My first experiences as a HoS. AKA why being HoS sucks.
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- Joined: Sun Dec 21, 2014 9:36 pm
My first experiences as a HoS. AKA why being HoS sucks.
I first picked HoS because, well, there wasn't one and the station probably needed one.
Boy, I don't see how you can handle it.
First round was ling madness, I was DNA swapped, so I was a different identity. Got arrested by beepsky because someone set the identity that I was and 50% of the station was as well. I had to deal with two people accusing each other of being lings. I wanted to arrest them both, until we could find out more, so I ordered sec to just keep them in there. Unluckily for me, there was a lawyer being a hard ass so they both got off. So now there was a ling back out there. It didn't help that the admins were bored and screwed around with the round as well (shuttle was filled with skeletons.) so that was frustrating as well.
Second round there also wasn't a HoS, as if I hadn't learned my lesson the first time, I picked it again.
I stopped by science department to see what was going on and the robotist had broken into the RD's office. He had also made a false wall, so I had to ask him about it. Tried to contact the RD over headset and PDA, didn't respond, he walks into R&D and bites off his tongue. So I start striping him to give his stuff to the newly appointed standing RD, when a scientist runs off with some of his stuff, I chase her into telescience, and she attacks me with the RD's extended baton, I flashbang her, cuff her, and ask her what the fuck she was doing, she thought that I had killed the RD, I search her, she had the fucking handtele in her backpack. So I have to drag her down to the brig, with her screaming "shitcurity" the entire time.
Funny thing is that this nightmare was just starting.
Someone said over radio, "sec to medbay" so I said that I would go handle it. I get there, and one of the doctors said that the chemist was poisoning people. Walk into chem and flash stunprod handcuff him. (because in the last round I have learned that if you do not handcuff them and carry them, THEY WILL RUN.) He was also crying about "shitcurity", there were people in lobby dieing from his pills, so I take one of his pills (labeled "magic healing pills"), put it in a glass of water the doctor brought me, GUESS WHAT WAS IN IT? 50 fucking units of Chloral Hydrate. 20 more than lethal dosage. His response, "hurr durr my pills aren't toxic, shitcurity shitcurity." So I empty his pockets, more pills. put them in water I poured from the despr. to make sure the doctor was framing him, MORE CHLORAL HYDRATE. Drag his ass to brig, with more cries of "shitcurity". Get him into a cell, strip him, search his backpack, syringes, and a syringe gun. Tell my department and that fucking lawyer, to not let him out until I check to see what is inside of the syringes. On my way out I can hear his sob story about how he "din do nuthin wrong". Guess what was in the syringes? Your first guess might be Chloral Hydrate. You would be half right. ONE OF THE OTHER ONES WAS FILLED WITH 15 UNITS OF PLASMA. Yea, pure plasma. Having Chloral Hydrate for a syringe gun makes sense for it to act like a self defense tool for medbay, but plasma? So here is what I put down his crimes as, Carrying a lethal weapon, and False healing pills filled with lethal doses of toxins. Thank god that the shuttle was called, because I was about to harm baton to death the next assistant who gave me shit.
So things I have learned in those two rounds.
Assistants are subhuman scum who should be valid for all things done to them. They are almost all shitters because non-shitters would get a job.
Anybody that says "shitcurity" IC, is guilty as hell and you were right to arrest them.
Never play security, it is a special kind of hell, only AI players have a harder time. The captain can give clown all access and dick around all round, but if you are HoS you have to lick the boot of every assistant otherwise you will be BWANKD by a admin.
I do not see how you can handle being the HoS. At least you get a cool outfit.
Boy, I don't see how you can handle it.
First round was ling madness, I was DNA swapped, so I was a different identity. Got arrested by beepsky because someone set the identity that I was and 50% of the station was as well. I had to deal with two people accusing each other of being lings. I wanted to arrest them both, until we could find out more, so I ordered sec to just keep them in there. Unluckily for me, there was a lawyer being a hard ass so they both got off. So now there was a ling back out there. It didn't help that the admins were bored and screwed around with the round as well (shuttle was filled with skeletons.) so that was frustrating as well.
Second round there also wasn't a HoS, as if I hadn't learned my lesson the first time, I picked it again.
I stopped by science department to see what was going on and the robotist had broken into the RD's office. He had also made a false wall, so I had to ask him about it. Tried to contact the RD over headset and PDA, didn't respond, he walks into R&D and bites off his tongue. So I start striping him to give his stuff to the newly appointed standing RD, when a scientist runs off with some of his stuff, I chase her into telescience, and she attacks me with the RD's extended baton, I flashbang her, cuff her, and ask her what the fuck she was doing, she thought that I had killed the RD, I search her, she had the fucking handtele in her backpack. So I have to drag her down to the brig, with her screaming "shitcurity" the entire time.
Funny thing is that this nightmare was just starting.
