The grind continues as I make the station more multi-z friendly, mostly right now trying to alleviate some of the cramped spots that existed due to a lack of proper spacing.
The vault was already bad enough, but when someone decided to move the upload to the public hall it made this entire section feel extremely cramped, so I ripped out what was there and turned the vault/upload access into a generalized command entry. Tool storage was moved to the side for this, leaving two central staircases that lead to either the vault or the upload. The extra room also meant I got to add an extra bit of maintenance to snake past through tool storage to Engineering (i'll fill it with something eventually).
For when you need to access the upper exterior hull, you can find 4 of these access shafts in the station corners. The doors are engineering access, since regular crew probably doesn't have a very good reason to be walking around on the station hull.
Similar to above, but these shafts transfer power and atmos between the floor's maintenance sections. You still need engineering access, but at least you won't need a space suit.
I've moved the gravity generator above the SM room, making it centralized and infinitely easier to access for the people who actually have access to it and watch over it.
I'm not gonna give any concrete dates for when this will be ready for testing, but I will say a good chunk of the work has been completed. There's still a few ideas I want to try out as well as coding a few ways for players to traverse between levels themselves without map-placed methods, but otherwise you could probably play a proper round on what I have so far without much issue past whatever unseen issues multi-z brings balance-wise. Keep an eye out on the coding/creative channel on the official discord for the next few weeks because I'll probably be occasionally running a test server for people to fuck around in and find ways to break the map while I iron out the worst issues.