Careful how ya go about this. Take into account how good xenobio stuff is, be careful not to cheapen it.
I would also caution you against not removing either sentience or obj damage, as if engi does not farm the slimes we will be in the same position as we are now.
My ancestors are smiling at me, Imperials. Can you say the same?
Ehhh ok. I'll remove sentience, it's less cheesy option. Besides, if an engineer gets real bad RNG and like 3 sentient slimes spawn I pretty sure they'll robust him/her, especially with all the anomalies going around. And yeah if I don't remove sentience the lill shitters will find a pipe or a glass to smash and SM will delem. So to be secure engie has to flood engine room with something like super cool n2 or a ton of BZ but at this point all the slimes will be immobilized which is pretty dull game play for ghosts.
Also removing slimes ability to attack machines is a nerf to sentience potion since without gold cores xenobio memers have access only to slimes. And depleting the pool of ghosts with sentient SM slimes also can be considered a nerf to robo and xenobio.
I feel slime object damage was a mistake due to their vent-crawling and straight-up immunity to 90% of the station's ranged weaponry at roundstart which makes fighting intelligent ones a huge pain in the ass, especially if they're actually smart enough to destroy watertanks
I definitely feel slimes as a whole need a look at balance wise, since slimes are able to, potentially, kill someone permenantly via cloneloss which can't be treated when you're dead and can only be fixed with the monkey technique.
Anonmare wrote:I feel slime object damage was a mistake due to their vent-crawling and straight-up immunity to 90% of the station's ranged weaponry at roundstart which makes fighting intelligent ones a huge pain in the ass, especially if they're actually smart enough to destroy watertanks
I definitely feel slimes as a whole need a look at balance wise, since slimes are able to, potentially, kill someone permenantly via cloneloss which can't be treated when you're dead and can only be fixed with the monkey technique.
what if crew stops being clueless and freezes distro and waste loops so all slimes fucking freeze to death?
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.