Someone said over radio, "sec to medbay" so I said that I would go handle it. I get there, and one of the doctors said that the chemist was poisoning people. Walk into chem and flash stunprod handcuff him. (because in the last round I have learned that if you do not handcuff them and carry them, THEY WILL RUN.) He was also crying about "shitcurity", there were people in lobby dieing from his pills, so I take one of his pills (labeled "magic healing pills"), put it in a glass of water the doctor brought me, GUESS WHAT WAS IN IT? 50 fucking units of Chloral Hydrate. 20 more than lethal dosage. His response, "hurr durr my pills aren't toxic, shitcurity shitcurity." So I empty his pockets, more pills. put them in water I poured from the despr. to make sure the doctor was framing him, MORE CHLORAL HYDRATE. Drag his ass to brig, with more cries of "shitcurity". Get him into a cell, strip him, search his backpack, syringes, and a syringe gun. Tell my department and that fucking lawyer, to not let him out until I check to see what is inside of the syringes. On my way out I can hear his sob story about how he "din do nuthin wrong". Guess what was in the syringes? Your first guess might be Chloral Hydrate. You would be half right. ONE OF THE OTHER ONES WAS FILLED WITH 15 UNITS OF PLASMA. Yea, pure plasma. Having Chloral Hydrate for a syringe gun makes sense for it to act like a self defense tool for medbay, but plasma? So here is what I put down his crimes as, Carrying a lethal weapon, and False healing pills filled with lethal doses of toxins. Thank god that the shuttle was called, because I was about to harm baton to death the next assistant who gave me shit.
So things I have learned in those two rounds.
Assistants are subhuman scum who should be valid for all things done to them. They are almost all shitters because non-shitters would get a job.
Anybody that says "shitcurity" IC, is guilty as hell and you were right to arrest them.
Never play security, it is a special kind of hell, only AI players have a harder time. The captain can give clown all access and dick around all round, but if you are HoS you have to lick the boot of every assistant otherwise you will be BWANKD by a admin.
I do not see how you can handle being the HoS. At least you get a cool outfit.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: My first experiences as a HoS. AKA why being HoS sucks.
It takes a determined person to play as a Security Officer let alone the Head of Security. I would write more but my phone disagrees.
Don't take shit from anyone, so long as your not tossing random people out an airlock admins will generally give you some leeway in dealing with the usual idiots.
Don't take shit from anyone, so long as your not tossing random people out an airlock admins will generally give you some leeway in dealing with the usual idiots.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: My first experiences as a HoS. AKA why being HoS sucks.
I like being HoS, I just don't like the responsibilities it comes with. Oh ho the conflicting irony. There's only 2 things you need to have when playing HoS or security in general, follow these two things and you'll be top flight security of the world.
1. Have priorities
2. Remember when you feel like being an ass, your job can reflect how much "fun¡" the other person has. It may be a game but remember to think of the other player when possible. Captured traitor before he/she can even do anything? Exile implant the bastard, give him a space suit and tools and mass driver him; let him dick around on Derelict or DJ station.
1. Have priorities
2. Remember when you feel like being an ass, your job can reflect how much "fun¡" the other person has. It may be a game but remember to think of the other player when possible. Captured traitor before he/she can even do anything? Exile implant the bastard, give him a space suit and tools and mass driver him; let him dick around on Derelict or DJ station.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: My first experiences as a HoS. AKA why being HoS sucks.
Exile implants don't prevent people from boarding shuttles or pods, do they?srifenbyxp wrote:I like being HoS, I just don't like the responsibilities it comes with. Oh ho the conflicting irony. There's only 2 things you need to have when playing HoS or security in general, follow these two things and you'll be top flight security of the world.
1. Have priorities
2. Remember when you feel like being an ass, your job can reflect how much "fun¡" the other person has. It may be a game but remember to think of the other player when possible. Captured traitor before he/she can even do anything? Exile implant the bastard, give him a space suit and tools and mass driver him; let him dick around on Derelict or DJ station.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Sat Apr 19, 2014 12:32 am
- Byond Username: Mrpain666
Re: My first experiences as a HoS. AKA why being HoS sucks.
I have an easier and generally better experience playing AI on this server than I do HoS. Something must be wrong with me.
Yeah, HoS usually sucks, especially on high pop rounds with lots of tator tots. Although on "mid pop" rounds with lots of competent, experienced sec officers, detective, and warden who actually bother to communicate with everyone it can sometimes be enjoyable.
My biggest tip when playing warden, captain, or HoS is to force security to communicate with you and each other. Security has to answer to captain and HoS and when the HoS or captain arent there, the warden has the final say on all things that happen in the brig. As long as you're attentive and confident in what you are doing most sec players will follow your lead and that will make for some decent sec rounds if you know what you're doing.
Play as the warden for a while and then when you feel comfortable with that, go back to HoS.
Yeah, HoS usually sucks, especially on high pop rounds with lots of tator tots. Although on "mid pop" rounds with lots of competent, experienced sec officers, detective, and warden who actually bother to communicate with everyone it can sometimes be enjoyable.
My biggest tip when playing warden, captain, or HoS is to force security to communicate with you and each other. Security has to answer to captain and HoS and when the HoS or captain arent there, the warden has the final say on all things that happen in the brig. As long as you're attentive and confident in what you are doing most sec players will follow your lead and that will make for some decent sec rounds if you know what you're doing.
Play as the warden for a while and then when you feel comfortable with that, go back to HoS.
/vg/station Head Admin
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- Joined: Tue May 13, 2014 10:49 am
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Re: My first experiences as a HoS. AKA why being HoS sucks.
It would be really nice if exile implants made it so that the person implanted can't get back to the station z-level once they leave it. Give security a very limited amount so they don't abuse the shit out of them and then security can just shoot confirmed antags into space to live out their days while still leaving the possibility of them surgically removing it.paprika wrote:Exile implants don't prevent people from boarding shuttles or pods, do they?
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- Joined: Tue Jun 03, 2014 12:33 am
Re: My first experiences as a HoS. AKA why being HoS sucks.
TZK13 wrote:It would be really nice if exile implants made it so that the person implanted can't get back to the station z-level once they leave it. Give security a very limited amount so they don't abuse the shit out of them and then security can just shoot confirmed antags into space to live out their days while still leaving the possibility of them surgically removing it.paprika wrote:Exile implants don't prevent people from boarding shuttles or pods, do they?
