Sheodir wrote:
I consider basically husking the corpse the overdose. However, the fact the reagent never ticks down is new to me. I use the analyzer on corpses a little after bringing them to Medbay and the formaldehyde is usually missing from the chems list. Are you sure they're not processed or lost somehow? Are they phased out when the patient is revived?
In a sense, yes. Very, very low toxin doses get obliterated by your liver effectively instantly. Since formaldehyde is a toxin that just so happens to be decent at keeping your organs from turning into even more of a worthless slurry than they already are a mere six seconds after you die, it leaves the body pretty quickly. Of course, if you aren't using a dropper to increment two units of formaldehyde into your patient then they will probably die of histamine poisoning mere seconds after revival.
At any rate, I've kinda given up on trying to explain my end to the brick wall. Just let me know when you're porting baymed so I can get in on the ground floor.
I just wanna say, this has made saving plasmamen that much harder as any role in medical. If at the very least it's definitely made plasmamen that much more difficult to survive as on the station since there isn't actually even a last resort method to revive them sort of body transplants.
NecromancerAnne wrote:I just wanna say, this has made saving plasmamen that much harder as any role in medical. If at the very least it's definitely made plasmamen that much more difficult to survive as on the station since there isn't actually even a last resort method to revive them sort of body transplants.
The most common plasmeme revival still works
Shower, open em up, plop a heart and defib
I play Holden Westmacott. Sec/PM main most of the time.
NecromancerAnne wrote:I just wanna say, this has made saving plasmamen that much harder as any role in medical. If at the very least it's definitely made plasmamen that much more difficult to survive as on the station since there isn't actually even a last resort method to revive them sort of body transplants.
The revival surgery works if you dehusk them and repair their wounds on a stasis bed because they dont burst into treats on a stasis bed
Had a really fucked up round last night on Manuel where a muderboning lingtraitor killed me almost immediately into a round. I was a traitor myself, so I waited through being husked and recovered as my body was taken to medbay for repairs. They didn't dehusk me, and rather took my brain out to put into a new body. My brain however, didn't move my soul, so my soul remained in the husked body unable to be used, and they created a catatonic body with my brain in it, leaving me and another husked player to give up and find ghost roles.
Now I'm assuming this was a bug, but this took around 30 minutes of medbay running around, getting the monkey people, and they had no idea that the brain was buggy or otherwise, and I assume they simply thought I ghosted on them when they attempted the brain swap. It was absolutely pain for those of us in dchat, and it was absolutely pain for the medbay players who had to waste their time doing it, since it happened to at least two separate players in the round - meaning they were much less likely to attempt to save any other husks, assuming they would all be the same situation.
If this isn't a bug, and husking means brains are unusable for brain swaps, there REALLY needs to be some documentation immediately for all of this and for how to properly be a doctor in the new climate, not just on wiki but also in game for examinations (A la new deconstruction, etc) because far as I'm concerned I lost a traitor round to it. A week ago I'd have been tossed into cloning, had a short period of waiting for cloning and been able to get back to my objectives, since the crew would have had no idea I was possibly a traitor at that point.
Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently.
Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract it.
skoglol wrote:Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently.
Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract it.
There actually is a way around it using the alien tech necrotic revival surgery. you zombie revive them then rip the zombie tumor out of their brains. It makes them walking husks but is overall so rare to be able to do and actually pretty fucking cool that it shouldnt be bugfixed.
skoglol wrote:Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently.
Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract it.
Huh, I coulda sworn I've cloned people who were succed before after cutting brains out, I thought for that reason that succ wasn't a round-ender anymore - They mus'tve just been other husk types I always cloned. But yeah, anything to make it more obvious to doctors so they can just move it all right to the morgue. Swap "I'd have been cloned within minutes" with "I'd have been tossed in the body pile of unclonables within minutes"
I think if this had gone before wound tending and stasis beds, it would have been too much.
Get noticed in 2 minutes after death and you can make it back into the round pretty often. Lay there for more than 5 and people have to jump through hoops.
I haven't been playing doctor but appreciate all the people that currently are. You're all actively doing work.
