It appears that sec officers can do whatever they want on Manuel if they are chasing someone.
I was playing as the chef when I saw a sec officer chasing a guy that they were beating up 5 minutes ago. I stepped in front of it, and switched my intent away from Help, and stopped. The officer immediately forgot that he was chasing someone, and decided to stun and arrested me. As it threw me into the brig, the detective came by, I told him what happened. They argued for about 5 minutes about how letting a wanted person escape to arrest a bystander is actually justified, then the officer set my timer for another 4 minutes, before leaving. The detective thought this was bullshit and was nice enough to let me out.
Then that same officer saw me again. He screamed "ESCAPE", stunned me, arrested me, and sent me straight to the gulag. Didn't talk to anyone, didn't care that I told him that the detective let me out.
That's when I decided to send an Ahelp. After all Manuel was supposed to be a roleplay server, were people do their jobs, talk to each other, and follow the chain of command. An admin said that he'd look into it, and later (while I was still mining in the gulag) told me, that he "Resolved" it.
I don't know what his "solution" was, but I met that officer again on the shuttle. He told me that even the gods thought he was justified, and that "Next time stay the fuck out of Secs way."
So there you have it. An admin approved precedent that a Sec officer can ruin the round for a productive crew member for as much as standing in front of him, provided he was trying to arrest someone.
From my experience the average sec officer should be killed on sight, as they are as detrimental to the crew's well being, as the average traitor, and the only way they could actually help others is if you turn them into one of these:
