Do people feel genetics moving to science was a good move?
- knacker48
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Do people feel genetics moving to science was a good move?
I'll be honest, I never really saw point of the change, and it seemed to create less options rather than more. With genetics a whole department away its much harder to do the 'turn a monkey into a human, scoop his brains out and put another in to revive some' trick. Maybe its just because of how awkward the transition has been, with mappers moving the experimentor and bepis to random spots on the map or making the morgue weirdly large, but I haven't seen the upsides.
What have I been missing that makes this a good change? Or was it change for the sake of it?
What have I been missing that makes this a good change? Or was it change for the sake of it?
- Super Aggro Crag
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Re: Do people feel genetics moving to science was a good move?
genetics in science is another case of science department bloat. now they have two jobs dedicated solely to giving the science team superpowers, nanites and geneblasting
- NoxVS
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Re: Do people feel genetics moving to science was a good move?
the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
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Re: Do people feel genetics moving to science was a good move?
no
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Re: Do people feel genetics moving to science was a good move?
Medical and science being directly connected and having limited shared access, kinda like bartender and cook, does sound like an interesting experiment to try.
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- Anonmare
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Re: Do people feel genetics moving to science was a good move?
I dislike that mappers just altered the pre-existing rooms and didn't change the size at all. Genetics and the morgue definitely don't need that much space, just replace it with maintenance and we can tear it out later if we need to
- Vekter
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Re: Do people feel genetics moving to science was a good move?
I've got a plan for that spot on Meta in the near future. Edge was SUPPOSED to be putting his Psychologist's office there but that project's on hiatus.Anonmare wrote:I dislike that mappers just altered the pre-existing rooms and didn't change the size at all. Genetics and the morgue definitely don't need that much space, just replace it with maintenance and we can tear it out later if we need to
I moved Genetics to Science because it's so barely tangentially related to medical at this point. The only medical things they did were cure cloning damage (which can be done easier by a chemist) or run the cloner (which either runs itself or no longer exists depending on which server you're on). Genetics is, at the end of the day, a research job.
I mainly did it because I'm going to be iterating on the research department in a big way and just making it a purely science job makes balancing it a bit easier.
I have yet to hear a valid complaint that isn't "Where they were is ugly on the map now" or "I don't like it because it's different".
- Lazengann
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Re: Do people feel genetics moving to science was a good move?
Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
- Armhulen
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Re: Do people feel genetics moving to science was a good move?
kinda tempted to add just one special medkit with a bit of mutadoneLazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
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Re: Do people feel genetics moving to science was a good move?
Medical lost one of its fun toys, and sci is further cemented as the ultimate gamer department.
Not that this issue is scoped to just genetics.
Not that this issue is scoped to just genetics.
- Whoneedspacee
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Re: Do people feel genetics moving to science was a good move?
it was a stupid idea that wont be changed because oranges would refuse if someone even tried
it’s still stupid now since sci bloat gets ridiculous and genetics belongs as a medical department, but my main issue with it is fury wanted me to help add an organ research system, which all things considered belongs as a genetics thing, but isn’t a medical department.
with robotics and genetics i sometimes wonder if science should just absorb the entire fucking medical department at this rate considering they can do everything medical can and better.
it’s still stupid now since sci bloat gets ridiculous and genetics belongs as a medical department, but my main issue with it is fury wanted me to help add an organ research system, which all things considered belongs as a genetics thing, but isn’t a medical department.
with robotics and genetics i sometimes wonder if science should just absorb the entire fucking medical department at this rate considering they can do everything medical can and better.
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Re: Do people feel genetics moving to science was a good move?
Whoneedspacee wrote:it was a stupid idea that wont be changed because oranges would refuse if someone even tried
it’s still stupid now since sci bloat gets ridiculous and genetics belongs as a medical department, but my main issue with it is fury wanted me to help add an organ research system, which all things considered belongs as a genetics thing, but isn’t a medical department.
with robotics and genetics i sometimes wonder if science should just absorb the entire fucking medical department at this rate considering they can do everything medical can and better.
Nanites is virology but with a techno vibe
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- Qbopper
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Re: Do people feel genetics moving to science was a good move?
science bloat is real is a common oneVekter wrote:I have yet to hear a valid complaint that isn't "Where they were is ugly on the map now" or "I don't like it because it's different".
Limey wrote:its too late.
- AnonymousNow
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Re: Do people feel genetics moving to science was a good move?
Funny - I recall when this was technically the case, minus the name biotechnology.NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
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Re: Do people feel genetics moving to science was a good move?