Copybass wrote:Had a really fucked up round last night on Manuel where a muderboning lingtraitor killed me almost immediately into a round. I was a traitor myself, so I waited through being husked and recovered as my body was taken to medbay for repairs. They didn't dehusk me, and rather took my brain out to put into a new body. My brain however, didn't move my soul, so my soul remained in the husked body unable to be used, and they created a catatonic body with my brain in it, leaving me and another husked player to give up and find ghost roles.
Now I'm assuming this was a bug, but this took around 30 minutes of medbay running around, getting the monkey people, and they had no idea that the brain was buggy or otherwise, and I assume they simply thought I ghosted on them when they attempted the brain swap. It was absolutely pain for those of us in dchat, and it was absolutely pain for the medbay players who had to waste their time doing it, since it happened to at least two separate players in the round - meaning they were much less likely to attempt to save any other husks, assuming they would all be the same situation.
...
skoglol wrote:Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently.
Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract it.
skoglol wrote:Just another reason cloning should have gone then. I cant imagine that was intentional, and it was likely a byproduct of husks being cloneable at t4.
i think it was intentional, and quite possibly a holdover from before we had T4 parts
this was probably mentioned already but I’d like to see empty cloning and experimental cloning back. I’d be willing to refactor clone code to remove the “shitcode” issues maintainers had with it if the idea got greenlit. It’d give doctors something to level their surgery skills on, harvest organs, and do research dissections on during downtime’s, as well as making the revival of certain extremely unfortunate deaths a lot less aids, probably include permanent side effects and or debuffs to cloned bodies (as opposed to weak traumas/mutations/clone damage which are all cured with simple chems)
also big+1 for the suggestion of less painful solutions for dealing with large piles of dying/dead in medbay, it can get very overwhelming at times
A mindswap device would be pretty killer, big machine with two seats that you gotta strap dudes into and lower the dome hats onto em then pull a frankenstein style lever and use a bunch of power and shwoomp, brains get swapped out
PKPenguin321 wrote:A mindswap device would be pretty killer, big machine with two seats that you gotta strap dudes into and lower the dome hats onto em then pull a frankenstein style lever and use a bunch of power and shwoomp, brains get swapped out
Loving the idea that NT technology just keeps regressing further and further into mad science and belief in the soul.
This would be great but of course it would need to include Flime chance for flavor
PKPenguin321 wrote:A mindswap device would be pretty killer, big machine with two seats that you gotta strap dudes into and lower the dome hats onto em then pull a frankenstein style lever and use a bunch of power and shwoomp, brains get swapped out
Loving the idea that NT technology just keeps regressing further and further into mad science and belief in the soul.
This would be great but of course it would need to include Flime chance for flavor
A teeny tiny chance that instead of your friend's mind he's ghosted and a ghost is put into the body with antag objectives.
Unfeasible but funny to think about.
I play Holden Westmacott. Sec/PM main most of the time.
Speaking of ghosts, there's a way to solve the issue of doctors being frustrated because dead players leave instead of waiting to be revived: pull a ghost when the body is revived, just like cult resurrection
Grazyn wrote:Speaking of ghosts, there's a way to solve the issue of doctors being frustrated because dead players leave instead of waiting to be revived: pull a ghost when the body is revived, just like cult resurrection
Not sure if that's the best way. I like the "brain scanner" idea, an item that'd ask the ghost if they want to be revived and that lets them know they''ll be revived now. Good way to see if you should bother with the process.
I play Holden Westmacott. Sec/PM main most of the time.
imsxz wrote:this was probably mentioned already but I’d like to see empty cloning and experimental cloning back.
It doesnt necessarily need to give the body problems if you just make it use similar resources to regular revival. Having the empty cloner use a significant amount of synthflesh and blood would be a good way to balance it.
The limb printer fully upgraded uses 10 synthflesh per limb, so using the non-upgraded version's costs for body making would be a good baseline.
Blood and sythflesh aren't paticularly hard to make.