Still won't tickle an average security officer's fancy like a permabrig or execution, sadly.
- Steelpoint
- Github User
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- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: My first experiences as a HoS. AKA why being HoS sucks.
When it comes to dealing with a perp you get two reliable options. The perma brig or letting them go on the spot (after confiscating any unauthorised items).
In 99% of all cases I've dealt with, its very clear cut and as a Head of Security you can easily push for a permanent sentence, meaning you get the luxury of selecting one of the two sentences. Perma is good as its a quick and reliable way of getting rid of someone (barring them being a changeling), it's also a great future deterrent if you show them that you mean business. Letting them go however is also a good way to ingratiate yourself with people and prevent them trying to escalate.
Generally, any traitor or someone who committed a high level crime (round start "RUSH THE CAPS ID" for example) is good for perma, anyone else you can just warn them and let them go. If someone keeps coming back for more after you release them then go for a perma sentance.
I only ever use the timed cells for when I am being swamped with too many things and I need to get someone out of the way until I can focus my attention on them. Generally however if I throw someone in a timed cell I'll be more lenient on them when I do get back around to them.
In 99% of all cases I've dealt with, its very clear cut and as a Head of Security you can easily push for a permanent sentence, meaning you get the luxury of selecting one of the two sentences. Perma is good as its a quick and reliable way of getting rid of someone (barring them being a changeling), it's also a great future deterrent if you show them that you mean business. Letting them go however is also a good way to ingratiate yourself with people and prevent them trying to escalate.
Generally, any traitor or someone who committed a high level crime (round start "RUSH THE CAPS ID" for example) is good for perma, anyone else you can just warn them and let them go. If someone keeps coming back for more after you release them then go for a perma sentance.
I only ever use the timed cells for when I am being swamped with too many things and I need to get someone out of the way until I can focus my attention on them. Generally however if I throw someone in a timed cell I'll be more lenient on them when I do get back around to them.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: My first experiences as a HoS. AKA why being HoS sucks.
It's important to remember that, as the HoS, you are not supposed to be the one making arrests. You might be the most heavily armed entity on the station, but that only makes you a more attractive target. Send your redshirts in to apprehend perps for you and don't investigate matters without at least one other member of Security there.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: My first experiences as a HoS. AKA why being HoS sucks.
My philosophy is be nice to antags and be Hitler to nonantag shutters. An antag is just doing their job so as long as you disarm and keep an eye on them you should be fine. A greytiders will always greytiders no matter what.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: My first experiences as a HoS. AKA why being HoS sucks.
"screaming shitcurity"
Ha. Try playing a secborg some time and you'll hear nothing but LAW 2 LAW 2 LAW 2 LAW 2 LAW 2.
Of course they never have a law 2 request, sometimes I feel like just continuously stating my second law.
Ha. Try playing a secborg some time and you'll hear nothing but LAW 2 LAW 2 LAW 2 LAW 2 LAW 2.
Of course they never have a law 2 request, sometimes I feel like just continuously stating my second law.
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: My first experiences as a HoS. AKA why being HoS sucks.
Oh god i was the RD that round after I suicided I thought it was rev after seeing the scientist go apeshit on youFudgePucker wrote:
Second round there also wasn't a HoS, as if I hadn't learned my lesson the first time, I picked it again.
I stopped by science department to see what was going on and the robotist had broken into the RD's office. He had also made a false wall, so I had to ask him about it. Tried to contact the RD over headset and PDA, didn't respond, he walks into R&D and bites off his tongue. So I start striping him to give his stuff to the newly appointed standing RD, when a scientist runs off with some of his stuff, I chase her into telescience, and she attacks me with the RD's extended baton, I flashbang her, cuff her, and ask her what the fuck she was doing, she thought that I had killed the RD, I search her, she had the fucking handtele in her backpack. So I have to drag her down to the brig, with her screaming "shitcurity" the entire time.
Funny thing is that this nightmare was just starting.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Antonkr
- Joined: Fri Apr 18, 2014 4:28 pm
- Byond Username: Antonkr
Re: My first experiences as a HoS. AKA why being HoS sucks.
Being an HoS is a very very fine line and it takes a special robust person to do it right. I played it mostly on 40 pop badger servers but here is what I learned.
You have a very huge balancing act to play, with the simple end goal of the station not hating you, but also being intimidated by your presense. Best way to deal with people being obviously shit is simply to make them feel guilty about it instead of insta taze hunt that youd expect. Ask them "Really, are you going to break the window into hydro without simply asking someone to open the door? Is it that hard?" If they respond positively to it, and apologize, let them off with a warning.
The important part here is that if they go off running to catch them. This is where your intimidation part comes from. Your cool black jacket isnt as important as being able to draw a tazer and take someone down in least possible time. Acomplishing that take them to brig once again appeal to their ethos and throw them into brig. Mention how dissapointed you are with them.
If they seem to show reasonable remorse. Let them go.
Other few tips.
Dont arrest people for victimless crime. If this was extended on Bay maybe, but you have more things to focus on then arresting someone for possession of ambrosia.
Prioritize your threats.
You arrest a chef for breaking into medbay some where in medbay. You hear a cry for help in the chapel. Let the goddamn chef go, and prioritize saving a dude over bringing the chef to brig first.
Treat your prisoners with respect
Avoid flashing them when not necessery. Escaping out of brig is difficult enough with a warden an AI and you being there. Bucklecuff them to search them, and unless they are highly dangerous, set the timer then let em out of cuffs.
Deal with "shitcurity" yelling prisoners harshly.