Honestly like the idea - on a regular ass research station, why is there a gigantic portion that is solely dedicated to treating injuries? Any scifi show medical is basically just 1-3 rooms and theres only the one doctor with some nurses/AI help.NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
Making medical and science a giant department makes more sense from a fluff perspective, but make each job a bit more specialised/isolated (xenobio guy shouldn't be accessing any other non xenobio labs like toxins or chemistry for example) so that the scientists dont all group up - sorta how like engineers tend to ignore the atmosphere techs and vice versa
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
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Re: Do people feel genetics moving to science was a good move?
our research station is constantly attacked by corporate warfare and shitXivilaiAnaxes wrote:Honestly like the idea - on a regular ass research station, why is there a gigantic portion that is solely dedicated to treating injuries? Any scifi show medical is basically just 1-3 rooms and theres only the one doctor with some nurses/AI help.NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
Limey wrote:its too late.
- XivilaiAnaxes
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Re: Do people feel genetics moving to science was a good move?
The Enterprise might as well be a full time warship and it has one moderately sized room for the entire ship's medical.
Honestly the cmo should be on the same level as the quartermaster (and don't tell me the hop manages cargo they rarely ever touch cargo).
Hell there's a fair argument robotics should be in engineering. Borgs aren't "research" and the only delicate thing about the job is scooping people's brains out.
Honestly the cmo should be on the same level as the quartermaster (and don't tell me the hop manages cargo they rarely ever touch cargo).
Hell there's a fair argument robotics should be in engineering. Borgs aren't "research" and the only delicate thing about the job is scooping people's brains out.
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
- Whoneedspacee
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Re: Do people feel genetics moving to science was a good move?
on this note of moving positions around
robotics - should be moved, fits more with engineering being mechanical, last i checked the manufacturers of the parts didn’t also design the things by themselves. why are researchers building big ass mechs with welders and shit. it’s not like they won’t still have genetics, xenobio, and nanites shit.
toxins - should be an atmospherics job, this is a research job sure, but it’s not like jobs like medical don’t help with medical research through surgery and jobs like mining don’t hep with mining research through materials. atmospherics can be a non research job and still help with research through toxins and it’s totally fair, i mean they make the gasses like hypernoblium for research as well.
this would give a lot more love to engineering / atmos at least, and would probably benefit the station more because i think it needs more engineers than scientists.
i still don’t like genetics being a sci job but if these are moved thatd be good
robotics - should be moved, fits more with engineering being mechanical, last i checked the manufacturers of the parts didn’t also design the things by themselves. why are researchers building big ass mechs with welders and shit. it’s not like they won’t still have genetics, xenobio, and nanites shit.
toxins - should be an atmospherics job, this is a research job sure, but it’s not like jobs like medical don’t help with medical research through surgery and jobs like mining don’t hep with mining research through materials. atmospherics can be a non research job and still help with research through toxins and it’s totally fair, i mean they make the gasses like hypernoblium for research as well.
this would give a lot more love to engineering / atmos at least, and would probably benefit the station more because i think it needs more engineers than scientists.
i still don’t like genetics being a sci job but if these are moved thatd be good
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Re: Do people feel genetics moving to science was a good move?
Considering the Lore™ about the station being a research station, I really like the idea of making Research the Big Main Department and splitting it into inter-connected sectors, with Biomedical including the official station medbay. If i were to design the map anew, i would probably keep robotics in research but sharing a door with engineering, and the same for toxins and atmospherics.
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Re: Do people feel genetics moving to science was a good move?
No, please.Armhulen wrote:kinda tempted to add just one special medkit with a bit of mutadoneLazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
It just takes a few clicks in the dispenser.
Yes if you remove the apothecary.
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Re: Do people feel genetics moving to science was a good move?
sounds good, will do when the apo goesKryson wrote:No, please.Armhulen wrote:kinda tempted to add just one special medkit with a bit of mutadoneLazengann wrote:Okay here's my complaint, I can't steal their mutadone to quickly fix patients with issues any more
It just takes a few clicks in the dispenser.
Yes if you remove the apothecary.
- Sheodir
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Re: Do people feel genetics moving to science was a good move?
Genetics fucking sucks in its current form anyway and its placement is the least of its problems
I play Holden Westmacott. Sec/PM main most of the time.
- Sylphet
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Re: Do people feel genetics moving to science was a good move?
^^ this is the right opinion. Genetics needs much more attention than just a location change. But moving it to science is the right direction, I think.
Tell me how much you think that I should be thrown out of the nearest airlock !
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
https://tgstation13.org/phpBB/viewtopic ... 37&t=27175
- Timonk
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Re: Do people feel genetics moving to science was a good move?
You need hulk xenobio healing and nanites for the ultimate triumvirate
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


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Re: Do people feel genetics moving to science was a good move?
If you wanna go all the way stock up on nuka Cola and get a posibrain in a Odysseus to be your pet
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


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Re: Do people feel genetics moving to science was a good move?
Science bloat on a research station? Perish the thought.
Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
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Re: Do people feel genetics moving to science was a good move?
