The new hunger system
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
The new hunger system
https://github.com/tgstation/-tg-station/pull/6329
Do you like it or hate it ?
What part of it should be changed?
Do you like it or hate it ?
What part of it should be changed?
I'm a tgstation coding maintainer janitor
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: The new hunger system
Hasn't this already been merged?
Personally haven't seen it in game yet, but from the PR really love the new icons and what it implements. Looks pretty decent. Anyone have any direct feedback from the gameplay itself?
Personally haven't seen it in game yet, but from the PR really love the new icons and what it implements. Looks pretty decent. Anyone have any direct feedback from the gameplay itself?
Whatever
Spoiler:
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: The new hunger system
It makes eating more of a critical part of the game that can't be brushed off by chugging raisins. I love it. People will hate it at first but ultimately it's 2hardcore4u and makes the chef WAY more relevant, people eat his food a lot more.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: The new hunger system
Every trip to the mining asteroid now starts with a decent breakfast to get that blue hunger boost. Eating actually matters now which is pretty cool. Kinda hope to see this expanded on a bit in the future.
-
- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: The new hunger system
I like it. Alternate hunger boosts would be neat but this creates more congregation and importance for the cafetera.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: The new hunger system
I thought I would hate this and I'm winding up liking it a lot more in practice than I thought I would.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: The new hunger system
this seems pretty tight
I hope it plays out well.
I hope it plays out well.
-
- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: The new hunger system
I was playing as chef earlier, and people were actually coming up and eating the food just about as fast as I could make it, rather than just grab raisens from the vendies. Felt good. Of course, there was the minor problem of botanists just pumping out drugs and ignoring the need for real food, but that is a seperate issue.
-
- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: The new hunger system
First thing that hit me was that we now have a constant hunger bar to clutter the view. We don't have a "pressure/temperature: nominal" bar. It would make sense if we only saw hunger if its status to something else but nominal. And the same could go with the health bar.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: The new hunger system
Press f12
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: The new hunger system
If that was guided at me, I appreciate your effort to help me out, but pressing F12 just hides all of the hud. I'd still like to be able to see my inventory on the screen.paprika wrote:Press f12
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: The new hunger system
The new system is great if you have competent service staff. If you don't, it's AWFUL AS SHIT. Because of the sugar content of junk food you have to constantly stuff your face to keep slowdown at bay. So better hope your chef is alive and doing his job, or you're in for a wild ride.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: The new hunger system
Like the change, really works and adds something to the chef role.
Gives an interesting change to how you play as well, through lunch breaks and what have you.
Gives an interesting change to how you play as well, through lunch breaks and what have you.
Whatever
Spoiler:
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: The new hunger system
I like it.
We're going to get a cooking overhaul with this too, right?
We're going to get a cooking overhaul with this too, right?
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: The new hunger system
So I played chef for a few round yesterday, each time I had a botanist that was varying levels of competent. With un-upgraded microwaves, you have to work HARD to shit out enoguh food for a 60 man crew, and that's with literally infinite meat thanks to a few bottles of clonex. You basically have to keep working non stop, and crew will still be crying about not enough food.
Once you get your microwaves fully upgraded though, it's extremely easy.
Also I find it hilarious that I go in with 15 flour, a little cheese and 3 synth meat, and come out with 27 toasted sandwiches.
Once you get your microwaves fully upgraded though, it's extremely easy.
Also I find it hilarious that I go in with 15 flour, a little cheese and 3 synth meat, and come out with 27 toasted sandwiches.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: The new hunger system
I feel like the hunger meter ticks down too fast and food doesn't really satisfy enough. To have to eat 3 burgers 5 minutes into the round is a bit much.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: The new hunger system
Finally realism in ss13lumipharon wrote:With un-upgraded microwaves, you have to work HARD to shit out enoguh food for a 60 man crew, and that's with literally infinite meat thanks to a few bottles of clonex.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: The new hunger system
I wouldn't mind seeing a reduction in the actual food needed to satisfy your hunger, but the current tickdown rate is fine. The goal is to, in part, force players to regularly leave their work area, which means leaving a near impenetrable fort for some jobs.
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: The new hunger system
I barely touched nutriment amounts in food, and nutriment effect on nutrition is same as before.dezzmont wrote:I wouldn't mind seeing a reduction in the actual food needed to satisfy your hunger, but the current tickdown rate is fine. The goal is to, in part, force players to regularly leave their work area, which means leaving a near impenetrable fort for some jobs.
I only changed the speed of the nutrition drain when you've ingested sugar. If you don't eat anythingy sugary your nutrition drain will be the same as before.danno wrote:I feel like the hunger meter ticks down too fast and food doesn't really satisfy enough. To have to eat 3 burgers 5 minutes into the round is a bit much.
That's why we might need a new cooking system.lumipharon wrote:So I played chef for a few round yesterday, each time I had a botanist that was varying levels of competent. With un-upgraded microwaves, you have to work HARD to shit out enoguh food for a 60 man crew, and that's with literally infinite meat thanks to a few bottles of clonex. You basically have to keep working non stop, and crew will still be crying about not enough food.