Take away their headset, and go to interogation with them. Ask them if they have any legitimate problems with security. Once again appeal to ethos. It fucking works. It really does.
Use interogation.
You are the HoS and spending time talking to a confirmed traitor just understanding his objective may get you both respect and obedience when he goes to perma, but perhaps some cool syndie gear.
Proper equipment
At least 3 cuffs, at least 2 flashes. Refill your two eguns frequently. Rest matters little.
You have a very huge balancing act to play, with the simple end goal of the station not hating you, but also being intimidated by your presense. Best way to deal with people being obviously shit is simply to make them feel guilty about it instead of insta taze hunt that youd expect. Ask them "Really, are you going to break the window into hydro without simply asking someone to open the door? Is it that hard?" If they respond positively to it, and apologize, let them off with a warning.
The important part here is that if they go off running to catch them. This is where your intimidation part comes from. Your cool black jacket isnt as important as being able to draw a tazer and take someone down in least possible time. Acomplishing that take them to brig once again appeal to their ethos and throw them into brig. Mention how dissapointed you are with them.
If they seem to show reasonable remorse. Let them go.
Other few tips.
Dont arrest people for victimless crime. If this was extended on Bay maybe, but you have more things to focus on then arresting someone for possession of ambrosia.
Prioritize your threats.
You arrest a chef for breaking into medbay some where in medbay. You hear a cry for help in the chapel. Let the goddamn chef go, and prioritize saving a dude over bringing the chef to brig first.
Treat your prisoners with respect
Avoid flashing them when not necessery. Escaping out of brig is difficult enough with a warden an AI and you being there. Bucklecuff them to search them, and unless they are highly dangerous, set the timer then let em out of cuffs.
Deal with "shitcurity" yelling prisoners harshly.
Take away their headset, and go to interogation with them. Ask them if they have any legitimate problems with security. Once again appeal to ethos. It fucking works. It really does.
Use interogation.
You are the HoS and spending time talking to a confirmed traitor just understanding his objective may get you both respect and obedience when he goes to perma, but perhaps some cool syndie gear.
Proper equipment
At least 3 cuffs, at least 2 flashes. Refill your two eguns frequently. Rest matters little.
No longer an admin by own free will. Feel free to add me on steam.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: My first experiences as a HoS. AKA why being HoS sucks.
Dude, you're just doing your job, relatively successfully even. What do you expect? People confessing their sins, coming to you with hands up and handcuffing themselves?FudgePucker wrote:-snip-
Absolutely not true. Just today I picked assistant (because I wanted to test dirt tiles, ended up playing whole round anyway). Well, I was apparently the only one who discovered that RD subverted AI, at the time at least. Guess what, I failed to take him out, but at least three people didn't listen to my cries of RD being subverted, including security officers, and if they did, round wouldn't have had to end like it had. I'm not even talking about great personal assistants I had as HoP or captain.FudgePucker wrote:So things I have learned in those two rounds.
Assistants are subhuman scum who should be valid for all things done to them. They are almost all shitters because non-shitters would get a job.
Not only that, they get to spend more time in brig than otherwise would have.FudgePucker wrote:Anybody that says "shitcurity" IC, is guilty as hell and you were right to arrest them.
Security and command and AI are all best roles on the station. You know why? Because they offer more player interaction than any other job.FudgePucker wrote:Never play security, it is a special kind of hell, only AI players have a harder time. The captain can give clown all access and dick around all round, but if you are HoS you have to lick the boot of every assistant otherwise you will be BWANKD by a admin.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: My first experiences as a HoS. AKA why being HoS sucks.
Remember that a large part of your role is not being a redshirt but making sure security runs as smoothly as possible. For instance:
- Technically it is the Warden's job to manage security records, however at least 50% of the time this will not happen. So do so. Actually set people to arrest, give reasons, if you don't know why someone is arrested ask over security radio and if no one can tell you, let them go.
- You have security cameras in the brig. USE THEM. Ideally you will see crime in progress before anyone ever yells "HELP". You can also use these to spy on borgs if you have reason to.
- You have remote access to Beepsky, which can come in handy.
- Technically it is the Warden's job to manage security records, however at least 50% of the time this will not happen. So do so. Actually set people to arrest, give reasons, if you don't know why someone is arrested ask over security radio and if no one can tell you, let them go.
- You have security cameras in the brig. USE THEM. Ideally you will see crime in progress before anyone ever yells "HELP". You can also use these to spy on borgs if you have reason to.
- You have remote access to Beepsky, which can come in handy.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: My first experiences as a HoS. AKA why being HoS sucks.
Of course the downside to all that extra player interaction is usually the players with whom you interact.Lo6a4evskiy wrote: Security and command and AI are all best roles on the station. You know why? Because they offer more player interaction than any other job.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: My first experiences as a HoS. AKA why being HoS sucks.
Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past).
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- Joined: Mon Dec 01, 2014 11:05 pm
Re: My first experiences as a HoS. AKA why being HoS sucks.
> assistant breaks into Chemistry, makes thermite, thermites into ArmoryLo6a4evskiy wrote:Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past).
> flashbang and cuff
> [Common] Tyde Gray {Asst}: "SHITCURTIY"
two minutes and one stripsearch later
> [Common] Tyde Gray {Asst}: "AI LAW TWO THEYRE HARMING ME"
- WeeYakk
- Joined: Fri Apr 18, 2014 2:33 am
- Byond Username: Yakk
Re: My first experiences as a HoS. AKA why being HoS sucks.
Protip: your sec light does 10 damage per hit. Beat the person nine times, each time in a different limb so they can't just fix it with one bruise pack then give them the max sentence if you can get away with it. It's easier to make people so angry that they have to play sec and experience firsthand how hellish it is than it is to be a good example.