Hell, all you need is 1 drop of blood to get you going and you can clone it an infinite amount of times with unstable mutagen. It would honestly be better if you had to shove raw meat/synth meat into the thing, it's marginally more effort since you can't carry meat in a bag
What if you replaced stasis beds with stasis scanners - visually like sleepers but with stasis and without chem injections and maybe with an advanced scanner built in? That way you can't operate on them while they're stasised but you can still put them on ice.
Maybe make surgery tables cut decay in half or something?
CDranzer wrote:What if you replaced stasis beds with stasis scanners - visually like sleepers but with stasis and without chem injections and maybe with an advanced scanner built in? That way you can't operate on them while they're stasised but you can still put them on ice.
Maybe make surgery tables cut decay in half or something?
the formaldehyde in epi-pens already stops decay entirely.
Just a heads up, the only reason plasma men get revived at all now is because of stasis beds. If you removed that death by paper cut is perma death because someone would have to have the foresight to build a surgery table under a shower (ps let us build shower heads)
I've played a bunch of MD since this change and I'm happy to say that it's actually not bad at all. I do miss empty cloning and the experimental cloner but in terms of how playing medical has changed, I think this has overall been a positive. That said, I did really like the theme of cloning, and I don't think it would have hurt to just put the same restrictions defibbing had onto it, but whatever.
Things I think could use changing:
- Turning monkeys into humans with mutadone is kind of awkward, a machine that does it might be cooler
- Not every map has a cell charger for the defib cells, which is really annoying
- While I do like the progression that surgery has with skill levels and different tiers of tools, it is still kind of boring at times. I've alt tabbed out of boredome during a very long Tend Wounds before because I literally had nothing to do but wait. Not sure how to fix sadly
- I wish there was some incentive to frankenstein people together instead of it being just a meme, I think there's some untapped potential here
- There are often way too many doctors leaving only one or two to do surgery while the others are left to boredom. The way the number of slots scales could be looked at, or surgery could somehow be made to benefit from having multiple people present?
I just played a round where a load of security and others got caught in a deadly brawl, and watching medical deal with it as it unfolded was honestly like a medical drama.
We had doctors rushing around saying things like "shit there are no beds left" or "get this one to surgery" and prioritising recently dead patients to resuscitate. Doctors calling for more hands or certain medicines to the chemists.
Most people managed to be revived, some didn't and it actually came off really well. Hearing about someone that wasn't so lucky or didn't make it was actually neat and made you cherish that fact you were one of the lucky ones that made it back to the land of the living.
I do think some maps now need reorganisation of their medbays to properly fit the new flow of work.
So it be like:
Entrance
Emergency room with stasis beds (4 minimum)
Linked to surgery or cyro's
Then next to it a ward with beds with drips and other things for non critical recovery and such.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
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WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
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Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun
OOC:Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
PKPenguin321 wrote:
Things I think could use changing:
- Turning monkeys into humans with mutadone is kind of awkward, a machine that does it might be cooler
We gotta put genetics back into medbay.
Otherwise it's medbay in reverse, where genetics get replaced by a machine. Like how MD's started off useless and only required to operate the sleeper.
► Show Spoiler
ThanatosRa wrote:My biggest problem is that I can't fix any of this.
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BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
BebeYoshi wrote:Saltyflame909
Cobby wrote:The trash bin... have you lost your way home anon?
PKPenguin321 wrote:I've played a bunch of MD since this change and I'm happy to say that it's actually not bad at all. I do miss empty cloning and the experimental cloner but in terms of how playing medical has changed, I think this has overall been a positive. That said, I did really like the theme of cloning, and I don't think it would have hurt to just put the same restrictions defibbing had onto it, but whatever.
Things I think could use changing:
- Turning monkeys into humans with mutadone is kind of awkward, a machine that does it might be cooler
- Not every map has a cell charger for the defib cells, which is really annoying
- While I do like the progression that surgery has with skill levels and different tiers of tools, it is still kind of boring at times. I've alt tabbed out of boredome during a very long Tend Wounds before because I literally had nothing to do but wait. Not sure how to fix sadly
- I wish there was some incentive to frankenstein people together instead of it being just a meme, I think there's some untapped potential here
- There are often way too many doctors leaving only one or two to do surgery while the others are left to boredom. The way the number of slots scales could be looked at, or surgery could somehow be made to benefit from having multiple people present?