The more I play medical doctor, the less I feel like this was a good change. Having access to monkeymen/selective mutation removal is so nice to have as MD, but that's all been reduced to "inject mutadone" which is way lame
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- Sheodir
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Re: Do people feel genetics moving to science was a good move?
I tend to agree. The logic here is that "Research belongs in Science" but Viro is already in Medical, so it clearly seems to imply to me that biological research regarding human beings (and close genetic matches) fits Medical more. Plus plenty of medical uses for cloned bodies as organ farms and such.PKPenguin321 wrote:The more I play medical doctor, the less I feel like this was a good change. Having access to monkeymen/selective mutation removal is so nice to have as MD, but that's all been reduced to "inject mutadone" which is way lame
I play Holden Westmacott. Sec/PM main most of the time.
- Omni
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Re: Do people feel genetics moving to science was a good move?
I'm neutral on idea itself, but execution is pretty bad, especially on meta. genetics were shoehorned into overly spacious room with zero adjustments, BEPIS and experimentor were shoehorned into shooting range, where genetics used to be in medbay there was morgue that could fit whole crew in and still have space left for over a month. Genetics' brand color weren't changed either. It's bit better on Delta, but not very much...
- CDranzer
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Re: Do people feel genetics moving to science was a good move?
All Meme Toy Departments belong in science and they always have
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
- tinodrima7020
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Re: Do people feel genetics moving to science was a good move?
Science Station 13CDranzer wrote:All Meme Toy Departments belong in science and they always have
Not just Genetics, but also Chemistry and Virology and frankly Botany as well
This is the future, anybody who denies it is a coward
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Re: Do people feel genetics moving to science was a good move?
execution was definitely the worst part of this
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Re: Do people feel genetics moving to science was a good move?
Space Station 13 is a research platform.Super Aggro Crag wrote:genetics in science is another case of science department bloat.
It's like you're complaining that Star Trek ships don't have enough guns
- Armhulen
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Re: Do people feel genetics moving to science was a good move?
lore shouldn't fuck gameplay, ever.afelinidisfinetoo wrote:Space Station 13 is a research platform.Super Aggro Crag wrote:genetics in science is another case of science department bloat.
It's like you're complaining that Star Trek ships don't have enough guns
- Timonk
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Re: Do people feel genetics moving to science was a good move?
Imagine being so disconnected from the game that you unironically think that chemistry should be in science
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
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Re: Do people feel genetics moving to science was a good move?
Lore does and should influence gameplay, especially in a roleplaying game. Thankfully our lore is quite fluid so it's almost always possible to make adjustments to make gameplay changes remain fun within its constraints, though.Armhulen wrote:lore shouldn't fuck gameplay, ever.afelinidisfinetoo wrote:Space Station 13 is a research platform.Super Aggro Crag wrote:genetics in science is another case of science department bloat.
It's like you're complaining that Star Trek ships don't have enough guns
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Re: Do people feel genetics moving to science was a good move?
Lore shouldn't fuck gameplay. If you make the game actively worse because "lore," you can get outta hereXDTM wrote:Lore does and should influence gameplay, especially in a roleplaying game. Thankfully our lore is quite fluid so it's almost always possible to make adjustments to make gameplay changes remain fun within its constraints, though.Armhulen wrote:lore shouldn't fuck gameplay, ever.afelinidisfinetoo wrote:Space Station 13 is a research platform.Super Aggro Crag wrote:genetics in science is another case of science department bloat.
It's like you're complaining that Star Trek ships don't have enough guns
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Vekter
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Re: Do people feel genetics moving to science was a good move?
I'll admit my execution could have been better, but it hasn't seemed to negatively affect anything from what I've seen.
- knacker48
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Re: Do people feel genetics moving to science was a good move?
I feel like the move was mostly neutral if not slightly negative since it removed some options from medbay (monkey cloning and curing mutations) and didn't really gain anything from moving to science. Also the "It's barely tangentially related to medical" wasn't considered a strong argument by most.Vekter wrote:I'll admit my execution could have been better, but it hasn't seemed to negatively affect anything from what I've seen.
You said you had plans on "iterating the science department" and that was the main reason you made the move. Do you think you could elaborate more on what your plans were in the long run? I feel like if people knew why then they would have less misgivings about the whole thing, assuming you had something positive in mind that most people would agree justifies the move.
- CDranzer
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Re: Do people feel genetics moving to science was a good move?
I've said it before and I'll say it again:Timonk wrote:Imagine being so disconnected from the game that you unironically think that chemistry should be in science
Chemicals should be moved into tiers, with tier 1 being the base elements, tier 2 being "component" chems made from mixing base elements, and tier 3 being actual usable things made out of component chems.
Chemistry should have access to basic elements so they can make anything they want, but the pharmacy should have access only to a strictly medical subset of the tier 2 components.
But no I'll just go mix some more multiver I guess
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