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- Joined: Mon Dec 01, 2014 11:05 pm
Re: My first experiences as a HoS. AKA why being HoS sucks.
> "AI HARM"WeeYakk wrote:Protip: your sec light does 10 damage per hit. Beat the person nine times, each time in a different limb so they can't just fix it with one bruise pack then give them the max sentence if you can get away with it. It's easier to make people so angry that they have to play sec and experience firsthand how hellish it is than it is to be a good example.
> AI closes brig shutters and bolts all of sec in
- rook
- Joined: Mon Nov 03, 2014 12:00 am
Re: My first experiences as a HoS. AKA why being HoS sucks.
"there is no such thing as a bad job, only people that are bad at jobs" - me
HoS can be mad GNARLY and crazy to boot but you just gotta sip on some BONG water and relax your eyelids and abide by the station.... my best hos rounds have been the ones where i only jail repeat offenders or guys that do something really dickish and won't say sorry without saying it in a nasty tone where you can tell that they're not sorry at all. but throwing people that are really mean dudes in perma can be good too
HoS can be mad GNARLY and crazy to boot but you just gotta sip on some BONG water and relax your eyelids and abide by the station.... my best hos rounds have been the ones where i only jail repeat offenders or guys that do something really dickish and won't say sorry without saying it in a nasty tone where you can tell that they're not sorry at all. but throwing people that are really mean dudes in perma can be good too

- WeeYakk
- Joined: Fri Apr 18, 2014 2:33 am
- Byond Username: Yakk
Re: My first experiences as a HoS. AKA why being HoS sucks.
That's why you take off their jumpsuit and headset first you scrubber ducky.Vigilare wrote:> "AI HARM"WeeYakk wrote:Protip: your sec light does 10 damage per hit. Beat the person nine times, each time in a different limb so they can't just fix it with one bruise pack then give them the max sentence if you can get away with it. It's easier to make people so angry that they have to play sec and experience firsthand how hellish it is than it is to be a good example.
> AI closes brig shutters and bolts all of sec in
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: My first experiences as a HoS. AKA why being HoS sucks.
a) Thermite doesn't burn through r-wallsVigilare wrote:> assistant breaks into Chemistry, makes thermite, thermites into ArmoryLo6a4evskiy wrote:Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past).
> flashbang and cuff
> [Common] Tyde Gray {Asst}: "SHITCURTIY"
two minutes and one stripsearch later
> [Common] Tyde Gray {Asst}: "AI LAW TWO THEYRE HARMING ME"
b) Who the fuck cares about him screaming
c) Remove headset
d) Apply muzzle
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: My first experiences as a HoS. AKA why being HoS sucks.
u wotLo6a4evskiy wrote:a) Thermite doesn't burn through r-walls
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: My first experiences as a HoS. AKA why being HoS sucks.
News to me.Saegrimr wrote:u wotLo6a4evskiy wrote:a) Thermite doesn't burn through r-walls
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: My first experiences as a HoS. AKA why being HoS sucks.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: My first experiences as a HoS. AKA why being HoS sucks.
This looks shopped. I can tell from some of the pixels...
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: My first experiences as a HoS. AKA why being HoS sucks.
Thermite can burn through r-walls. You just require a considerably larger amount of it than it would take for regular walls.
Source: I designed it to work this way
Source: I designed it to work this way
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: My first experiences as a HoS. AKA why being HoS sucks.
From all the times I've used it to get into the AI core, I think it's somewhere between or at 20-30 units per r-wall.
Really, besides drills, it is the QUICKEST way to fuck up an AI/armory.
Really, besides drills, it is the QUICKEST way to fuck up an AI/armory.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: My first experiences as a HoS. AKA why being HoS sucks.
Yeah, I've always used 30, or occasionally 20u, of thermite to burn through (r)walls. Rarely need it with normal walls.
Spoiler:
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: My first experiences as a HoS. AKA why being HoS sucks.
Wait what, I thought thermite was nerfed at some point
I swear it was that way some time ago
I swear it was that way some time ago
OOOOH, that's whyRaven776 wrote:20-30 units per r-wall.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: My first experiences as a HoS. AKA why being HoS sucks.
Ikarrus got an e-blowjob by a silicon player at some point and nerfed thermite apparently
Really though it's one of the more poorly thought out changes because while thermite is easy to produce, changing the recipe to require plasma instead of nerfing how much you need to make would have solved the imbalance during malf rounds a lot better.
Really though it's one of the more poorly thought out changes because while thermite is easy to produce, changing the recipe to require plasma instead of nerfing how much you need to make would have solved the imbalance during malf rounds a lot better.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: My first experiences as a HoS. AKA why being HoS sucks.
Honestly with the new sat location thermite isn't nearly as useful anymore. I guess if you want to break in through the back but I've never seen that done without a toolbox.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: My first experiences as a HoS. AKA why being HoS sucks.
Just play Captain instead, more responsibility but you can summarily execute pretty much anyone and nobody gives a shit as long as you clone them after and explain why they deserved it.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: My first experiences as a HoS. AKA why being HoS sucks.
Pretty decent way to look at it. Tiders gona tide, so be heavy handed on them. Especially repeat offenders I escalate their sentence pretty quickly.Stickymayhem wrote:My philosophy is be nice to antags and be Hitler to nonantag shutters. An antag is just doing their job so as long as you disarm and keep an eye on them you should be fine. A greytiders will always greytiders no matter what.
As far as playing HoS goes, its not an easy job by any mark, but can be entertaining.