Once you get your microwaves fully upgraded though, it's extremely easy.
Also I find it hilarious that I go in with 15 flour, a little cheese and 3 synth meat, and come out with 27 toasted sandwiches.
I don't know if people realized but the new yellow level gives no maluses and does not correspond to the old yellow level (it's the current orange level). Basically if you only have access to sugary food you shouldn't try to reach blue level or to always stay in green. The nutrition value of sugary food is bigger the more hungry you are, so you might want to only use sugary food if you're in yellow for a while and close to orange.lumipharon wrote:The new system is great if you have competent service staff. If you don't, it's AWFUL AS SHIT. Because of the sugar content of junk food you have to constantly stuff your face to keep slowdown at bay. So better hope your chef is alive and doing his job, or you're in for a wild ride.
Time but also movement have always drained your nutrition level. My hunger PR didn't touch the drain due to movement.Delicious wrote:Unrelatedly, you seem to lose nutrients for drifting through space based on tiles traveled rather than time spent without eating. I don't know if that's actually the case or not, but it's what seems to happen.
We can always add a semi-transparency to all "normal" hunger level icons (yellow, green, blue).kosmos wrote:First thing that hit me was that we now have a constant hunger bar to clutter the view. We don't have a "pressure/temperature: nominal" bar. It would make sense if we only saw hunger if its status to something else but nominal. And the same could go with the health bar.
I'm a tgstation coding maintainer janitor
-
- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: The new hunger system
No one said you touched it, I was just noting the outcomes of your change.
It is your baby now, I get it, and take this feedback as you will, but your decision to not change things is just as significant as your decision to change things.
It takes a lot of hamburgers to get from empty to full. That is both unrealistic in the bad needless way, and annoying. That is bad. You may not have caused this, and even if you did that is fine. I just think it should be changed as part of your overall new hunger system, it doesn't reflect on you.
It is your baby now, I get it, and take this feedback as you will, but your decision to not change things is just as significant as your decision to change things.
It takes a lot of hamburgers to get from empty to full. That is both unrealistic in the bad needless way, and annoying. That is bad. You may not have caused this, and even if you did that is fine. I just think it should be changed as part of your overall new hunger system, it doesn't reflect on you.
-
- Joined: Sat Apr 19, 2014 2:45 pm
- Byond Username: Perakp
Re: The new hunger system
Vending machine stuff should keep hunger away slightly longer, and increase the rate you get hungry less. Right now eating stuff from vending machines is hardly a viable option for keeping hunger away.
It needs a bit of tweaking but the idea is definitely worth keeping.
It needs a bit of tweaking but the idea is definitely worth keeping.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: The new hunger system
But eating soley from vending machines isn't meant to be " a viable option". That was the whole point of this change. Just grab pun-pun and hop the desk.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
-
- Joined: Sat Apr 19, 2014 2:45 pm
- Byond Username: Perakp
Re: The new hunger system
If they are not meant to be an option then why have them at all.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: The new hunger system
I don't recall eating anything before that point (it was literally 5-7 minutes into the shift)phil235 wrote:I only changed the speed of the nutrition drain when you've ingested sugar. If you don't eat anythingy sugary your nutrition drain will be the same as before.danno wrote:I feel like the hunger meter ticks down too fast and food doesn't really satisfy enough. To have to eat 3 burgers 5 minutes into the round is a bit much.
and even if I had, to need 3 full burgers to recover it is kinda bad
1 burger should be maybe not a "full meal", but damn, more than this
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: The new hunger system
I was under the impression that burgers are extremely easy to make, and not very nutritious, only slightly moreso than vending machine food. I thought the more complex ingredients you get = more nutrition and vitamins.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: The new hunger system
They are meant to be a stopgap measure, and right now they don't function as one.Perakp wrote:If they are not meant to be an option then why have them at all.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: The new hunger system
That's probably a fair point, actually. It still feels like the hunger ticks down really fast, though.paprika wrote:I was under the impression that burgers are extremely easy to make, and not very nutritious, only slightly moreso than vending machine food. I thought the more complex ingredients you get = more nutrition and vitamins.
-
- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: The new hunger system
I havent played much since the hunger update, but one time a Chef made me give him a box, and he made a nice little packed lunch for me. I think there were two pieces of food and a drink in there. Lasted me until the end of the round, nice guy.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: The new hunger system
>having to eat food to satisfy hunger is too demandingDelicious wrote:If non-chefs have to play chef to satisfy their character's hunger, then the hunger system is too demanding on players.
Isn't that the entire point of having hunger? Why have hunger in the first place if all you need to do is find the closest vending machine?
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: The new hunger system
You said that chef's food should be completely optional. Which defeats the entire point of the updating hunger system to relevant.
-
- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: The new hunger system
Can you still grind up food and make nutriment pills?
