No listen, it's not stock market 2.0. Trading is a good way to integrate it into the station and to make the players see that something is actually happening. But I don't envision this as the sole purpose of that. There are tons of other things that you can build ontop of that system, possibilities like raiding syndicate ships with boarding shuttles, sending out rescue ships that can pick people up in space, having only NT be able to cure a sentient disease so you have to send a sample to them with a transporter and so on. And let's not forget, you'd have targets for the bluespace artillery, add some math shit ontop and you got a cool system thrown into the mix.
And I'm mostly talking syndies here, but what about ayyys? We got plenty of creativity for space-faring monsters like those hivebots, those could be on the map as well, also able to attack and infiltrate the station.
Qustinnus wrote:i considered this as it's basically what we did in SS13 but honestly i dont see it working out unless cargo is made to work with it nicely
A few things we sort of do, for example we got the cybersun ship that you can raid, and that's the sort of thing you would be doing a lot more often with that system. Though, it's pretty rigid and barebones. Right now, space exploration is when the curator grabs an EVA suit, one oxygen tank and flings himself out of the airlock. Ships only exist as static entities, and the few ones you can fly, only go to a handful of pre-determined locations. And still, we do have some interesting space ruins out there, but most people wouldn't actually get to see them because you have to blindly fumble through space.
With that system, hell, crewmembers could rent themselves a little ship, and go on to explore space on the map. I don't know how many Z-levels we can cram into our game, but we could make every space ruin a seperate Z level, we could have ships during travel exist in an extra Z level just like the shuttle.
And for cargo specifically, we can give them control over transport ships. They could send out their freighters to where-ever they want to, they could maybe send them on some scavenging missions to known space ruins, with possibility of something bad happening to it. They could also plot courses for other trade-ships to take, so if syndies keep camping a spot and shooting down ships, then you could change the path that the ships take to get to you. And that's just a few ideas. There is a lot more we can do with this.