The common mistake I see people make is trying to take on too much and having to be in many places at once, so delegate. Get your Warden to give out brig times/sentences and mainly let them run the brig. Let them know they can come to you if they have an issue. Any perma/executions/borgings should ALWAYS go through you though. Make sure the detective is on call after crimes have been committed and not just roaming as they're an sec officer with a pistol.
You're also the go to person for any command call security issue. I.e. someone attacking a head/captain or fucking with the AI.
Due to your robust armour etc you make a great patroller. However its worth sticking to the high risk areas, such as the bridge, engineering, tech store, medbay/bar area. Occasionally checking science and cargo, though your sec officers should be dealing with them for you.
You're a kind of commander, so move people to where they need to be given the situation. Got xenos? Ask the warden to give out armor and lasers to officers. Waiting for the shuttle? Get officers to secure escape. Got a ling/antag on the run? Get the HoP to give your officers maint access.
Whatever
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: My first experiences as a HoS. AKA why being HoS sucks.
And if you have the time, and I cannot state this enough, get a 10u synaptazine, 5u antitoxin, 10u hyperzine 10u DD 10u coffee chem implant. One for yourself, one for the captain, one for each sec officer who wants to be unstunnable, uncryostingable, and able to leap back up and taser that ebow fucker like you got an adrenaline implant of your own.
Once the round gets going, getting XRAY-TK for your officers, detective especially, is a great thing.
Be polite to people. It makes the shitters angrier, and the people who aren't shit more co-operatives.
Snag a spacesuit and put it in the bridge at first convenience, controlling the spacesuits is good play
Work with R&D. Don't just give them the braindead warden's ID, or the greytide will be packing magboots and X-Ray rifles, but go down and unlock their shit for them. Most of all - take some of the shit they produce - stunguns, rifles, laser cannons, gygaxes - they're in the game for you. Don't let R&D keep the toys to themselves, but don't take them all away.
Don't forget toxins. If the RD can't tell you how many bombs have been produced and how many valves are left on the desk, smack him and go check yourself. Hardly anyone really BOMBUs right now but deadchat will still call you unrobust when it turns out they swapped half their TCs for raised bombcap and the rest for floor satchels, and the station vanished.
Once the round gets going, getting XRAY-TK for your officers, detective especially, is a great thing.
Be polite to people. It makes the shitters angrier, and the people who aren't shit more co-operatives.
Snag a spacesuit and put it in the bridge at first convenience, controlling the spacesuits is good play
Work with R&D. Don't just give them the braindead warden's ID, or the greytide will be packing magboots and X-Ray rifles, but go down and unlock their shit for them. Most of all - take some of the shit they produce - stunguns, rifles, laser cannons, gygaxes - they're in the game for you. Don't let R&D keep the toys to themselves, but don't take them all away.
Don't forget toxins. If the RD can't tell you how many bombs have been produced and how many valves are left on the desk, smack him and go check yourself. Hardly anyone really BOMBUs right now but deadchat will still call you unrobust when it turns out they swapped half their TCs for raised bombcap and the rest for floor satchels, and the station vanished.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: My first experiences as a HoS. AKA why being HoS sucks.
You know what's the biggest disappointment in playing as a head of security.
You learn to stop trusting people, its a unfortunate side affect of being a dedicated security player but you just start to learn these things. I can safely say that a good majority of my deaths have been because I trusted someone and they turn around and kill me when my guard is down, wanting to show me something cool, found a body, wanting to say hi, waving, etc. Its actually interesting as now I know very easily if someone is or is not a antagonist just by their movement or behaviour let alone their words or actions.
So I can see why some of the more infamous security players become reviled, simply because they lost all sense of trust and never trusted the crew, and used their robust knowledge to easily take down many a antagonist.
Its why I cringe whenever I read someone writing about how security should be more friendly, or more role play oriented. Because if you want security to do that, you have to get the antagonists to do that.
I like being a head of security, just be wary of when you start to view the crew as your enemy, and not as your colleagues.
You learn to stop trusting people, its a unfortunate side affect of being a dedicated security player but you just start to learn these things. I can safely say that a good majority of my deaths have been because I trusted someone and they turn around and kill me when my guard is down, wanting to show me something cool, found a body, wanting to say hi, waving, etc. Its actually interesting as now I know very easily if someone is or is not a antagonist just by their movement or behaviour let alone their words or actions.
So I can see why some of the more infamous security players become reviled, simply because they lost all sense of trust and never trusted the crew, and used their robust knowledge to easily take down many a antagonist.
Its why I cringe whenever I read someone writing about how security should be more friendly, or more role play oriented. Because if you want security to do that, you have to get the antagonists to do that.
I like being a head of security, just be wary of when you start to view the crew as your enemy, and not as your colleagues.
- dionysus24779
- Joined: Sun Apr 20, 2014 3:03 pm
- Byond Username: Dionysus24779
Re: My first experiences as a HoS. AKA why being HoS sucks.
I've played HoS for a very short while after I was thrown into that role by accident (random job assignment) and was praised for doing a good job.
I pretty much tried to do it "by the books", meaning holding myself to space law and try to be nice and reasonable. Though what really turned me away was that I was often asked to make decisions that could ruin someone's round without being presented with any information about the situation itself. Officers would bring in people and ask me to judge them, to decide what to do. I often didn't know who that person being brought in was, why s/he was arrested, if there's any reliable evidence, etc. I really hated it because I know that Security can make mistakes and get the wrong people.