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: The new hunger system
Yeah, and vitamin pills. You can be a real spaceman eating pills all day to satisfy your hunger IIRC. It's totally viable.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: The new hunger system
Does the chef get a condimaster in box? If he does, just bolt open that door, grind up all food, and use that thing to get vitamin and nutriment bottles...
If not, I think there's a spare board in tech storage. Maybe there should be a public access grinder somewhere... I haven't played box in so long, I can't recall if they had anything similar to a public botany lab or a maint version of it anywhere.
If not, I think there's a spare board in tech storage. Maybe there should be a public access grinder somewhere... I haven't played box in so long, I can't recall if they had anything similar to a public botany lab or a maint version of it anywhere.
-
- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: The new hunger system
My point was that showing the player information "your hunger status: OK" is of no use at all. I could just not see that icon at all and nothing would change.phil235 wrote:We can always add a semi-transparency to all "normal" hunger level icons (yellow, green, blue).
As for the update generally, I'd prefer if service jobs weren't made this essential for everyone, as in making crew slow if Chef & Botanists are not available. Don't get me wrong, this has been a good update, but it's not the best solution imo.
The best solution would be if jobs like this worked like the Virologist now: giving people a big bonus if someone competent works as the Virologist. And if there's no Virologist on the station, no one knows, because it doesn't affect anyone in a bad way.
This would mean removing hunger altogether (no cons if no chef) but getting big bonuses from consuming high-end food (big bonus if competent chef onboard).
Last edited by kosmos on Sun Dec 28, 2014 1:47 pm, edited 1 time in total.
-
- Joined: Mon Dec 01, 2014 11:05 pm
-
- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: The new hunger system
There's ALWAYS someone working in virology. Even if you just walked in there and the medihud was still on the counter, the diseases still in the cabinet, and no mess of bottles on the floor. You can walk away, and in ten to twenty minutes some guy in a big puffy marshmallow suit will be coming out to either ruin the station with the plague or give everyone free sanic speed and weight even.
With this change in mind, Weight even is even better.
With this change in mind, Weight even is even better.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: The new hunger system
Weight Even went from sure why not to completely necessary in this update
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: The new hunger system
You don't have to eat anything for roughly the first 30 minutes of your shift, even if you move a lot. The first negative effect only appears 5-10 minutes after reaching the orange level.danno wrote:To have to eat 3 burgers 5 minutes into the round is a bit much.
Given the feedback, I think I'll nerf sugar a bit, making it a bit more nutritious and drain your nutrition less fast.
I'm a tgstation coding maintainer janitor
-
- Joined: Wed Sep 17, 2014 6:07 pm
- Byond Username: Dezzmont
Re: The new hunger system
May be smart. I did notice that I usually only got hungry if I had suggary food to top off, it was almost like it was worse than not eating.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: The new hunger system
This may not be the most perfect place for this, but the new hunger system and resulting actual reliance on food kind of highlights something I always found odd about chef: monkeys give 5 meat, but gibbed human corpses only give 3. Shouldn't this be the other way around? Why the fuck is there more meat on a monkey than a human?
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: The new hunger system
The method to gather the meat is different, we just have to assume that the gibber is less efficient at producing meat than the metal spike thing. I'm pretty sure that putting a monkey in the gibber only gives three meat.bandit wrote:This may not be the most perfect place for this, but the new hunger system and resulting actual reliance on food kind of highlights something I always found odd about chef: monkeys give 5 meat, but gibbed human corpses only give 3. Shouldn't this be the other way around? Why the fuck is there more meat on a monkey than a human?
I'm a tgstation coding maintainer janitor
-
- Joined: Mon Nov 10, 2014 9:21 am
- Byond Username: Soulgamergod
Re: The new hunger system
In other news this really makes radiation puking suck. Not a bad thing.
- kevinthezhang
- Joined: Mon Jul 07, 2014 1:43 pm
- Byond Username: Kevinthezhang
Re: The new hunger system
I play chef a lot (i was the chef that alex mentioned with the lunchboxes) and something that I'm grateful for is that this update really increases the number of people who grab food from the kitchen. On the other hand there is still only one chef, so the process of making enough food really strains the ability of the chef. Perhaps we could expand the kitchen a litte and add a sous-chef of sorts to help reduce the workload? Something else i thought of was just giving nutriment/vitamin to mixed drinks; the annoyance of alcohol would balance out chugging tons of it.
- Ergovisavi
- Joined: Wed Jul 16, 2014 5:03 pm
- Byond Username: Ergovisavi
Re: The new hunger system
I literally can barely tell the difference between the old system and the new system. You still don't get hungry for a bazillion years, and the bonuses for eating well are fairly lackluster. Add in the fact that syndi-cakes are still bullshit overpowered...
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: The new hunger system
I think it' just goes orange real fast and that triggers my OCD and I try to keep it green and it's hard
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: The new hunger system
>not constantly snacking your way to blueoranges wrote:I think it' just goes orange real fast and that triggers my OCD and I try to keep it green and it's hard
Who is online
Users browsing this forum: Google [Bot]