I don't see why not put cloning back as part of a bigger focus in Genetics since I feel that role needs some tweaking anyway. I think the only thing is taht there should be an appropriate cost to avoid it being used as a way to avoid traditional healing too much, but just having it be on Science is half the work as is.
peoplearestrange wrote:I just played a round where a load of security and others got caught in a deadly brawl, and watching medical deal with it as it unfolded was honestly like a medical drama.
We had doctors rushing around saying things like "shit there are no beds left" or "get this one to surgery" and prioritising recently dead patients to resuscitate. Doctors calling for more hands or certain medicines to the chemists.
Most people managed to be revived, some didn't and it actually came off really well. Hearing about someone that wasn't so lucky or didn't make it was actually neat and made you cherish that fact you were one of the lucky ones that made it back to the land of the living.
I do think some maps now need reorganisation of their medbays to properly fit the new flow of work.
So it be like:
Entrance
Emergency room with stasis beds (4 minimum)
Linked to surgery or cyro's
Then next to it a ward with beds with drips and other things for non critical recovery and such.
Was in this shift yesterday and really felt the lack of properly used space. It wouldn't be that bad in Delta which now has an entire surgery ward, but we really need something like that in all Stations. This shift was in Box I believe.
I play Holden Westmacott. Sec/PM main most of the time.
Sheodir wrote:
Was in this shift yesterday and really felt the lack of properly used space. It wouldn't be that bad in Delta which now has an entire surgery ward, but we really need something like that in all Stations. This shift was in Box I believe.
Yeah thats right. I agree, delta would be fine. And yeah it was Boxstation, which its medical is a little messy given it was sorta tacked on/re-purposed rooms as various parts of medical became popular/new or unpopular etc
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun
OOC:Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while.
Slightly related. But Blood cult resurrection rune probably should go now that cloning is gone. Having one side have easy resurrection as well as conversion when the crew only has de-conversion seems counter to the current direction of the games design. Plus it would actually be neat to force people to do revival medicine outside of medbay like in a cult base.
Anonmare wrote:I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while.
mapping sucks, we have too many maps, as i have expressed many many times over.
Anonmare wrote:I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while.
mapping sucks, we have too many maps, as i have expressed many many times over.
Dr_bee wrote:Slightly related. But Blood cult resurrection rune probably should go now that cloning is gone. Having one side have easy resurrection as well as conversion when the crew only has de-conversion seems counter to the current direction of the games design. Plus it would actually be neat to force people to do revival medicine outside of medbay like in a cult base.
I mean, it's actually super thematic that blood cult can resurrect the dead. They should just come back as undead and it should take more effort than clicking a rune. I swear the revival rune got buffed out the arse by Robustin at some point so it's now just free revives.
You need 3 sacrifices (aka not conversion) to revive 1 cultie 2hich makes it basically only viable 9n robust people or when theres no one to convert
Armhulen wrote: ↑Tue Aug 13, 2024 4:42 pm
Thank you timonk sometimes you just need a timonk to jolt your CNS
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑
I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑
ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
Timonk wrote:You need 3 sacrifices (aka not conversion) to revive 1 cultie 2hich makes it basically only viable 9n robust people or when theres no one to convert
That is not as hard as youd think it is considering mindshield implants make you insta-sacrifice. If cult really needs a way to resurrect, a special organ implant like a blood crystal heart replacement would be much cooler, and it would use the actual medical system.
You still need to kill and sacrifice 3 real human beings
Armhulen wrote: ↑Tue Aug 13, 2024 4:42 pm
Thank you timonk sometimes you just need a timonk to jolt your CNS
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑
I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑
ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.
So the first logical step to toning down the revive rune is making sure the sacced people still have a soul attached
Armhulen wrote: ↑Tue Aug 13, 2024 4:42 pm
Thank you timonk sometimes you just need a timonk to jolt your CNS
joooks wrote:
Naloac wrote:
In short, this appeal is denied. Suck my nuts retard.
Quoting a legend, at least im not a faggot lol
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑
I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑
ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:
Timonk wrote:This is why we make fun of Manuel
Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.