Though if I were to give tips I could only really think of three (four?):
1. As with most jobs: Communicate, coordinate, organize. Good communication and coordination really is the A and O of good security. Questions like "Why is XYZ wanted?" should be very rare, suspicious data should be shared, positions should be announced when there's trouble, attacking from multiple angles wins.
2. This is more from a borg perspective: The AI is probably your most valueable and powerful ally since it can quickly track criminals, try to lock them down or have her own secborgs rolling around which can assist your effort. As hard as it may seem, try to keep your officers in check and not harm anyone to stay on the AI's good side. If the borgs and AI determine you're a harmful threat to other humans they could easily work against you by protecting criminals/keeping them out of your grasp, arresting your own officers and being unwilling to disclose the location of endangered people. And if this ever happens don't be an ass about it and threaten borgs with destruction for following their asimov laws (killing non-antag borgs/AI as sec for following their laws is against security policy), try to get back on the AI's good side instead.
3. Read the security policy! It should clear up some ambiguity and gives you an idea on what's okay and what could get you into bwoinky trouble.
(4. This isn't really a tip but more like something I liked to do as HoS/Captain with traitors... give them a second chance. After some time in perma you could approach them and offer them to be implanted and released so they can do something useful. If their job would allow them to be dangerous again then offer a jobchange with it. Though if they ever get into serious trouble again and try to continue their traitor antics you can perma them for good.)
I pretty much tried to do it "by the books", meaning holding myself to space law and try to be nice and reasonable. Though what really turned me away was that I was often asked to make decisions that could ruin someone's round without being presented with any information about the situation itself. Officers would bring in people and ask me to judge them, to decide what to do. I often didn't know who that person being brought in was, why s/he was arrested, if there's any reliable evidence, etc. I really hated it because I know that Security can make mistakes and get the wrong people.
Though if I were to give tips I could only really think of three (four?):
1. As with most jobs: Communicate, coordinate, organize. Good communication and coordination really is the A and O of good security. Questions like "Why is XYZ wanted?" should be very rare, suspicious data should be shared, positions should be announced when there's trouble, attacking from multiple angles wins.
2. This is more from a borg perspective: The AI is probably your most valueable and powerful ally since it can quickly track criminals, try to lock them down or have her own secborgs rolling around which can assist your effort. As hard as it may seem, try to keep your officers in check and not harm anyone to stay on the AI's good side. If the borgs and AI determine you're a harmful threat to other humans they could easily work against you by protecting criminals/keeping them out of your grasp, arresting your own officers and being unwilling to disclose the location of endangered people. And if this ever happens don't be an ass about it and threaten borgs with destruction for following their asimov laws (killing non-antag borgs/AI as sec for following their laws is against security policy), try to get back on the AI's good side instead.
3. Read the security policy! It should clear up some ambiguity and gives you an idea on what's okay and what could get you into bwoinky trouble.
(4. This isn't really a tip but more like something I liked to do as HoS/Captain with traitors... give them a second chance. After some time in perma you could approach them and offer them to be implanted and released so they can do something useful. If their job would allow them to be dangerous again then offer a jobchange with it. Though if they ever get into serious trouble again and try to continue their traitor antics you can perma them for good.)
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- Joined: Fri Apr 25, 2014 8:27 pm
- Byond Username: Pybro
Re: My first experiences as a HoS. AKA why being HoS sucks.
Probably the most bizarre HoS round I've ever had happened a few days ago.
I latejoin, and the station is a mess. Right off the bat I catch a traitor and toss him in perma. The Mime is hanging around the brig being a LE LET EVERYONE OUT OF THE CELLS XD prick, the janitor is slipping people, and the usual shit.
Suddenly, the AI and several others start screaming about rogue borgs and Dante Smith (the roboticist) emagging them. I run over with muh riot shield, slip, and lose it to an assistant. No biggie. A secborg and I get in a firefight. Suddenly, I get electric armed and pulled into maint. Some chucklefucks save me and drag me out. Dante Smith wizzes by, having popped an adrenal implant. A mob gives chase, but is too fast. He zooms past us again, this time with a full space suit on. The other officers and I corner him in escape, and cuff him. Suddenly, an assistant runs up and shakes him up. He zooms off, but is cuffed. I can't remember if he juked around and ran out the escape airlock, or spaced himself via arrivals, but the point is he escaped to space.
Angry that we had him but let him slip away, I screamed several times at my officers a very kind and motivating command that sounded something like "COVER THE FUCKING PODS SO HE CAN'T ESCAPE!"...
...And that's when it happens...
One of the officers says "I'll cover engineering". And then the warden says "I can grab the secpod". Another officer quips that he can cover both arrivals pods. Two more officers offer to accompany me on the shuttle.
Dante ended up shocking himself to death trying to hack back into the station, but that's not the important thing. The important thing is that the HoS should give orders and commands.
A good HoS is not a lone wolf, he is the alpha male that leads the pack.
I latejoin, and the station is a mess. Right off the bat I catch a traitor and toss him in perma. The Mime is hanging around the brig being a LE LET EVERYONE OUT OF THE CELLS XD prick, the janitor is slipping people, and the usual shit.
Suddenly, the AI and several others start screaming about rogue borgs and Dante Smith (the roboticist) emagging them. I run over with muh riot shield, slip, and lose it to an assistant. No biggie. A secborg and I get in a firefight. Suddenly, I get electric armed and pulled into maint. Some chucklefucks save me and drag me out. Dante Smith wizzes by, having popped an adrenal implant. A mob gives chase, but is too fast. He zooms past us again, this time with a full space suit on. The other officers and I corner him in escape, and cuff him. Suddenly, an assistant runs up and shakes him up. He zooms off, but is cuffed. I can't remember if he juked around and ran out the escape airlock, or spaced himself via arrivals, but the point is he escaped to space.
