in BYOND last I checked. It doesn't look as bad as making the whole thing gigantic - boomer had something like this for a while and it looked fine.Mickyan wrote:scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller
well I guess you can but it still looks awful
I play Holden Westmacott. Sec/PM main most of the time.
- NecromancerAnne
- Code Maintainer
- Joined: Mon Sep 03, 2018 6:55 pm
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- Location: Don't touch me, motherfucker...
Re: Bodytypes
I pick dwarf.
- remanseptim
- Joined: Wed Jun 17, 2020 7:38 pm
- Byond Username: Remanseptim
Re: Bodytypes
problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
I harshly disagreeremanseptim wrote:problem here is that skinny is objectively the best.
speed is the most important in combat by far, and you also have less pixels to be clicked on.
Have you ever fought a player controlled monkey
Fuckers are fast, not a lot of pixels, but being able to take less damage and doing less damage makes them easy to bring down
I play Holden Westmacott. Sec/PM main most of the time.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: Bodytypes
yes give me some fat catgirls
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Bodytypes
There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.
I would be against this either way btw. Balance nightmare.
I would be against this either way btw. Balance nightmare.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
How is this a balance nightmare? There already is a way to make yourself both faster and smaller than this suggests for skinnies (and bigger and stronger for widebois) that is widely available and doesn't break the game.MisterPerson wrote:There's a better way of doing this than just deforming the sprite with a matrix that gives better results. Look up displacement maps in the reference if you're interested.
I would be against this either way btw. Balance nightmare.
I play Holden Westmacott. Sec/PM main most of the time.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
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- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Bodytypes
why would you want to play as an american?
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
It isn't that I want to play as an american but that I wish to beat up americansoranges wrote:why would you want to play as an american?
I play Holden Westmacott. Sec/PM main most of the time.
- Space Panda
- Joined: Thu Jul 02, 2020 4:22 pm
- Byond Username: Magnus Veritas
Re: Bodytypes
i believe this feature would be even better if we had an erp server
- NecromancerAnne
- Code Maintainer
- Joined: Mon Sep 03, 2018 6:55 pm
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- Location: Don't touch me, motherfucker...
Re: Bodytypes
Honestly though, why add stat bonuses for it when it could just be aesthetic.
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
I play Holden Westmacott. Sec/PM main most of the time.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Bodytypes
Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".Sheodir wrote:From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Bodytypes
God blessMisterPerson wrote:Hopefully someone does that swing arc idea so we don't have to consider ridiculous shit like "clickable pixels".Sheodir wrote:From what I understand any diminishing or augmenting of the clickable pixels would already be a stat change for all intents and purposes and thus there is a need to balance that out. If that wasn't the case I'd be fine with this being cosmetic.NecromancerAnne wrote:Honestly though, why add stat bonuses for it when it could just be aesthetic.
I play Holden Westmacott. Sec/PM main most of the time.
- NecromancerAnne
- Code Maintainer
- Joined: Mon Sep 03, 2018 6:55 pm
- Byond Username: NecromancerAnne
- Location: Don't touch me, motherfucker...
Re: Bodytypes
Well if that was a concern we would delete afros and other very high pixel hairs, along with bulky clothing. It is an immensely minor concern. The only times it matters is if the sprite is miniscule. Otherwise, you are clicking center of their sprite every time, or at least aiming to do so.
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