Angry that we had him but let him slip away, I screamed several times at my officers a very kind and motivating command that sounded something like "COVER THE FUCKING PODS SO HE CAN'T ESCAPE!"...
...And that's when it happens...
One of the officers says "I'll cover engineering". And then the warden says "I can grab the secpod". Another officer quips that he can cover both arrivals pods. Two more officers offer to accompany me on the shuttle.
Dante ended up shocking himself to death trying to hack back into the station, but that's not the important thing. The important thing is that the HoS should give orders and commands.
A good HoS is not a lone wolf, he is the alpha male that leads the pack.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: My first experiences as a HoS. AKA why being HoS sucks.
Being vigilant and careful != being an asshole though. You can be friendly, but not stupidly friendly. I get what you mean though, yeah, it happens, you get burned, but shit happens all the time.Steelpoint wrote:Its why I cringe whenever I read someone writing about how security should be more friendly, or more role play oriented. Because if you want security to do that, you have to get the antagonists to do that.
Oh yes. This is why heads are the best jobs, because of these situations, when you actually get to play with decent players. It's totally worth the shit you can get otherwise.Pybro wrote:One of the officers says "I'll cover engineering". And then the warden says "I can grab the secpod". Another officer quips that he can cover both arrivals pods. Two more officers offer to accompany me on the shuttle.
Re: My first experiences as a HoS. AKA why being HoS sucks.
Communication is key to being a good HoS.
The problem is that a lot of time you're just talking to yourself, either because there's no one else playing security or because the other people are about as intelligent as the bulkhead.
I've played innumerous rounds as HoS over the past 4 years. Do you know how many times I've seen someone get arrested solely for possession of drugs?
Once.
Even as a tacked on crime its still less than half a dozen.
Whenever anyone brings it up it always makes me question the validity of that person's argument, whether they actually know that they're talking about or if they're just blowing 'mah feels' out their arse.
Anyone thats played as just a sec officer for only a handful of rounds is going to know that arresting someone for a minor crime is a complete waste of time.
The problem is that a lot of time you're just talking to yourself, either because there's no one else playing security or because the other people are about as intelligent as the bulkhead.
People always bring this up but you know what?Dont arrest people for victimless crime. If this was extended on Bay maybe, but you have more things to focus on then arresting someone for possession of ambrosia.
I've played innumerous rounds as HoS over the past 4 years. Do you know how many times I've seen someone get arrested solely for possession of drugs?
Once.
Even as a tacked on crime its still less than half a dozen.
Whenever anyone brings it up it always makes me question the validity of that person's argument, whether they actually know that they're talking about or if they're just blowing 'mah feels' out their arse.
Anyone thats played as just a sec officer for only a handful of rounds is going to know that arresting someone for a minor crime is a complete waste of time.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: My first experiences as a HoS. AKA why being HoS sucks.
Personally I've found some success in splitting my Officers into two squads and making them patrol together.
One of the biggest challenges I face as the HoS comes to communication from my Officers. I simply cannot understand why a lot of Sec Officers either miss or ignore a order call in order, and don't get me started on those Officers that outright ignore you.
One of the biggest challenges I face as the HoS comes to communication from my Officers. I simply cannot understand why a lot of Sec Officers either miss or ignore a order call in order, and don't get me started on those Officers that outright ignore you.
-
- Joined: Fri Apr 25, 2014 8:27 pm
- Byond Username: Pybro
Re: My first experiences as a HoS. AKA why being HoS sucks.
I wish the sec chat color was a darker red. It's easy to lose track of what is sec chat and what isn't in the sea of green. All other channels have an easily recognizable color, but the sec red just blends in unless you've got a huge block of it.Steelpoint wrote:Personally I've found some success in splitting my Officers into two squads and making them patrol together.
One of the biggest challenges I face as the HoS comes to communication from my Officers. I simply cannot understand why a lot of Sec Officers either miss or ignore a order call in order, and don't get me started on those Officers that outright ignore you.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: My first experiences as a HoS. AKA why being HoS sucks.
A interesting idea I have is that whenever someone communicates on the security channel, a unique radio chatter sound is played. Something like the Combine radio chatter or miscellaneous chatter you here in war games. It would instantly alert you to someone talking on the sec channel.Pybro wrote: I wish the sec chat color was a darker red. It's easy to lose track of what is sec chat and what isn't in the sea of green. All other channels have an easily recognizable color, but the sec red just blends in unless you've got a huge block of it.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: My first experiences as a HoS. AKA why being HoS sucks.
...maybe if you're red-green colorblind, but otherwise it stands out finePybro wrote:I wish the sec chat color was a darker red. It's easy to lose track of what is sec chat and what isn't in the sea of green. All other channels have an easily recognizable color, but the sec red just blends in unless you've got a huge block of it.Steelpoint wrote:Personally I've found some success in splitting my Officers into two squads and making them patrol together.
One of the biggest challenges I face as the HoS comes to communication from my Officers. I simply cannot understand why a lot of Sec Officers either miss or ignore a order call in order, and don't get me started on those Officers that outright ignore you.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: My first experiences as a HoS. AKA why being HoS sucks.
The biggest challenge as HoS is keeping tabs on everything that's going on. If you're an officer, please USE THE GOD DAMN SECURITY RECORDS TO LIST CRIMES. Alert the HoS every time you bring somebody in. Be proactive as an officer, don't wait the the HoS to tell you to bring someone in to do it. Don't waste the HoS's time with trivial shit. Alert him personally if it's something perma-worthy. That's what the HoS is concerned with.
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